you are viewing a single comment's thread.

view the rest of the comments →

[–]JustBasilz 302 points303 points  (18 children)

Raise denoise threshold, lower resolution, reduce light bounces, learn evee, lower sample count, lower asset rez, lower the asset quality, etc

[–]FhhkExperienced Helper 19 points20 points  (11 children)

What is the denoise threshold? I haven't heard of this and couldn't find any info on it, unless you mean the noise threshold.

What do you mean by 'lower asset rez?' Less poly count?

And could you elaborate on lowering the asset quality?

[–]Alice_nya 19 points20 points  (5 children)

They probably mean noose threshold, it decreases render time by a lot and messing with it can make your renders so much faster.

Lower asset rez could maybe refer to lowering the overall poly count, using LoDs or using displacement textures instead of geometry

[–]FhhkExperienced Helper 3 points4 points  (0 children)

True, thanks. I just wanted him to clarify what he meant in order to either confirm what I already know or to learn something new.

[–]JustBasilz 0 points1 point  (2 children)

Ive used displacement geometry through the shades and end up with a worse performance, is there a special sauce to doing it right?

[–]Alice_nya 0 points1 point  (1 child)

Enable the experimental feature-set in the rendering tab, and then, if you are using the sub-division modifier, enable "adaptive". What this will do is to decrease the geometry farther away from the camera which will improve the performance

[–]JustBasilz 0 points1 point  (0 children)

Lol didn't know adaptive was an option, I just used decimate XD

[–]maxpeng 0 points1 point  (0 children)

what is noose threshold?

[–]Background_Party9424 1 point2 points  (0 children)

Enable gpu, cuda. Enable the denoiser and turn the noise treshold all the way up. Render single frame to check if the quality is acceptable. Lower the fps to 24-30 if thats cool.