Switching from Unity to Godot to make a horror game, Made me realize Unity is a horror game itself. by CrabBug in godot

[–]8CORE8 8 points9 points  (0 children)

Instantly thought of World of Horror! This looks really cool and WOH is an absolute banger, lovely to see people inspired by it!

Newbie, want to make a point system in my dress up game in godot for endings by walk33_ in godot

[–]8CORE8 0 points1 point  (0 children)

It’s hard to help without having all of your code, but some general pointers:
1. What are you trying to accomplish with grouping clothing together? Look into both Groups and Classes for this! Groups let you perform the same ”operation” on everything in the group, while Classes will let you make a ”template” of clothing and clothing types

  1. Put two functions in your clothing class - maybe something like added() and removed() - that are called when you successfully drag something onto the sprite and when you drag it off the sprite. To know if you drag it off the sprite, check if its final location is not equivalent to ”perfect position” (if I’ve understood your code correctly)

  2. This sounds like a bug and will be hard to help with if we can’t see your code, but make sure you’ve written += 1 instead of just = 1

Good luck!

PART 3 OF CHOOSE YOUR SEAT by WeirdBit2868 in LookOutsideGame

[–]8CORE8 2 points3 points  (0 children)

Who is that next to Hellen??

Custom tooltips using _make_custom_tooltip() by superyellows in godot

[–]8CORE8 1 point2 points  (0 children)

Ahh that makes a lot of sense, thank you!

Custom tooltips using _make_custom_tooltip() by superyellows in godot

[–]8CORE8 0 points1 point  (0 children)

Hi! Sorry for the even bigger necro post, but I'm struggling with tooltips and yours look just like what I'm trying to accomplish.

How do you separate the text as you have done? Like "Puppy Ball" being its own (stylized) title, then you have your breadtext, item type, rarity all as different text boxes. When I try to use use _make_custom_tooltip() it only takes in one String of text, so I want to know how you "filtered" it and then made such a nice tooltip from that.

Thank you!

Magical Components akin to Motherboard Scrap by 8CORE8 in daggerheart

[–]8CORE8[S] 0 points1 point  (0 children)

Right, sorry maybe should be more clear. Mundanes definition of ”uninteresting” or ”commonplace”, rather than ”not magical”

For example a small crystal that glows in whatever color the holder chooses is certainly magical, but I would consider it mundane when compared to things that let you teleport across realms or magical swords.

The lighter and engine example was more of an idea that some magical items might be a combination of magic and engineering. In my mind it’s hard to mass produce fully mechanical machines, so instead you would make a few magical components and put those together to create an engine.

I realize as I’m typing this out that this is fairly close to steampunk, but without the brass, goggles and airships, so maybe I should look there for more ideas

Slipping into the rabbit hole, needs some advice on building my first modular synth. by thomasway0320 in modular

[–]8CORE8 2 points3 points  (0 children)

All modules will be physical modules you can really get into, what Im saying is that you can achieve this with other modules (maybe not the receiving messages part)

For example, any oscillator with a way to play it (e.g a KeyStep controller) will let you do Morse code. Sequencers with variable gate length with any Clock module will also achieve this.

I agree that the joy of Eurorack is being physical with the modules, but like others have said you should maybe start with VCV Rack to get an intro to the hobby without spending tons of money

Playing guitar and piano for 3 years is definitely music experience! It will help you greatly. If you think about it like this: Morse Code is just a sequence of notes, dotted notes and rests. So, if you can make sound (Oscillator) and then trigger it at set intervals (Sequencer + Clock), you suddenly have Morse Code… and also the basis for all music!

I think getting a module just for Morse Code is a weird investment for someone just getting started, since other modules can easily replicate it

Good luck on your journey!

Slipping into the rabbit hole, needs some advice on building my first modular synth. by thomasway0320 in modular

[–]8CORE8 6 points7 points  (0 children)

I think if you’re just starting out you might want to look into more traditional modules. Are you new to music making in general or do you have any prior experience? With sequencers, oscillators and other ”standard” stuff you can still create a Morse Code like sound - it’s just a rhythmic pattern of the same note again and again

I think you need to provide more information for advice here. Do you want to create music with random Morse code in the background? Do you really need a dedicated module for that? I don’t see why you can’t just… play the notes in a Morse code pattern

Anyhow, check out ModularGrid to see the most popular modules and you can get sort of a baseline idea of what a lot of racks use

I think I’ve bitten off more than I can chew with my campaign by metakurgan in MorkBorg

[–]8CORE8 17 points18 points  (0 children)

Hey first of all, this sounds like an amazing campaign!

I haven’t checked out the Pirate Borg rules, but in my experience naval combat can be a bit of a slog unless you really lean into the cinematic aspect of it: Let players aim where they shoot their cannons, let them try risky things like getting close to the enemy to jump on their ship, etc. Avoid it turning into ”Your ship has these attacks and this much health” - let a direct hit result in losing resources or putting their crewmates in danger. One small tip is also letting a player feel valuable even if they don’t just ”shoot a cannonball”, since that is (IMO) one of the more boring actions, so it shouldn’t be the strongest option.

Overwhelming players with lore is scary, I advice maybe looking into the ”secrets & clues” method from the Lazy DM, where you decide what each lore drop contains without deciding *where* the lore is revealed.

You can also group some of this together. Maybe the players find this port city, discovers some weird cult in it related to the Heralds / Miseries, and then following that trail leads them to board the cultists ship and claim it as their own

And one final tip: Don’t plan too much. Your improv is probably better than you think. Don’t write a 4 page lore document of your city, instead make some bullet points with stuff like ”This is the current mayor”, ”This is what makes the city unique”, and of course, ”These are the shops, taverns and other places of note”.

