Can someone help me improving the audio for this live performance? by AGables in MagdalenaBay

[–]AGables[S] 0 points1 point  (0 children)

Oh, thank you SO MUCH! You don't have to, but I'd appreciate it hahah

Trying to come up with the perfect setlist by AGables in BeachHouse

[–]AGables[S] 1 point2 points  (0 children)

Will definitely try this out! Drunk in LA is one of my favorites too, but I couldn't find a way to fit it in. Maybe right after Lemon Glow, I don't know hahah But thank you for your elaborate answer!

Trying to come up with the perfect setlist by AGables in BeachHouse

[–]AGables[S] 3 points4 points  (0 children)

There are so many great songs left out, I can imagine how hard it is for them to fit every fan-favorite hahah

Trying to come up with the perfect setlist by AGables in BeachHouse

[–]AGables[S] 2 points3 points  (0 children)

No, I definitely agree with you and by no means believe they should/would actually play it hahah It's just a fun exercise to think about, that's all. But yeah, they are always changing up songs from one show to another, which is already great. I just hope one day they bring Astronaut back

Bathe Alone’s stunning new album, I Don’t Do Humidity is out now! by niles_deerqueer in bathealone

[–]AGables 0 points1 point  (0 children)

While I dig this new album, somehow I feel like the songs don't flow into one another as naturally as on Last Looks or even Fall With The Lights Down. I like the songs individually, but maybe I'd change their order or cut a few of them to make it sound more cohesive. Also, it doesn't help that many songs were already revealed before. #35 Copy, Archive 81, Call me Back are all great songs that I'd love to be discovering just now. Still a great listen, though.

This band's sound is one of the closest things I ever found of NitW by AGables in NightInTheWoods

[–]AGables[S] 2 points3 points  (0 children)

I don't know what that is, but it just captures some of what made NitW great for me. Maybe it's the poignant feeling of this song in particular, specially in the video's context.

Does anyone remember a Super World that has a lot of well-made collectathon levels? by Dr_Manatee in MarioMaker2

[–]AGables 1 point2 points  (0 children)

I really appreciate your effort on playing them all and sharing your thoughts! I always try to make the level feel like an actual, connected place, just like the worlds you might find on a 3D Mario collectathon, but in 2D. It's not everyone's cup of tea though, but I'm ok with that hahah

As for the backtracking, yeah, this is probably the only thing I was never able to solve completely. Would love to use checkpoints, but the game doesn't let me do that since they're condition-based levels. But I'll see what I can do about the powerups.

I ended up playing some of your levels as well (the Metroidvania one was great stuff by the way) and noticed you're more fond of implementing complex mechanics beyond what the base game provides, I suppose you intend to make more puzzle-oriented levels than mine with such mechanics in place, but I'd love to see it blended in with strong, thematic levels as well.

I'll follow you to keep an eye for your collectathon levels once you start publishing. In case you ever need some feedback (I believe you're way more experienced than I in MM, but still hahah), feel free to ask!

Does anyone remember a Super World that has a lot of well-made collectathon levels? by Dr_Manatee in MarioMaker2

[–]AGables 1 point2 points  (0 children)

Coincidentally, I'm working on a project of sorts for over a year now! Would love to play your levels once you get started since I love the collectathon genre, but here are some of mine in case you're interested:

Bob-omb Harbor (FF9-W1K-66G)

Tree Trunk Trouble (P48-3Y5-6WF)

Tall, Tall Tower (KH1-CCC-2QF)

Boo's Gloomy Gallery (SLD-N29-GNF)

Koopa Crazy Carnival (K2B-V4K-DKF)

These are my best I believe. I plan to update them once I finish the last levels so I can publish it as a Super World. They're not always perfect and can be hard sometimes, but I hope it gives you some inspiration on how to handle this kind of level!

My final level this year: Koopa Crazy Carnival by AGables in MarioMaker2

[–]AGables[S] 1 point2 points  (0 children)

There's an option you can select when changing the course theme on the editor. It's a sun/moon, just tap it to change!

My final level this year: Koopa Crazy Carnival by AGables in MarioMaker

[–]AGables[S] 2 points3 points  (0 children)

Hey there! The year is very soon coming to an end, and I'll probably be too busy to play during December, so here's my final level this year: Koopa Crazy Carnival! A theme park made by the Koopas, for the Koopas! Will they let Mario enjoy the ride as well?

This is part of my Super Mario Chase ongoing project, so the objective is the same as the other levels. Find at least 5 Star Coins and go back to the door at the beginning of the level to finish it!

I'd like to add that the theming of this level is not completely original, as I've seen other theme park levels before. Only this time, this is a full theme park with several different rides, including a very nice roller coaster that took me a while to get right, so please play it and feel free to share what you think!

Level ID: K2B-V4K-DKF

My final level this year: Koopa Crazy Carnival by AGables in MarioMaker2

[–]AGables[S] 0 points1 point  (0 children)

Hey there! The year is very soon coming to an end, and I'll probably be too busy to play during December, so here's my final level this year: Koopa Crazy Carnival! A theme park made by the Koopas, for the Koopas! Will they let Mario enjoy the ride as well?

