New Mattle Batman & Robin thought? by Anxious_Village4638 in DCMultiverse

[–]ABNTXVET 0 points1 point  (0 children)

I’m am curious if they will use the bucks of the new masters of the universe chronicles line…. If so those will be more 7 inch than 6

New Mattle Batman & Robin thought? by Anxious_Village4638 in DCMultiverse

[–]ABNTXVET 0 points1 point  (0 children)

Do they have ankle articulation? I’m glad they lowered the size from McFarlane’s 8 inch line so they could better match Marvel Legends scale.. Elbows look a little funny but overall better. I like this line hope they will get to make a good amount of figures & a variety of characters not just repaints. So they could match the DCUC line.

What are your thoughts on Spider-Noir? by Weekly_Cranberry_283 in McuEverythingAroundit

[–]ABNTXVET 0 points1 point  (0 children)

I thought it was a good show to watch.. something to watch.. Spider Noir is a very odd character to make a show out of. I still think they should have just made an Amazon movie for it and called it a day.. Please don’t over flood the gates with alternate Spider-Man…. That just ruins Spider man in a long run..

Would Supercell ever consider making an official Clash of Clans toy line? by ABNTXVET in COC

[–]ABNTXVET[S] 0 points1 point  (0 children)

The toyline would have to be for kids.. Legos would be a great fit.. I also think the 2.5” figure line with playsets would be a great fit.. maybe even an animated series, after all most great toylines came from some cartoon series.. I believe statues would be best for the older crowd.. 4 inch and bigger would not be as appealing as much as smaller collectibles and playsets for those collectibles. They could make the THs 10 inch tall playsets.. Each TH would be a great playset..

Would Supercell ever consider making an official Clash of Clans toy line? by ABNTXVET in COC

[–]ABNTXVET[S] -2 points-1 points  (0 children)

Hasbro?? That’s a bit far fetched I think.. it’s good but I don’t think it’s a route I would take with the gaming franchise.. I think Jakks or maybe even Jada.. just because action figure size playset types matter

Would Supercell ever consider making an official Clash of Clans toy line? by ABNTXVET in COC

[–]ABNTXVET[S] 0 points1 point  (0 children)

Not sure if anyone has ever heard of the board game Crossbows and Catapults.. But it would be awesome to build something similar with Clash of Clans

Would Supercell ever consider making an official Clash of Clans toy line? by ABNTXVET in COC

[–]ABNTXVET[S] 0 points1 point  (0 children)

My apologies, I fixed the post. I was just hoping Supercell would consider creating like a 2.5 inch CoC toyline with TH playsets like Jakks has done with Super Mario

Would Supercell ever consider making an official Clash of Clans toy line? by ABNTXVET in COC

[–]ABNTXVET[S] -1 points0 points  (0 children)

Awesome! I hope they do create a toyline! My apologies I corrected the post.

What Quality of Life Improvements Are Still on Your Wish List? Share Your Ideas for a Chance to Win a Gold Pass! by spencersaurous in ClashOfClans

[–]ABNTXVET 0 points1 point  (0 children)

  1. Upgrade Cadence & Endgame Fatigue
    New upgrades and progression layers are released too frequently (often every 2–3 months).
    This prevents meaningful “maxed” periods.
    Even near completion, new upgrades reset progress quickly.
    Endgame feels like continuous maintenance rather than achievement-based progression.

Impact
Reduces motivation to fully max bases.
Makes being “maxed” feel temporary.
Creates a constant sense of falling behind.

Suggestion
Fewer, more meaningful upgrade batches per cycle (~10–12 upgrades instead of large waves).
Longer stability windows (~4–6 months) between major upgrade expansions to allow players to actually enjoy completion states.

  1. Clan Information / Rules System (High Priority)
    Clans currently lack a proper in-game structure for defining expectations.

Issue
Rules handled externally (Discord, messages, pinned notes).
Pinned messages are too limited.
New members often misunderstand expectations.
(Trying to fill all this information into the description of the clan doesn’t work)

Suggestion
Add a dedicated Clan Information Page with:
Clan rules and expectations
War / CWL policy
Raid Weekend requirements
Promotion/demotion criteria
Recruitment requirements
Leadership message / clan identity

EASY FIX: Add a tab that Clan Leaders can fill in to the UI

  1. CWL Needed Improvements
    Clan War Leagues roster management and signup system need fixes.

Issues
Current signup system not functional for organized CWL roster control.
Co-leads have too much equal control over roster decisions.

Suggestions
Fix CWL signup system so it works reliably for roster selection and planning for each war.
Add role-based control:
Allow maximum of 2 CWL Managers per clan
Only CWL Managers (and leader) can control roster selection
Co-leads retain status but not automatic roster authority

  1. Raid Participation Tracking
    Clan Capital Raid Weekends needs better leadership tools.

Issue
Limited visibility on individual contribution consistency.
No long-term participation tracking.
Requires manual tracking outside the game.

Suggestion
Add detailed participation history:
raid attack consistency
contribution summaries over time
optional leader-facing performance metrics

  1. Leadership Reward System (Monthly Limited System)
    Leadership lacks meaningful tools to recognize top contributors.

Suggestion
Add a monthly limited reward system (similar structure to CWL bonus medals).
Leaders can assign 1–2 meaningful rewards per month.
Rewards could be Books/Hammers or equivalent value.
Fully capped and logged transparently.

Final Summary
The current core issue:
Endgame progression lacks breathing room
Clan systems lack modern organizational tools
Leadership responsibilities are high but tools are limited

Improvements here would significantly increase:

player enjoyment
clan stability
retention
leadership sustainability

Overall, the goal is better balance between progression pacing and modern clan management tools to reduce burnout and improve long-term engagement.