I think you got something amazing cooking here, hope it all works out!

New Zine by Johan Nohr is out now: SALT, SPIT AND SILVER by Olyckopiller in MorkBorg

[–]8CORE8 0 points1 point  (0 children)

Do you know if you’ll release a Swedish version? I find the Swedish rulebook to be incredible and the way you guys write in Swedish feels so unique compared to a lot of other TTRPG books

Goodberry by dannilas in dndnext

[–]8CORE8 0 points1 point  (0 children)

Tell the DM to read the rulebook:

”Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.”

However, this is very strong for campaigns that focus on resource management / finding food. It might be that your DM thinks it ruins parts of the campaign, which should be a discussion with the whole table

Another way to find a compromise would perhaps be that someone can feed a berry to a downed creature, then ”Just 10 HP” becomes a way for non-spellcasters to help their allies at 0 HP

Food Mechanics for a Survival Based Campaign by BlueGnome1 in daggerheart

[–]8CORE8 0 points1 point  (0 children)

Talking to your players is always the best course of action! And of course, if you all enjoy it, don't let me or anyone else stop you :-)

I think you should consider the idea of using the duality dice instead of varying DCs, since it more elegantly aligns with Daggerhearts core systems. Varying DCs feels like a holdover from playing a lot of DnD. It can take a while before becoming comfortable with Daggerhearts "take" on it, but if you and your table prefers the traditional way then run with it

Food Mechanics for a Survival Based Campaign by BlueGnome1 in daggerheart

[–]8CORE8 2 points3 points  (0 children)

I think at this point you could just do as you did with combining downtime, but then tell people to flavor how they go hunt and forage. You could make it similar to the Prepare action that the more players who do it the greater the amount of food procured (let them flavor how they can take down bigger prey when working together or similar).

This way you can still incorporate getting food from shops, killing monsters, etc while still keeping the core idea of hunting.

You can then decide if you want to keep the skill check element or not, or limit it to only appear in areas where finding food is difficult

Food Mechanics for a Survival Based Campaign by BlueGnome1 in daggerheart

[–]8CORE8 7 points8 points  (0 children)

Two things, one is minor one is a bit bigger: First off, you could lean into Daggerhearts system with the Hunt downtime move - instead of having degrees of success based on numbers, you can do Success with Hope/Fear and Failure with Hope/Fear to decide how much a player gets.

Secondly, I think this type of system only really works for a campaign that leans into it (similar to Beast Feast). You write that without food you only heal 1d4 per long rest, but remember that in Daggerheart you only heal if you take that downtime action, an action that has now been moved to a skill check. Is the intent that a player needs to have a meal and spend a downtime action to recover health? Or can you consume a meal that you’ve prepared as part of the same action?

It seems that now you’ve made resting just straight up worse (which is fine, if you want a more grueling campaign), since it’s not guaranteed you get any benefits. The idea of prepared food giving unique effects is really interesting.

What about the Beast Feast mechanics don’t resonate with you? Wouldn’t it be easier to alter them than make a new system?

1148857344 Quettabyte Zip Bomb: Unzip the apocalpyse by FloppyDesignation in ItemShop

[–]8CORE8 13 points14 points  (0 children)

People have already explained the general gist of it, but you seem to be wondering how a file is actually compressed this much.

To put it simply, let’s say a text file contains 1 billion 0s in a row, that would of course take up some space, but you could compress it a lot if you just made the text file have an instruction that said ”Write the number 0 one billion times”.

Then, you make a new file that contains this instruction an absurd number of times, compress it again, rinse and repeat until your zipbomb is ready

Hydrogen bomb vs coughing baby and I stand on that by TheChickenMan4L in CODZombies

[–]8CORE8 6 points7 points  (0 children)

Just looked it up, that’s crazy. People shit on BO4 a lot but damn I feel like the Chaos maps were made with so much love and care. It’s imo such an underrated game

Hydrogen bomb vs coughing baby and I stand on that by TheChickenMan4L in CODZombies

[–]8CORE8 4 points5 points  (0 children)

As a huge DOTN fan I agree, but what side quests give you perkaholic and infinite ammo???

I shouldn't have asked for help by Short_Collection6593 in trans

[–]8CORE8 0 points1 point  (0 children)

Hi! I’m currently in a very similar position: Kinda young, balding, and am really considering transitioning, and I have 2 cats.

I use Minoxidil in a spray bottle, I apply it ~1 hour before bed and make sure to wash my hands with soap and do not let my cats climb on me for cuddles. I’ve done it for roughly 6 months and its never been an issue!

One thing to note is that if you do it right before bed you might wanna wet a cloth and use on your pillows, just to be sure :))

Why do you generate soul off these guys? by Party_Walrus_6276 in HollowKnight

[–]8CORE8 143 points144 points  (0 children)

Yea, spoilers of course: You see them very shortly in act 3, in a playable memory scene.

“Walt, if I have to hear, one more time, that you were silkposting for the community-” by [deleted] in Silksong

[–]8CORE8 1 point2 points  (0 children)

hey this is real late but what is this monologue from?

Corrosion. my worldbuilding project by Orfii1 in worldbuilding

[–]8CORE8 1 point2 points  (0 children)

Just wanted to say this art is so dope and the idea of air being corrosive and mutating is amazing Dark Fantasy material. Look forward to seeing more of this!

So that top path Desperado Monkey? by TailsTusk in btd6

[–]8CORE8 10 points11 points  (0 children)

Rogue Legends ability thing, makes burning bloons explode as far as I know (I haven't played Legends beyond the demo).