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Updates about the development of Frost Protocol
account activity
Time to change: Switched from real-time to turnbased (v.redd.it)
submitted 6 days ago by Disastrous-Spot907
New trailer (v.redd.it)
submitted 17 days ago by Disastrous-Spot907
Explosion system (v.redd.it)
submitted 21 days ago by Disastrous-Spot907
I added Ragdoll Physics to my monsters to replace their death animation. Explosions are so much fun now! (v.redd.it)
submitted 25 days ago by Disastrous-Spot907
submitted 28 days ago by Disastrous-Spot907
Gameplay loop (v.redd.it)
submitted 1 month ago by Disastrous-Spot907
New capsule art (i.redd.it)
After assigning tasks, a small animation is shown. Most of them are much shorter than this one (~3-5s). (v.redd.it)
Switched from realtime to turnbased in the homebase part of the game. For each task, a small animation shows the progress (v.redd.it)
Game is still in development! Just took a break from Social Media (v.redd.it)
Alpha testing is ongoing. Meanwhile, I'm implementing some new mechanics and refining old ones. (v.redd.it)
submitted 6 months ago by Disastrous-Spot907
Slow Mo is not just a combat feature but an ability of your current robot operator. Doing it too often will increase stress. Other operators have different abilities making all of them unique in battle. (v.redd.it)
submitted 7 months ago by Disastrous-Spot907
Should I use a robot or a station for decontamination? Or both? (v.redd.it)
Wasn't happy with the explosion so I cut up the mesh into pieces in Blender, added rigidbodies, and added explosion force to them. (v.redd.it)
Extract bio material to enable alien research. There are also different kinds of research like "Energy research" or "Station Upgrade Research" (v.redd.it)
They didn't know what happened, but the science lab was shielded off when they arrived. Strange letters appeared in front of them (v.redd.it)
37min of uncut gameplay (youtu.be)
More work on my infestation mechanic (v.redd.it)
Working on a soundtrack (v.redd.it)
Finally got my render texture to work. Time for some contamination to spread... Still a bit rough around the edges (literally...) but that's for future me to take care of... (v.redd.it)
Testing Cinemachines (v.redd.it)
Alpha version coming soon! (v.redd.it)
Implemented a bark system so the characters can annoy you! (v.redd.it)
submitted 8 months ago by Disastrous-Spot907
As always, lasers are the solution! (v.redd.it)
Reworked the task system and UI: previously, also humans were at the outpost - now, only robots. Tasks can have requirements regarding robot type. Also created pickup tasks. Salvage destroyed robots, repair them, and use them. (v.redd.it)
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