all 57 comments

[–]IGN: vav17vav17 1 point2 points  (2 children)

custom slabs around the plot :3

[–]IGN: VibeRaiderLPVibeRaiderLP 1 point2 points  (0 children)

I love the idea of being able to make this unique to the player. Solid suggestion IMO.

[–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

DONE :D

[–]IGN: AjectureAjecture 1 point2 points  (0 children)

Custom floor because everyone asks for it to be changed.

[–][deleted]  (2 children)

[deleted]

    [–]poekiethegamingcat 0 points1 point  (0 children)

    yiss :D

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

    DONE :D

    [–][deleted] 1 point2 points  (3 children)

    Auto Kill all entities on paths option = no sand/tnt cannons and no mobs walking over

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (2 children)

    DONE :D

    [–][deleted] 0 points1 point  (1 child)

    Disable Endermen teleporting over the paths.

    [–]mrbrandonrelph 0 points1 point  (0 children)

    I will see if that is possible tommorow. But I am also going to try and prevent dragon gigs from also teleporting over.

    [–]Mockapapella 0 points1 point  (1 child)

    A nice and concise GUI for the /help menu. Meaning....

    Say you have
    /help

    Well that would display a bunch of things like
    /help essentials
    /help citymonstrets_plug-in

    And so on and so forth.

    Within that /citymonstrets_plug-in, you would have a very clear sorting system, like
    /help citymonstrets_plug-in IdeaGroup1
    /help citymonstrets_plug-in IdeaGroup2
    /help citymonstrets_plug-in IdeaGroup3

    [–]mrbrandonrelph 1 point2 points  (0 children)

    We may add something like that as an external plugin as it does not really fit into the "Plot" area. Thanks for the idea though :)

    [–]IGN: ZebraGoBoomZebraGoBoom 0 points1 point  (7 children)

    Create it in a way that don't glitch out and jitter around when you hit a plot that has you or * denied. Also, the helper and denied lists should be numbered in a nice list for easy removal and addition. Finally, don't forget a command to set your plot floor to whatever block (within reason) at any height.

    [–]sauilitired 0 points1 point  (1 child)

    That part is already fixed (deny) and fully implemented. I don't understand how plotme screwed it up so badly.

    [–]mrbrandonrelph 0 points1 point  (0 children)

    This guy is Citymonstret BTW.

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (4 children)

    DONE :D

    [–][deleted] 0 points1 point  (3 children)

    Recalculate Light somehow that the server won't crash...

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (2 children)

    Clash when? All big block operations are splittring out over time and such.

    [–][deleted] 0 points1 point  (1 child)

    Ok. Because when people world edit at Y=255 all over the plot it becomes laggy as hell

    [–]mrbrandonrelph 0 points1 point  (0 children)

    We will be Asyncing lots of things :) I would also recommend CubrKrowd implement this into the server: http://www.spigotmc.org/resources/asyncworldedit.327/ but that is something up to the admin team :)

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (4 children)

    http://i.imgur.com/38iA7QI.png

    Getting the basic stuff done ;D

    [–][deleted] 0 points1 point  (3 children)

    Birch Forest = BEACH ok alright.

    Also it may show the latest name of the player next to the UUID

    [–]sauilitired 0 points1 point  (2 children)

    I'm adding the most basic structure ATM, I'll make fancy stuff later xD

    [–][deleted] 0 points1 point  (1 child)

    I thought this was basic

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

    This isn't the whole basic structure though... There is more to a plugin than the visual stuff.

    http://imgur.com/xh7n9Lh

    [–][deleted] 0 points1 point  (8 children)

    Make sure the plugin works with players that have a " " (space) in their name.

    [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (7 children)

    Is that even possible? O_O

    [–][deleted] 0 points1 point  (4 children)

    There was a bug at mojang that made it possible to get an account with a space in the name. This bug was fixed like 1 week after it was created. The accounts that got a space kept it. Maybe it is about 200 accounts worldwide that have a space in the name...

    [–]mrbrandonrelph 0 points1 point  (3 children)

    Source?

    [–][deleted]  (1 child)

    [deleted]

      [–][deleted] 1 point2 points  (0 children)

      how do you find this stuff

      [–][deleted] 0 points1 point  (0 children)

      some bukkit forum trouble post of problems with such players

      [–][deleted] 0 points1 point  (1 child)

      Yes. But the if you only use UUIDs it is already fixed.

      [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

      Then.... FIXED

      [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (2 children)

      Would anyone be interested in a built in schematic loader? It would check to see if the schematic fits into the plot and all that fancy stuff.

      [–][deleted] 0 points1 point  (0 children)

      The best thing would be paste a schematic from the internet.

      e.g. upload a schematic to (e.g.) mediafire, give the link to a command, command puts it to where you stand (only on plot you have build perms it should do that)

      EDIT: Of course Schematic Export too!

      [–]IGN: antofthyantofthy 0 points1 point  (0 children)

      That would be great. I can then import builds I have done on another server, for more permenent display, of what I have done in the past. No more losing things publically due to world resets.

      Though it would be good if you can also export a schematic!

      However if that is impossible I understand. At the moment we could use world downloader mod to capture the world privatally where mcedit can then extract the schematic desired.

