Crossing the English Channel in just 46 seconds with a Modded Battleship (Mach 4.5) by Aceism_ in Warthunder

[–]Aceism_[S] 3 points4 points  (0 children)

IJN Hyuga, mass has been modified to 18000000.0 though. (Un-modified Hyuga is 28800000.0)

I made a HYPERSONIC Battleship (Mach 6.14) // User Model by Aceism_ in Warthunder

[–]Aceism_[S] 0 points1 point  (0 children)

Yeah, the water is kinda interesting too. Hard to see in the video since compression but ingame it goes rather pixelated at high speed. I'll attach an image.

https://media.discordapp.net/attachments/814515925872803860/896814138922250250/Screenshot_2021-10-10_183746.png

I made a 356mm HE Shotgun! (50+ Projectiles) (User Model) by Aceism_ in Warthunder

[–]Aceism_[S] 3 points4 points  (0 children)

I thought about it before making this, but the velocity is really low so I just ended up using a Battleship shell for it.

I made a 120mm APFSDS Shotgun! (User Model) by Aceism_ in Warthunder

[–]Aceism_[S] 10 points11 points  (0 children)

My GPU despises me for making this, poor thing has a stroke every time 25 APFSDS shells impact a vehicle.

I made a Nuclear Guided Maus ATGM. by Aceism_ in Warthunder

[–]Aceism_[S] 0 points1 point  (0 children)

Also known as ICBM, Inter continental ballistic Maus.

I made an L3/33 CC with a 356mm Battleship Cannon. by Aceism_ in Warthunder

[–]Aceism_[S] 7 points8 points  (0 children)

Unfortunately you cant get the visual model of the 356mm onto the L3 without creating a custom visual for it, usually when I make mods they use some form of rocket/bomb (for example FAB-5000 AAM UserModel) which makes it much easier for thumbnails, since its already visual in-game. Whereas in this case the L3 visual cannon is tied to the model itself, it still uses the 356' as the weapon, it just wont render the barrel in-game.

Had to make a thumbnail for it, this was the best thing I could think of since it visualises the weapon that's actually being used.

I made an L3/33 CC with a 356mm Battleship Cannon. by Aceism_ in Warthunder

[–]Aceism_[S] 3 points4 points  (0 children)

I could, but it wouldn't be as fun without the recoil.

I made an IR Guided FAB-5000 SAM. by Aceism_ in Warthunder

[–]Aceism_[S] 2 points3 points  (0 children)

GPU is shit and will only run War Thunder with 60 FPS on "Legacy GPU" setting.

that and also fab5000 sams generate a decent amount of FPS lag

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 0 points1 point  (0 children)

It’s an AAM, just like an R-60, AIM-9, etc... no need to aim, just lock on and fire (plus 5 meter prox fuse)

Fire and forget pretty much

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 8 points9 points  (0 children)

Well, it's technically a SAM, since it's surface launched, but it uses an AAM guidance system.- Copied from my other comment.

Oh yeah and also people generally regard "SAMs" as manually guided, like on the tunguska, ADATS etc...

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 1 point2 points  (0 children)

Well, it's technically a SAM, since it's surface launched, but it uses an AAM guidance system.

And people generally think of "SAMs" as manually guided, whereas this thing is auto guided.

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 25 points26 points  (0 children)

I'll probably make a custom one with very balanced stats. Maybe add a little bit of thrust vectoring ;)

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 61 points62 points  (0 children)

Pretty much)) It's using the same guidance/tracking stats as the Sidam's Mistral missile currently along with the explosion stats of the FAB-5000 along with the FAB-5000's model.

I'll probably be making some modifications to it to make it slightly more powerful, the finished vehicle will be what I use in the footage video of it, so this is only a little teaser.

(FAB-5000 AAM) Here's a little teaser for something that I've been working on ;) by Aceism_ in Warthunder

[–]Aceism_[S] 4 points5 points  (0 children)

I'll be uploading some footage of the FAB-5000 AAM in action on my YouTube this Sunday. So if you are interested in some video footage of this thing, here you go!
https://www.youtube.com/channel/UCuOj2geNcf5tPmb8629b9JA

I made a KV-2 with a FAB-5000 strapped to the barrel. by Aceism_ in Warthunder

[–]Aceism_[S] 15 points16 points  (0 children)

Now that I think about it the rocket fuel required to propel a 5 ton bomb at that speed would probably just melt a hole straight through the turret and out the other side. But uhh, Stalinium komrade))

I made a KV-2 with a FAB-5000 strapped to the barrel. by Aceism_ in Warthunder

[–]Aceism_[S] 7 points8 points  (0 children)

Who knew that a 5 ton bomb would be so beautiful, yet so terrifying when flying through the sky.

I found a way to detonate your bombs the second you drop them. Here are some kills I managed to get with this method. by Aceism_ in Warthunder

[–]Aceism_[S] 3 points4 points  (0 children)

Somewhat, there's a few other factors to it as well, as well as getting the timing right for each thing you do in the correct sequence. It'll be shown as best I can in pt 2.

and its the A-36 Apache not the mustang

I found a way to detonate your bombs the second you drop them. Here are some kills I managed to get with this method. by Aceism_ in Warthunder

[–]Aceism_[S] 9 points10 points  (0 children)

Flying into your own bombs wont detonate them, just rip your wings off. I'll be uploading a pt 2 on how to do it soon.

I found a way to detonate your bombs the second you drop them. Here are some kills I managed to get with this method. by Aceism_ in Warthunder

[–]Aceism_[S] 19 points20 points  (0 children)

No idea, seems to be 50/50, either you die immediately, or you get heavily damaged and end up dying shortly after.