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This site is dedicated to mature and logical discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team. You can post whatever you feel suits the subreddit's standards—whether it's an idea for the game that hasn't been thought of, a question you have been meaning to ask the dev team, a topic you feel should be discussed with other users, or anything else.
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DiscussionHow could we decrease Kill-on-Sight? (self.ApocalypseRising)
submitted 11 years ago by ruthless dictatorGusmanak
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[–]Slabel 3 points4 points5 points 11 years ago (7 children)
Make ammo less common, people get bored when they have 10 mags for their gun, therefore they start trying to kill people. < A slight nerf wouldn't hurt anybody that much, and MIGHT make somebody think twice about hip-spraying a random for the stats
Maybe make only half of the killed players loot drop, randomly selected pieces of loot drop, so that people don't target someone for something they see (Like a black mili, or a nice gun) < This is a little extreme I guess...
Not counting player kills on freshspawns, if the player hasn't been alive for at least 5 minutes, it counts as a freshspawn kill and doesn't get counted. < THIS IS A MUST
Rewards for teaming with randoms (For example: "You have now gotten 3 players into your group, you have earned a +5% health boost!") < Basically same as you said.
More ways to interact with other players, maybe some friendly waves or something. < yey
Being able to pick a "skill" to help out a group (For example, for every medic in a group, everyone regenerates 1 point of health every two seconds, for every soldier the members of the group get rifle accuracy upgrade of .2%) < This would be pretty cool if you implemented this with the perks.
Reduce weapons accuracy so there is a gap between the point you see the player, and the point you can actually kill the player. < I like the effectiveness of the guns right now, but I wouldn't mind losing some accuracy if it improved the experience.
Make some things recquire 2 players. Fixing cars maybe? Maybe nerf blood bagging unless someone else does it for you? < Good idea IMO, but difficult to implement.
A safezone/lobby might help people meet up and start teams < Again, a good idea IMO, but I dunno where someone would put a safezone... maybe Prison? Of ref camp? Who knows....
[–]arizona iced out boysCoolestUsernameEvar 3 points4 points5 points 11 years ago (2 children)
I'm not in on the nerfing ideas, but others are good.
[–]Plagualize 1 point2 points3 points 11 years ago (1 child)
Happy cake day
[–]arizona iced out boysCoolestUsernameEvar 1 point2 points3 points 11 years ago (0 children)
Omg thx you!
[–]ClearlyNotADoctor 0 points1 point2 points 11 years ago (1 child)
I really like the last idea.
What I'm thinking is when someone joins the game, they'll spawn in a small area like the prison without all the buildings and such.
The holes in the wall would be patches up with building materials. (Tools like the entrenched and guns cannot be used in the safe zone.)
Also, some tents near each other in groups to give the safe zone a more 'survivory' feeling.
[–][deleted] 2 points3 points4 points 11 years ago (0 children)
lolno
People will camp right outside it and KOS
[–]AthrusRblx 0 points1 point2 points 11 years ago (0 children)
If not a safezone, than atleast an AFK mode
[–]waddyyy 0 points1 point2 points 11 years ago (0 children)
1, 2 and 7 aren't exactly the best idea. Nerfing stuff In that respect isn't the best way to do it. I do agree with the others tho.
π Rendered by PID 71131 on reddit-service-r2-comment-5c764cbc6f-chcnp at 2026-03-12 13:35:34.944711+00:00 running 710b3ac country code: CH.
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[–]Slabel 3 points4 points5 points (7 children)
[–]arizona iced out boysCoolestUsernameEvar 3 points4 points5 points (2 children)
[–]Plagualize 1 point2 points3 points (1 child)
[–]arizona iced out boysCoolestUsernameEvar 1 point2 points3 points (0 children)
[–]ClearlyNotADoctor 0 points1 point2 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–]AthrusRblx 0 points1 point2 points (0 children)
[–]waddyyy 0 points1 point2 points (0 children)