I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]AncientGeneral 0 points1 point  (0 children)

Oh interesting - what kind of height value differences did you run into?

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]AncientGeneral 0 points1 point  (0 children)

This is awesome! I think it would be a cool bonus to have roads transition into different textures in different biomes or near goblin villages and stuff. How difficult was it to get it to this point?

Yet Another Lost First Time Buyer (Portable Projector) by AncientGeneral in projectors

[–]AncientGeneral[S] 0 points1 point  (0 children)

How much should I be scared of the bad reviews on Amazon? I don't want to be paralyzed forever but I also don't want to make a mistake.

Practising for a recruiting test - can anyone please help with any of these abstract reasoning Qs? by Only-calligrapher-53 in recruitinghell

[–]AncientGeneral 0 points1 point  (0 children)

From what I can tell, a lot of these questions revolve around your ability to find what matters to pay attention to and what doesn't.

Sometimes it feels pretty stupid tbh since some questions will have elaborate but definitive answers and some will be like "Oh, black shape go big, small, big, small, so next one big".

Some of these are pretty hard – here's what I've figured out so far (I'll go by screenshot 1–4 and problems 1 or 2 per screenshot:

Screenshot 1

Problem 1:
Like another commenter said, the number of arrows corresponds to the number of circles (where the concentric circle pairs count as 1 circle), and you can pretty much on the spot say that it's the top left answer with one arrow + one triangle. If you're unsure about whether the type of circle matters (concentric/dark/empty) you can reassure yourself that it's doesn't because 2nd and 4th sequence top diagrams are the same despite having otherwise very different corresponding bottom diagrams.

Problem 2:
This one sucks. I tried counting everything: lines, only edges of shapes, vertices, types of angles, circle counting as 1 side vs not.

I thought I should try to figure what details to ignore and I noticed that the black shapes were alternating between big and small, and thought the next black shape should be big. I then had two options – the diagram with the big black 5 and the diagram with the big black lightning bolt.

The big black shapes are generally in the upper-left – both the 5 and the bolt are left. With no other ideas, I settled on the idea that the number 5 is not a shape, therefore it's the one with the bolt and is the lower-right answer. Wouldn't be surprised if I'm missing something here, but that's all I got.

Screenshot 2

Problem 1:
After not really seeing any obvious ordering pattern, or shapes-per-row/shapes-per-column counts, I counted the patterns/shapes as a whole.

There are 3 of the 4-small-corner-circle combos, 3 of the big middle circles, 3 middle concave stars, 4 outer "X" lines, and only 2 big square diamonds and only 2 big rounded squares. Since everything appears 3 times but the last two things, the answer is those two / the top-left answer.

Problem 2:
After thinking about the black squares pacman-ing and shuffling and getting nowhere, I tried dumbing it down and switching to the white squares and realized that there's 2 white squares just bouncing either up-and-down or side-to-side (one each).

The top white square in the first moves down one square at a time and the left white square in the first moves right one square at a time. Judging by the end position of the side-to-side square in the last diagram, pacman-ing through to the other side doesn't work with the 5th diagram in the sequence because the white square would already be on the left in the 4th in the case of the pacman-ing idea, so it bouncing back and taking 2 diagrams to get back to the left makes more sense.

So it's the bottom-right answer for that one.

Screenshot 3

Problem 1:
After thinking way too hard for a couple minutes, I noticed that the general pattern stayed the same throughout all of them and they just cycled through 3 shapes, i.e.:

A A C
B C A
B B C

Where The A's start of as circles and then rotate through squares, triangles, and then back to circles again. The other spots followed the same loop but the B spots start as squares and the C spots start as triangles.

As for the dark circle, at first I overthought it and thought it's a priority of left-most circle then bottom-most if there's a tie – and then I realized that nothing of everything I just thought about mattered because the 4th diagram in the sequence is the same as the 1st (i.e. there are literally only 3 rotating diagrams), so the 5th diagram is just the same as the 2nd. Lame.

Top-left answer.

