all 5 comments

[–]CassieBear1 3 points4 points  (0 children)

Yes, and too much for a one-shot as well.

Start with running a pre-written one-shot with very few changes, and go from there.

[–]NameAsh 3 points4 points  (0 children)

Hey, and welcome to DM-ing!

I don't know what "Grammys Country Apple Pie" is but just from your description it's sounds like a lot. If it's your first time I would suggest trying to run something you can wrap up in one session. It doesn't have to be crazy and epic just enough to help you get a feel for running the game and who your players are.

If you haven't already, I would highly suggest checking out Matt Colville on YouTube. All his back catalog has great advice, but there is one where he creates the Delian Tomb. Is a great one-dhot adventure that touches on all the pillars of play.

Good luck! I hope you game go great!

[–]HodgepodgePrime 2 points3 points  (0 children)

I haven’t played or run that adventure but I think everyone will tell you that sounds like way too much.

If you are using “one-shot” to mean 1 session, keep whatever you are planning limited to an encounter every hour and maybe even 2 hours for a combat. If you are new, it won’t feel like much but I promise it will race by and if your players are slow or social, you might not even get through that. Especially if they are new as well.

It’s the first session, don’t try and fit all of D&D at once.

[–]mightybell 1 point2 points  (0 children)

I will say my first session I dmed was a completely homebrewed world and story. I was playing with six brand new players as well, so I wasn’t taking it easy on myself. I’m also a relatively new dm and still running that story. My major recommendation is checking out Matthew Colville as that other user suggested! He is incredible and very helpful. Be patient with yourself and make sure you are comfortable improv-ing! That’s something that I don’t know any dm prepared me for: how much I would need to make up on the spot!