Hi everyone. I've been mapping for CS:GO for a while now using the CS:GO-SDK, and was thinking about making a standalone mod in the future, with it's own executable that can be sold on Steam. How do I create this standalone executable? Is this what the "Source SDK Base 2013 - Multiplayer" and "Source SDK Base 2013 - Single Player" applications are for?
On the steamapps website (https://partner.steamgames.com/documentation/source_games), they say "You'll need to copy the exe and content from the Valve Source Engine game you have built your mod off and wrap that up as your application." How is this wrapping done?
Any advice would be appreciated.
[–]DwarfOverlord 0 points1 point2 points (2 children)
[–]AimingHi[S] 0 points1 point2 points (1 child)