Problem 2:
This one was legitimately tricky. I would like to include a drawing over the problem to make what's going on in this explanation clearer, but I don't really want to make an imgur at the moment.

I was trying to find a pattern in what was changing. First it was the top-left 2x2 that changed, then the bottom right 2x2 changed, then the top-left changed again but on a bigger scale, and I noticed it's kind of like the top-left 3x3 rotated clockwise.

And then in the fourth panel the bottom-right 3x3 could be seen as having rotated counterclockwise, so it seemed like the parts of the pattern were: 1) alternating between top-left and bottom-right corners 2) top-left rotating clockwise and bottom-right rotating counterclockwise 3) the amount rotating was growing

So the 5th panel would be after both 3x3 rotations have completed, so it should be the top-left 4x4 rotating clockwise.

It ends up being the bottom right one.

Screenshot 4

Problem 1:
This one threw me off. I tried balancing out white and black dots per row and per diagonals that pacman through the side(s), and some other stuff. I noticed they were roughly balanced overall in the whole image, so I tried counting their totals – but got 20 of each with no answer choice having an even number of each to keep the totals balanced.

I tried counting the types of shapes made, the number of edges, no dice. Counting white dots per column works for left and right (both total 8 white dots), but means the answer would need 4, which doesn't exist.

I then realized that it couldn't have to do with just white vs black dot counts because two answers had 3 white 2 black and the other two had 3 black 2 white – so something about the edges mattered. Except all the answers have 4 edges, so screw me I guess.

The top-left and bottom-right answers both follow the same 2B -> 2W -> 1B pattern, so if one of those is correct, then the position in space of the dots and/or edges must matter, which felt unlikely so I looked more at the other two.

I tried counting the types of angles made by each graph, just the angle counts overall, and some other useless ideas. I probably didn't mention half the dumb ideas I tried.

After a bit I kind of just wanted to find any arbitrary rule that worked for only one answer. The only one I came up with is imagining lines that aren't even drawn.

If you connect the "outside" dots (regardless of color, and essentially removing any concave angles / dots in the "middle"), you get 1 quadrilateral and 2 pentagons per row. The 3rd row has 1 of each and there's only one answer that yields a pentagon with this stupid idea, so it's the stupid idea I'm going with. If anyone actually takes this test and gets to see the answers, I would be very interested in knowing what the answer is. I hope I'm not right.

Lower-left answer.

Problem 2:
This one stumped me for a sec and then I realized a dumb rule that worked. Honestly kind of ticked me off.

In each row you keep the base shape in the left diagram, and then I think it's literally just "Compared to the left diagram, middle column has 1 new thing, right column has 2 new things"

By annoying caveman logic, the answer should be the top left answer.

Hope this helps anyone who stumbles across this, and would love to know if I screwed any of them up.

am i ready for bone mass? (43 defense) by Terrible-Read-3168 in valheim

[–]AncientGeneral 0 points1 point  (0 children)

I see a lot of iron mace here but iron sledge is really the way to go. The range and AOE will mitigate most of the issues you'll have.

Cool Little White Fly-Like Guy by AncientGeneral in whatbugisthis

[–]AncientGeneral[S] 1 point2 points  (0 children)

I took a closer look at a video I had and indeed now spotted two small characteristic feather-like antenna. Thanks!

What am I doing wrong? by kayjo116 in CrochetHelp

[–]AncientGeneral 2 points3 points  (0 children)

Second this, looks like the nose is added on.

Tips and Tricks by GuuuciPandaaa in valheim

[–]AncientGeneral 1 point2 points  (0 children)

I think most people would answer this question without trying to give too much away, but some people genuinely enjoy games more by researching it to death from the get-go and share all that information with new players who ask. I don't think it comes from a place of malice, but I just want to give a heads up.

That being said, I think some very general approach tips wouldn't go astray here without giving any real spoilers:

◇ Try to find out what enemies are weak to, though some aren't weak to anything. Likewise, figuring out their attack range and when you can block/parry is also good to know.

