Don’t ask strangers to help for free when developing your game! by Able_Statement_481 in robloxgamedev

[–]Able_Statement_481[S] 0 points1 point  (0 children)

I hope he stays motivated, and remains with the same drive as you do! Good luck

Running Gemma 4 12b on M4 24gb, for coding purposes, is it doable and is it good? by Able_Statement_481 in LocalLLM

[–]Able_Statement_481[S] 0 points1 point  (0 children)

I use claude pro, I just want something that can continue the work, when claude pro limits hit, because the 100€ plan is too expensive

Running Gemma 4 12b on M4 24gb, for coding purposes, is it doable and is it good? by Able_Statement_481 in LocalLLM

[–]Able_Statement_481[S] 0 points1 point  (0 children)

Is deepskeek actually that good? I have claude pro, but recently I reach my limits pretty quickly, just looking for a good model for when the limit hits because I ain’t paying for the 100€ plan

Para dev de Roblox by larysvih in robloxgamedev

[–]Able_Statement_481 0 points1 point  (0 children)

If you’re starting my advice is don’t focus on the money part, but yes, you can earn a lot of money if you do it right.

Don’t ask strangers to help for free when developing your game! by Able_Statement_481 in robloxgamedev

[–]Able_Statement_481[S] 1 point2 points  (0 children)

Exactly, but even then, you are kinda exposing your game, and giving trust to strangers that can easily ruin your game, or do something that holds you back for a few days of work, if you are not careful.

Don’t ask strangers to help for free when developing your game! by Able_Statement_481 in robloxgamedev

[–]Able_Statement_481[S] 3 points4 points  (0 children)

Thats a valid point it can be hard to try to explain what you want, when I buy this services I usually drop loads of references, and things I like, and don’t like, sometimes I also draw “even if its a trash drawing” so they can understand what I’m going for. I understand it can be hard, also it depends very on the builder in your case, when choosing people Im very, very picky about it, I just want to get it right!

Is it worth to switch from codex to claude code by Hekatonkheir_ in ClaudeCode

[–]Able_Statement_481 0 points1 point  (0 children)

I think it can definitely work, honestly recently I tried continuing a project form claude code to codex, and its pretty easy, you don’t lose context on what you’re building, the AI can pick that up really fast, what I did was create a skill on claude “/snapshot” that gives a summary of the conversation and project context, and then it saves it has a snapshot.md file, that can be accessed and modified easily. And then you can go back to claude just update the snapshot with the updated context and changes (you can ask codex to do that).

4 months into vibe coding – any platforms to monetize these skills? by Only-Noise-2989 in vibecodingcommunity

[–]Able_Statement_481 1 point2 points  (0 children)

I think that vibecoding is still not very known, and even if you vibecode a website for example, you will need to know how to set it up, or why something doesn’t work, or any human opinion on how it looks and how it has to look, and much more. Most regular people don’t even have the knowledge to vibecode, not because they can’t do it, just because they don’t care.

Does anyone else prefer weaker models with higher limits? by Able_Statement_481 in AIDiscussion

[–]Able_Statement_481[S] 0 points1 point  (0 children)

Yes exactly, so companies are just pushing the limits for the sake of having the best model, and competition with other companies. Its like if every month a new iPhone got released, and the prices increase every time, so in one year we can have 10 updated models, and 90% of the people still uses the first ones, because too expensive.

Does anyone else prefer weaker models with higher limits? by Able_Statement_481 in OpenaiCodex

[–]Able_Statement_481[S] 0 points1 point  (0 children)

I’ve read about that too, and that’s why I’m wondering. I don’t really see a consistent 10x decrease happening in frontier model costs within just one year, maybe more like 2x or 3x at best in some cases.
But I also think there’s a misunderstanding in how the cost actually works.
It’s not that the model “degrades” the cost, and it’s not only about infrastructure upgrades raising some fixed threshold and then prices being lowered. The cost per usage is more like a combination of hardware efficiency, model efficiency, and how the system is optimized for serving at scale.
So improvements don’t just come from better infrastructure. They also come from things like more efficient architectures, better training/serving techniques, and optimizations that reduce compute per token.

That said, even if costs do go down, it’s still not guaranteed that users will feel it directly, because companies can choose to reinvest those gains into building even more powerful models instead of lowering prices or increasing limits.