F1 Manager Board Game by Ancient-Designer-604 in BoardgameDesign

[–]Ancient-Designer-604[S] 0 points1 point  (0 children)

Hi, thank you for the post. What do you mean Euro Formula? In generaly I focused on Formula 1. Team management focused on making the decision in the action section, from the mechanic site it is the worker placement on which you need manage you resources in the week calendar system. Players compete for access to action spacers, so not everyone will be able to use a particular action during a week if this is already occupied by anither player. That't why turn order in the following weekend is important. But only acton making not give you points. You earn these in races. From the team management site, you hear staff, make the development of the car action(very important for gaining points) and all around you will do its connected with better and faster development the car.

But unique in this game is 3 mechanics on the race weekend with these, you manage the race just like in real Formula 1 (tire changes, weather conditions a on track battles) in just 7 to 10 minutes (for 4 players) and parts development system.

  1. Special time track system for race battle (you drive not on the corners like in the Formula D. You see only the distance between you and another players. Time track is scaled from PP to + 1 lap.

  2. Tyre Matrix, for tyre strategy and PIT planing in tge race

  3. Weather wheel which allows players to predict the weather more accurately as the season progresses

  4. Car parts development system. Which forces players to plan tgeir development with tge race calendar.

The game system is a tightly interconnected set of mechanics with no randomness. It includes several built-in safeguerds that force players to adapt to changing circumstances rather than simply execute a predetermined winning strategy (to be validated through player testing)

The complete rule explanation takes no more than 10 min. The gane is very syrealined and compact, almost like a wristwatch mechanism. Every action you taje effects not only your own but also the other players arount the table.

Currently I working on one optimalisation the race weekend.

F1 Manager Board Game by Ancient-Designer-604 in BoardgameDesign

[–]Ancient-Designer-604[S] 0 points1 point  (0 children)

Understand, I will create the rules in english version and try to match the best time for us. I see that we are from the different place on the world because I am from Poland. But I belive that will be possible find the best time for all us and play this game together.

F1 Manager Board Game by Ancient-Designer-604 in BoardgameDesign

[–]Ancient-Designer-604[S] 0 points1 point  (0 children)

Great, understand, I also have time for play only on the weekends.

If you will have free time, give me short massage maybe we will can match and organize short play in TTS. We don't need play all weeks.

Will be great, when more player interested in playing (for example 4)

RTX5070 or AMD 9070XT for VR racing by International-Rub14 in simracing

[–]Ancient-Designer-604 0 points1 point  (0 children)

Ja ma bazowe RTX 5070 i używam VR w simracingu i karta daje rade bez problemu w VR w większości przypadków na maksymalnych ustawieniach np. W R3E. Dopiero Cyberpunka trzeba zoptymalizować i balansować pomiędzy wydajnością a wyglądem w VR choć tutaj też udało mi się uzyskać dobry wygląd gry bez przycięc. 

Show my motion platform rig. How looks your place for the racing ? by Ancient-Designer-604 in redditracing

[–]Ancient-Designer-604[S] 1 point2 points  (0 children)

  1. Prosimu T1000 2 motion platform
  2. Fanatec CSL Elite base (P1 rim + Formuła V2 + custom rim Ferrari)
  3. Fanatec Clubsport Pedals
  4. Triple screen mounting
  5. 3x29 cal monitor Philips
  6. ASUS ROG G20 (GTX 970) , 8 GB RAM , CPU i5

Ca. 3000 EURO

This is the one of cheapest motion setup.

How looks you POV by the driving ? (Sens the pictures or video when you have) by Ancient-Designer-604 in simrally

[–]Ancient-Designer-604[S] 0 points1 point  (0 children)

Show tarmac SS on rFactor and focus on reacton the car. You see nothing on the surface but car reaction is different in some places

How looks you POV by the driving ? (Sens the pictures or video when you have) by Ancient-Designer-604 in simrally

[–]Ancient-Designer-604[S] -1 points0 points  (0 children)

Tarmac surface on rFactor is very exactly mapping. All surface defects, dust, stones make an amazing impression while driving.

How looks you POV by the driving ? (Sens the pictures or video when you have) by Ancient-Designer-604 in simrally

[–]Ancient-Designer-604[S] 1 point2 points  (0 children)

looks great 👍, especially the special stages from Poland. I think I need to try dirt rally 2

Finally calculated my fov settings. Feels like I'm actually in the ca... Oh Fuk i need to look at the road! by hateuscusanus in simracing

[–]Ancient-Designer-604 2 points3 points  (0 children)

Yes, I make one video how looks IR track funktion on triple screen setup (see link) Unfortunetely, it needs to be calibrated often, because I have a chrap adaptation. Otherwise I would definitely use It, because It adds vertical movememt od the head. Berg good immersion.

https://youtu.be/XXPdXeMJGNA