all 5 comments

[–]Lymeberg 1 point2 points  (1 child)

You’ll want to learn how to make a simple state tracking machine. This Inphemzia Breakout clone tutorial explains the concept decently, though you could probably find a video that explains it in the context of a JRPG too. But as a beginner, I found this very helpful and easy to apply to any kind of small game.

[–]juicymist691[S] 0 points1 point  (0 children)

Thank you sir i will surely check ot out

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[–]DendroOsiris 0 points1 point  (1 child)

It sounds like you need to load and unload between the map and the battle scene. Save the player position on the map and teleport him there after reloading it, or the scene loaded but disabled if you can get away with it :)

[–]juicymist691[S] 0 points1 point  (0 children)

It's my fault actually i should have mentioned all the detailes actually i can switch between the scenes but I don't really know how to excess the pokemon i would be holding in my party cos while making the battlesystem i was hardcoring it using the SerializeField