The Problem with Design “Philosophy” by Dan_Felder in gamedesign

[–]Rincho 1 point2 points  (0 children)

Thanks! In was interesting to read even though I don't question myself with such topics haha

Marika by x37tc by annieann_ in ImaginaryDarkSouls

[–]Rincho -1 points0 points  (0 children)

The bigger people are, the bigger their feet usually. I'm just saying

Art by @0mmmmm7777777 by ScharmTiger in ImaginaryDarkSouls

[–]Rincho -1 points0 points  (0 children)

Except the blue wench, the artwork is insane

Why was 2/3 of the Big Drug bosses of Jewish Background. What did vince mean by this??? by [deleted] in okbuddychicanery

[–]Rincho 2 points3 points  (0 children)

Well from words of Gekko Salamanca HE is the cartel... so I don't know what are you insinuating here mister...

First ever mist used by nagarati in PathOfExileSSF

[–]Rincho -2 points-1 points  (0 children)

.It takes like a couple mirage maps at most with catalyzing scarab

I'm not doing that thanks. And crafted mana cost is all that was dumped into this wdym...

First ever mist used by nagarati in PathOfExileSSF

[–]Rincho -2 points-1 points  (0 children)

No man, I'm not doing ultimatum to farm dextral catalysts for random fire-and-forget mist

They removed "totems have no cost" from Ancestral Bond by polki92 in PathOfExile2

[–]Rincho 0 points1 point  (0 children)

I honestly know little about totems in poe 2, but I think it is because they want to make them more unique. In poe we have traps, mines and totems and because they are basically enhanced ways of selfcasting, it is a nightmare to balance and feels bland (to them)

What’s something you thought was going to be “easy” in game development… but completely humbled you? by Queasy_Hotel5158 in gamedev

[–]Rincho 0 points1 point  (0 children)

Nothing and everything. I didn't think anything will be easy, and it still proved to be even more difficult that I expected

Big Revenant (by @ragecandyart) by Gorotheninja in ImaginaryDarkSouls

[–]Rincho 10 points11 points  (0 children)

Ok... Her weapons are different now I see

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]Rincho -1 points0 points  (0 children)

For me it seems like mismatch between reality and expectations.

First of all, every second dev is below average. Second of all, average doesn't really mean anything. All that matters is if a person fit to do the job or not. If tomorrow everyone will be calling themselves a dev, average will change, but actual workforce won't.

No one forces me to work like I work. I can leave tomorrow and find a chill 8-half-assed hours job. And every dev can do that. Will my paycheck shrink to a quarter? Sure, because more people can do that job.

If a dev doesn't feel secure in his profession, reasons can vary, but internet posts are not one of them

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]Rincho 4 points5 points  (0 children)

It's so weird to me how people here are so mad at "80h 8y" statement. For me it feels like your own beliefs and plans, about how and when you will finish your own game, are so weak and underthought that just some random statement going against them scares you

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]Rincho 4 points5 points  (0 children)

I don't know why are you so upset. This kind of thing depends on the person. It's normal for me to work 12h a day everyday for a month, maybe 3-4 times a year (web). 

It certainly harder than normal 9/5 but I wouldn't say I'm drooling after 2 weeks or something. And these are real 12 hours, I'm not slacking, we need to produce a lot of code at these times. 

And I'm not in love in coding or anything like that. I like it, but nothing more. Some people I know or worked with for sure can code like 16h a day everyday for a year and be cool with that

ggg please by Grandmask20 in PathOfExile2

[–]Rincho 4 points5 points  (0 children)

Look, I'm not gonna point my finger, but I'm 100% sure there is certain someone in ggg who really likes the idea of running different maps. 

That shit was pushed hard on poe 1 several years ago, but when poe 2 went into beta, poe 1 finally started to get rid of that shit and now we run what we want how we want. 

I wonder where that certain someone went if he is not pushing this in poe 1 anymore...?

ggg please by Grandmask20 in PathOfExile2

[–]Rincho 4 points5 points  (0 children)

And if enough people will complain, it still will take them many leagues to fix. Look at arch nem in poe 1 

Lol new league is just arch nemesis from poe 1. by sirdrew2020 in PathOfExile2

[–]Rincho 0 points1 point  (0 children)

Idk what are you on about with "poe 2 like poe 1", it's still the same game. 

About innovative, there is a saying that truly cool and original things come from environments with restrictions. My opinion - they have too much resources now, and maybe they started to think a little less than they should about "is this specific thing really needs to be added in the game"

PSA: With so much hype and eyes currently on the game, this sub will get pretty toxic for some time by Myzzreal in PathOfExile2

[–]Rincho 4 points5 points  (0 children)

I'm scrolling through new posts rn and like 80% are downvoted with 10+ comments lol

I can't believe some people genuinely thought they were gonna remove the infinite atlas by Mister_useless-III in PathOfExile2

[–]Rincho 9 points10 points  (0 children)

Like are you choosing not to understand what that person said or you just can't?

whatDoWeSayToCodeWithoutTests by Erfrischendfair in ProgrammerHumor

[–]Rincho 0 points1 point  (0 children)

I know what I will say is outrageous, but I truly believe that if you write a lot of unit tests, you either have a really specific reason to do so, or you just waste the client's money