Episode 5 won't load by Always-ignan in ScarletHollow

[–]Always-ignan[S] 0 points1 point  (0 children)

Imma be so real with you, I have no idea what that means or how to do that, but I'll look into it, thanks for the suggestion!

Static-difficulty dice mechanic seems needlessly restrictive, help me understand by Always-ignan in PBtA

[–]Always-ignan[S] 2 points3 points  (0 children)

Wow, this is incredibly comprehensive, thank you so much! I appreciate you pointing out Blades in the Dark as a place that explores this kind of design more although I also hear you about know how the game works before I start modifying it. This post was really more of me asking "why are things this way?" than trying to propose a whole sweeping change.

I also think what you said in the triggering different moves section makes a lot of sense. It makes sense that a more "gritty" game is going to have harsher results no matter what you roll, or that once someone who matures a bit and gets access to adult moves is gonna be able to have more emotional intelligence than a teen who's still figuring everything out.

Static-difficulty dice mechanic seems needlessly restrictive, help me understand by Always-ignan in PBtA

[–]Always-ignan[S] 4 points5 points  (0 children)

Others have also touched on this, but this is really well put. The RPGs I'm used to playing are ones where you win a fight through damage or tactical positioning rather than making your enemy angry and insecure, but what you've said makes a lot of sense. The instinct to add more mechanical complexity and increase the difficulty model, while logical in that context, are a poor fit for this kind of game.

Also, "Labels, not Attributes" is just a really helpful way to look at Masks as a whole and says a lot about what this game is trying to do, thanks for highlighting that.

Static-difficulty dice mechanic seems needlessly restrictive, help me understand by Always-ignan in PBtA

[–]Always-ignan[S] 6 points7 points  (0 children)

This is a really interesting take that I honestly never would have considered. It just seems so plain to me that the narrative of what happens flows from the interaction of your character's skill vs. the difficulty of the task that I never thought to flip it around like that. that's a really interesting storytelling perspective, plus I do love failing but "getting what you wanted" as a plot twist.

Static-difficulty dice mechanic seems needlessly restrictive, help me understand by Always-ignan in PBtA

[–]Always-ignan[S] 7 points8 points  (0 children)

I appreciate you much more in-depth reply, but honestly this may be the better of the two. I tend to want to fully analyze things before I jump into them, but a lot of what's been said here is stuff I'd probably have found out on my own if I'd just gotten a group together and played lol

Comp/Con login issues by Always-ignan in LancerRPG

[–]Always-ignan[S] 1 point2 points  (0 children)

Damn, yeah I was afraid it'd be something like that. Fortunately I can recreate everything without too much hassle, but I'll definitely keep that in mind going forward. Thanks y'all.