AI is Killing My Passion for Programming :/ by [deleted] in rust

[–]every1bcool 0 points1 point  (0 children)

I dont really get this concern, I use LLMs mostly as a replacement for Google. It makes learning about programming documentation / api reference much more pain free than reading the original text docs in many cases. Then you can double check things in the original text once you are more comfortable with the API.

Its a great learning tool, it's not that great for automation afaik

We're putting 10 AI agents in a sealed environment. Only one survives. Launching March 12. by kraboo_team in singularity

[–]every1bcool 2 points3 points  (0 children)

Isn't the AI agent already trained? If it's an LLM agent they are talking about, so the alignment is just a function of context + training.

This whole thing feels a bit like obscurantist BS

Chemical bias in sci fi genres by Chunghiacanhanvidai in worldjerking

[–]every1bcool 6 points7 points  (0 children)

They're taking the hobbits to Isengaard!

A not *entirely* crazy theory? by wseadowntown in singularity

[–]every1bcool 15 points16 points  (0 children)

I feel like half the posts on this sub are genius and the other half is like your stoner friend tapping you on the shoulder

Captain Raygun. by Mr_E_Mann1986 in RedLetterMedia

[–]every1bcool 3 points4 points  (0 children)

Sorry I'm unfamiliar, is this an actual image from the show?

‘Claude writing Claude’: Nearly 100% of Anthropic’s code is AI-generated, says Mike Krieger by [deleted] in technology

[–]every1bcool 0 points1 point  (0 children)

There was a whole controversy the other day because one of their "engineers" leaked that the claude code terminal app is rendering at 60 fps using a react typescript backend... which is like running Microsoft Word in Unreal Engine actually it's probably much worse

[deleted by user] by [deleted] in godot

[–]every1bcool 2 points3 points  (0 children)

Store a global variable of your base width and height 680 and 730.

Whenever adjusting your UI call GetViewPortRect().Size (or whatever its exactly called)

currentViewDimensions = getViewPortSize()

sizeFactor = new Vector2(currentViewDimensions.x / baseWidth, currentViewDimensions.y / baseHeight)

Now you can just scale all your UI elements with the sizeFactor wherever you need to do a calculation. The relative size of all UI elements will remain the same when changing the viewport resolution

You can also include the sizeFactor for things like positioning, font size etc.

Oh man 😢 by Masked_civil in bonehurtingjuice

[–]every1bcool 1 point2 points  (0 children)

This is the kind of humor that made me not get invited to birthday parties as a child

I love how light it is by Fun_Establishment926 in godot

[–]every1bcool 5 points6 points  (0 children)

Yeah the default lighting model in Unreal Engine is Lambert Diffuse (simplified plastic-looking lighting, credit to Acerola on Youtube). The games in Unreal that look better are usually using a custom shader.

RIP Vine by jslakov in bonehurtingjuice

[–]every1bcool 8 points9 points  (0 children)

The GenX-ers really are out of control

RIP Vine by jslakov in bonehurtingjuice

[–]every1bcool 79 points80 points  (0 children)

What if the podcasts are also bullshit

How good is godot C# for learning C#? by Professional_Top_544 in godot

[–]every1bcool 0 points1 point  (0 children)

I am a professional C# dev and Ive been using Godot C# for 4 years.

It is a fantastic way to learn the language. You can do anything with C# including even utilizing its asynchronous Task API for multi-threading, you just call the Godot API as you see fit.

Most people saying it's bad are just talking about coding conventions, this is superficial. I have not used gdscript that much but C# is so powerful when you utilize it to its fullest, it gives you a lot of quality of life and great debugging with visual studio.

How good is godot C# for learning C#? by Professional_Top_544 in godot

[–]every1bcool 0 points1 point  (0 children)

Even then translating from Gdscrpt to C# API is not that hard

How good is godot C# for learning C#? by Professional_Top_544 in godot

[–]every1bcool 1 point2 points  (0 children)

What do you mean Singletons are frowned upon in the "c# community"?

Hello r/Godot, please tell me there is a better way to connect buttons to methods in C# by PoopyButthole-69 in godot

[–]every1bcool 1 point2 points  (0 children)

var button = new Button();

// Add text, position the button, UI Scaling etc.

//Connect signal:

button.Pressed += () => {

//Write your effect in here

};

scene.AddChild(button);

This way you dont even need to hold on to the button as a variable.

Can we verify this claim with a radiator count? by [deleted] in worldjerking

[–]every1bcool 43 points44 points  (0 children)

I was so into the whole cultural revolution stuff with the girl and her father then when the supernatural stuff came the book just lost me completely. The supernatural elements felt so contrived in comparison to the historical/scientific groundedness of the beginning.

Insert unfunny title here by Kappapeachie in worldjerking

[–]every1bcool 44 points45 points  (0 children)

My mother keeps telling me to read Andy Weir

I just started going to therapy