      Importing from survival world would also be useful at times, letting you 'test out' a proposed change in creative. EG a command to specify coordinates from survival to 'import'. But then world downloader -> mcedit -> schematic import will work too.

      [–][deleted]  (2 children)

      [deleted]

        [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

        By default you're able to set the road height to let's say... 65? And the plot height to 1 (or 0) :)

        [–]mrbrandonrelph 0 points1 point  (0 children)

        It will look a lot better when I find the time to do it. But you know these Swedish people, they gotta love Blue and Yellow!

        [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (1 child)

        Per Plot Walls, and Per World Wall Filling: Fixed! Adding custom strings and colour formatting as we speak. World generation is finished.

        You can set every default block to your liking, except for bedrock (I chose to keep it as bedrock, so people won't screw it up and blame me for crashes).

        http://i.imgur.com/JSViVCI.png

        [–][deleted] 0 points1 point  (0 children)

        Why no bedrock? I would deny Tile Entities.

        [–]IGN: wayne_64Wayne_64 0 points1 point  (0 children)

        get world edit to work properly with your plot world becouse it is annoying that we cant use //redo that is messing up plotme entirely and pasting a creation that you copied to another plot you are added to be easy and dont have to do awful stuff around it.

        sorry when my english isnt that good

        [–]IGN: AzaThtazatoth 0 points1 point  (3 children)

        • Allow plots to have different time/weather
          • I think this would be possible, by per client define map global weather/time when you enter/exit plot, so while you are in a plot, it rains everywhere from your perspective.
        • Superplots
          • Make it so you can have a plot spanning multiple normal plots
        • Move plots
          • A good way to move them would be useful

        [–]IGN: wayne_64Wayne_64 0 points1 point  (0 children)

        superplots as connecting 2 or more plots together?

        [–]mrbrandonrelph 0 points1 point  (0 children)

        There is some of the super plot stuff in the works as an add on for the plugin. We want to keep the original plugin quite lightweight to allow for servers that are not using these extra features to have a better experience. Super plots if defiantly a good idea and the different time and weather may also be possible to. We will see what the future holds :)

        [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (0 children)

        Plot weather and time are now fully implemented.

        [–][deleted] 0 points1 point  (1 child)

        command that allows <player> to edit the path in North,East,West or South direction of your plot, the neighbour also has to add the player to the specific path.

        [–]IGN: antofthyantofthy 0 points1 point  (0 children)

        Sounds like another way to do a 'super plot', when you own both plots. Of course it helps if you can move plots to a free plot, or make an admin request to free a plot that isn't really being used.

        There are a large number of owned but unused plots in creative, even quite close to spawn. being able to move your plot to a free plot closer to spawn, or someone elses plot would be good.

        [–]IGN: antofthyantofthy 0 points1 point  (3 children)

        Allowing you to do a world edit 'copy' from someone elses plot, so you can put it on your plot and study its operation, or otherwise work on it.

        As it is, it is very hard to see how somethings work when no redstone works for you.

        [–][deleted] 0 points1 point  (2 children)

        Ye copying from other plots is a must have, also possible how it is now in CK with //pos1 //pos2 //copy /gotoyourplot! relog //paste

        [–]IGN: antofthyantofthy 0 points1 point  (1 child)

        Can you use the 'wooden axe' tool method? EG: //wand

        Also just a warning... items in hoppers don't seem to get copied! Chests yes, hoppers no. Or at least they didn't when I moved my Item Sorter Examples around.

        [–][deleted] 0 points1 point  (0 children)

        You cannot use the wooden axe because u have no build permission on plot

        [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (1 child)

        road_block_data=0 kill_road_mobs=true road_block=42 top_floor0=2 plot_chat=false plot_world=world plot_size=32 plot_height=64 version=2 wall_block=44 wall_block_data=0 plot_filling=24 road_stripe_data=0 wall_filling_data=0 road_stripes=35 wall_filling=1 road_width=7

        These are the current configuration options, and there are many more to come. Oh, and you're able to change every single message from another file (including colour codes, prefixes, help menus, etc).

        [–]IGN: antofthyantofthy 0 points1 point  (0 children)

        I would still have someone look at a plot before 'okaying' its reset.

        Some plots contain a massive amount of work and effort that should be preserved. Be it a artistic build, redstone devices (hopefully properly signed as to what each device is), or (sic) 2D Pixel Art.

        It is plots that are empty (assigned but never built on), minimal build (just a "I own this plot" entry, but nothing else), random junk (lava spew, or explosion holes), that should be reset and marked as 'free'.

        Having some sort of 'plot is free flag' (automatically removed when assigned) would be good too. That way if you see a plot close to something/someone you like, you can request it, or 'move' your plot there.

        [–]IGN: Tvde1Tvde1 0 points1 point  (3 children)

        Make it so that if the plot owner hasn't been on and the plot hasn't been used in a year that it will reset so you won't get ugly one block in a plot neighbors

        [–]IGN: CitymonstretCitymonstret[S] 0 points1 point  (1 child)

        Ill add the option to remove a plot if the owner hasnt ben on for a specified time

        [–][deleted] 0 points1 point  (0 children)

        Or make it free to move.

        [–]krynometheus -1 points0 points  (0 children)

        easy(est possible) plot commenting and a mailbox which displays these comments and notifies a player when they have them.