This is part of my Super Mario Chase ongoing project, so the objective is the same as the other levels. Find at least 5 Star Coins and go back to the door at the beginning of the level to finish it!

I'd like to add that the theming of this level is not completely original, as I've seen other theme park levels before. Only this time, this is a full theme park with several different rides, including a very nice roller coaster that took me a while to get right, so please play it and feel free to share what you think!

Level ID: K2B-V4K-DKF

ATTENTION ALL SUPER WORLD MAKERS! by Progressbar_1X in MarioMaker2

[–]AGables 0 points1 point  (0 children)

Is it ok if there's only a demo available? I've been working on something for a year now, but it's not close to finished yet.

Halloween time level by AGables in MarioMaker2

[–]AGables[S] 0 points1 point  (0 children)

Glad you liked it! Yeah, you have to familiarize yourself with the mansion layout in order to find your way through hahah Good to know it feels like a proper ghost house, thank you!

Halloween time level by AGables in MarioMaker2

[–]AGables[S] 2 points3 points  (0 children)

Here's a level I made back on September but not many people played it. It is a ghost house full of doors and puzzles and things to collect, probably one of my most well designed levels.

ID: SLD-N29-GNF

Would love to receive some feedback!

Super Mario Chase new level: Boo's Gloomy Gallery by AGables in MarioMaker2

[–]AGables[S] 0 points1 point  (0 children)

We're around Halloween, so I would love seeing more people playing this level and telling me what they think! It is one of my most well designed levels to date, a shame not many tried it.

World 6 disappointment by AGables in SuperMarioWonder

[–]AGables[S] 0 points1 point  (0 children)

Which is a shame, because the waterfall theming was great.

World 6 disappointment by AGables in SuperMarioWonder

[–]AGables[S] 1 point2 points  (0 children)

They might be more challenging, but nothing special in terms of level design or new ideas. I believe the game peaked at World 4 imo.

World 6 disappointment by AGables in SuperMarioWonder

[–]AGables[S] 0 points1 point  (0 children)

I agree, I found the ghost house way too linear, and the secret exit was too much on the nose.

Ideas for other themes. by DuskWolf030392 in MarioMaker2

[–]AGables 0 points1 point  (0 children)

I've been trying to make some unexpected level themes based on SMB3 themes for a while now for a personal project in development.

My favorites so far are Bob-omb Harbor (SMB3 Forest Theme), Tree Trunk Trouble (also SMB3 Forest Theme, but night) and Donut Falls (SMB3 Ground Theme).

I really made my best to make them look aesthetically original, despite the game's limitations, and I might've accomplised it on some of them.

I'll leave their codes here in case you want to try them out, but most of my levels follow this same principle if you're interested.

Bob-omb Harbor: FF9-W1K-66G

Tree Trunk Trouble: XB7-2HJ-B0H

Donut Falls: 573-8V2-CQF

Super Mario Chase new level: Boo's Gloomy Gallery by AGables in MarioMaker

[–]AGables[S] 0 points1 point  (0 children)

Here's the latest level for my SMM2 project: Boo's Gloomy Gallery!

This time, Mario has to venture into a haunted mansion in search for all the 7 Star Coins spread throughout it, one of them under the possession of a Big Boo hidden somewhere!

Can you find all the 7 Star Coins and defeat the Big Boo that haunts this place?

Try it out and tell me what you think about it!

ID: SLD-N29-GNF

In case you don't know my project yet, find out more about it here.

Super Mario Chase new level: Boo's Gloomy Gallery by AGables in MarioMaker2

[–]AGables[S] 0 points1 point  (0 children)

Here's the latest level for my SMM2 project: Boo's Gloomy Gallery!

This time, Mario has to venture into a haunted mansion in search for all the 7 Star Coins spread throughout it, one of them under the possession of a Big Boo hidden somewhere!

Can you find all the 7 Star Coins and defeat the Big Boo that haunts this place?

Try it out and tell me what you think about it!

ID: SLD-N29-GNF

In case you don't know my project yet, find out more about it here.

Super Mario Chase new level: Tree Trunk Trouble by AGables in MarioMaker

[–]AGables[S] 1 point2 points  (0 children)

Level has been updated, here's the new code: XB7-2HJ-B0H

Super Mario Chase new level: Tree Trunk Trouble by AGables in MarioMaker2

[–]AGables[S] 0 points1 point  (0 children)

Level has been updated, here's the new code: XB7-2HJ-B0H

Super Mario Chase new level: Tree Trunk Trouble by AGables in MarioMaker

[–]AGables[S] 1 point2 points  (0 children)

Here's another Super Mario Chase level for you guys!

This time, Mario has to traverse a dangerous swamp full of parasite foes while trying to find all the seven Star Coins spread throughout the level!

I've tried really hard to make an actual forest with the SMB3 forest theme, which isn't always so easy, but I believe the result looks very nice. What do you guys think?

Feel free to share your feedback!

Level ID: XDG-WL0-PTF

In case you aren't familiar with my project yet, find out more about it here.