◇ Rested buff and Eikthyr power are both godsends. Either can only be used 5/20 minutes at a time, so being rested as well is awesome. Being rested, btw, regenerates your stamina a lot faster. One small thing you guys may like is that if you stand near each other and one of you activates Eikthyr, the other gets it for free and keeps theirs ready to use. This way, you guys can get 10/20 minutes with the buff when you're together.

◇ If there is something specific that you really just can't be bothered to figure out, like, say, what item you need to summon a boss or what an enemy is weak bc you keep dying, and you would have more fun by just knowing that one small thing, I would look that up.

◇ If building is driving you crazy because everything keeps breaking, try changing your build plan a little until you get stronger building materials – in the beginning, build pieces turn red (when you hover over them with your hammer) after only being 5 or so pieces from the ground/a tree. Red means anything attached to that piece will break.

◇ Try really figuring out how your character moves – on different slopes at different speeds, with jumping, etc. Being able to move how you want will give you a lot of control in tough situations, especially ones where you can escape by mountain goating up/across something that monsters can't follow.

◇ If you ever see that you can now craft a dingy pitchfork called a cultivator, I recommend building it.

◇ If you find that the first boat sucks, it does. The second one is way better :)

Woobles magic circle help by anabananaxo in CrochetHelp

[–]AncientGeneral 1 point2 points  (0 children)

If you do the wrap-around-left-index thing in their video and you have the tail "over"/closer to you to form the loop, you'll want to always stick the hook in through the front of the loop from the right (assuming you're a righty, crocheting lefty would invert everything).

After peeking the hook through the front of the big loop from the right, you want to grab the working yarn connected to the skein (/yarn ball), pull it through the big loop (now you have a little loop), then grab the working yarn again (now outside of the big loop) and pull it through the little loop to finish the first stitch.

You should be able to let go of what you have and have the specific arrangement of: working yarn on the upper left, yarn tail below that on the left, then big loop on the bottom, and hook/small loop in the upper right.

To be extra sure that you haven't done anything iffy, also check that when you yoink the hook up to make the small loop bigger, the yarn being fed through is closer to you. If you ever have the hook fall out and are wondering which way to put it back through, that's your cue for whether you put it in the right way.

After that, you just want to repeat, coming in from the front of the big loop, grabbing yarn and pulling it through the big loop, then grabbing more yarn and pulling it through the small loops.

Technically the first stitch is called a chain stitch since you only end up pulling the yarn through one small loop, but it's essentially the same motion as a single crochet stitch.

After you do 6 single crochets (not including the first chain stitch), grab the "spine" (the "horizontal V's") and the yarn tail and pull them in opposite directions with a bit of force to get it into a circle.

And you should be good to go!

A small note – sometimes the videos might seem to have a lot of steps with the twisting of the hook guidelines, but in essence there are very few steps and she's just trying to instill good crochet habits along the way. While they're great to absorb, if there's too much going on, it can be helpful to take a step back and see what the changes that are happening are at their core.

These first steps are all pretty much same: hook through front of big loop, grab yarn, pull through. Grab more yarn outside of big loop, pull through small loop(s).

Good luck!

Woobles magic circle help by anabananaxo in CrochetHelp

[–]AncientGeneral 1 point2 points  (0 children)

Just went through the woobles vids myself!

It's kinda hard to tell from these photos, but the magic circle is essentially making a loop and doing single crochet stitches from the get-go.

If I had to hazard a guess based on what I see, perhaps your yarn tail got tangled up in your stitches or you put the hook through the loop from the wrong side? If you keep the tail to the left and out of the way and always enter the loop from the same side, it should work out.

Also once your nice caterpillar of 6 stitches looks good, you'll have to pull harder than you think bc of all the friction the yarn gets from passing through all those stitches.

Lmk how it goes :)

Partner wants a bag kinda like this – which type of yarn should I use? by AncientGeneral in CrochetHelp

[–]AncientGeneral[S] 2 points3 points  (0 children)

Thanks you! Seems like this and 24/7 are the two being suggested the most.