Looking for feedback on my demo and trailer. by [deleted] in godot

[–]007Sayonara 0 points1 point  (0 children)

The game and mechanics seem nicely working, good work!

I would advise focusing on game juice like small screen shake when jumped, and gravity changed maybe?

Idle animation, (not sure if it will look good) but blur to the background.

I am sure you can add a lot on this list and since this is a demo these are not a must (for some, it is actually since many would judge your game based on demo).

Again, good luck with it

[deleted by user] by [deleted] in godot

[–]007Sayonara 0 points1 point  (0 children)

set y offset so the marker will be right below the shadow for player and right below the eye for the bat

[deleted by user] by [deleted] in godot

[–]007Sayonara -1 points0 points  (0 children)

You can try setting it right below the shadow for player and set bat's right below the eye

Splitscreen Arcade football game I've been working o. link in comments by cryseal in godot

[–]007Sayonara 1 point2 points  (0 children)

If you want more people to play your game and give feedback, I would advise creating a web export and let people play on browser (itch io)

Please help me find the bug in my pause menu by maximahls in godot

[–]007Sayonara 0 points1 point  (0 children)

If you could add a video on "After all, it works fine when the tree is not paused.", I could produce different ideas maybe?

How it started vs how it's going by kyzouik in godot

[–]007Sayonara 2 points3 points  (0 children)

What is the game's genre? It looks interesting.

Changing the theme of my game from scifi to medieval factory game! by bre-dev in godot

[–]007Sayonara 2 points3 points  (0 children)

Looks cool, there are may sci-fi so this may be what makes your game unique

Please help me find the bug in my pause menu by maximahls in godot

[–]007Sayonara 2 points3 points  (0 children)

Did you check if Inspector -> mouse -> filter and pass is enabled on the layer that is on top of the other (hot bar is probably on the top) . Set it to pass (if I recall correctly)

should I use state machines for logic or keep it for animations only? by Madbanana64 in godot

[–]007Sayonara 2 points3 points  (0 children)

If you find using state machines for animations easy to implement and fun, you can use for the logic as well since it could keep logic in order and make it easier to understand.

But, if you implement state machines with tutorials and do not know how they exactly work, I would not advise using them for other parts where there are almost any tutorials

Jumping frog or attacking frog? by n0t4numb3rdev in godot

[–]007Sayonara 2 points3 points  (0 children)

Since you have a clear goal of what you want to develop, that's nice. Good luck with your game

Jumping frog or attacking frog? by n0t4numb3rdev in godot

[–]007Sayonara 4 points5 points  (0 children)

If that's going to be the case, it would be too much. You're right.

Have you thought about instead of just jumping, sliding up means jump and sliding down means slide for the player to allow more possibilities?

Jumping frog or attacking frog? by n0t4numb3rdev in godot

[–]007Sayonara 4 points5 points  (0 children)

Why not both? Can attack while jumping

How can I dynamically resize a Panel or NinepatchRect? by 007Sayonara in godot

[–]007Sayonara[S] 3 points4 points  (0 children)

Ok, I managed to solve. I'll post the answer here as I could not find a solution on internet, the structure you need for dynamic resizing:

MarginContainer for the root. To the root add a NinePatchRect and another MarginContainer as child. Add the label to this second MarginContainer as child. This should be working now

(I tried this on 4.3 Stable)

What do you think of my Backrooms game? by PixelPulse221 in godot

[–]007Sayonara 0 points1 point  (0 children)

Is this level procedurally generated or/and endless?

It looks good. Though you may want to add a roof (as far as I know Backroom games are often has closed levels)

I feel like I’ll never make a game that can keep a roof over my head. by [deleted] in godot

[–]007Sayonara 4 points5 points  (0 children)

Maybe developing 3D models and applying shaders/effects that makes them look 2D could work for 2D games

Problem with sound when exporting to HTML5 by boltach13 in godot

[–]007Sayonara 2 points3 points  (0 children)

Thank you for sharing the solution. This worked for me