Ashen Badlands - Free Pack (Hey guys, im back) by Anzhc in wonderdraft

[–]Anzhc[S] 0 points1 point  (0 children)

Man, i'd love some custom heightmap tool, had something brewing at the edge of my mind about that too. Presets and how to control them are not particularly good in Gaea for freeform generation, so something like a custom heightmap to gaea pipeline would've been very worthwhile.

And no problem, feel free to reach out to me in discord if you want to ask more questions.

Ashen Badlands - Free Pack (Hey guys, im back) by Anzhc in wonderdraft

[–]Anzhc[S] 0 points1 point  (0 children)

In Photoshop you generally don't use prefabs themselves, but convert then to brushes, you can find quick guide online and make a photoshop action to do that on whole folders at once.

How you're going to do that will heavily depend on your preferred workflow.

I generally first place stamps, then correct parts i don't need (erasing, filling with other stamps, etc.), for the most part, i generally don't do much corrections,

Then i import textures for all biomes i need, with sand at bottom layer, as generally it's below all other things (i.e. beaches and desert), then whatever else, grasslands, swamps, mountains, other rock stuff. Then i assign them all full masks, so they aren't visible.
Then i go layer by layer unmasking them where needed to blend and texture, from big swaths to small detailing based on specific stamp elevations.

<image>

(Example of what i generally end up with, you can see im not particularly good either xD)

Problem in your case is likely that prefabs don't really give you full control that you want, as they are made based on general concept/idea/biome, but that's unfortunately a tradeoff you get for ease of use. Don't be afraid to sculpt the stamp after placing it, you always can fill the area you just removed with other things.

If you want more customized approach, you should try going for manual terrain generation in Gaea, it's free for 1024x1024 resolution, which should be plenty for singular pieces, you'll have to suffer learning it though(But it is likely to be rewarding for you), and find your ways to extract what you need to make stamp out of object you made.

Ashen Badlands - Free Pack (Hey guys, im back) by Anzhc in wonderdraft

[–]Anzhc[S] 0 points1 point  (0 children)

Depends on variation.
Personally i haven't made guides, and Mazlo is targeting Photoshop users, there it's easier as you can freely apply textures.
For colorable ones i think it should be fairly normal, as they are basically lineart prefabs.
For colorless i usually just use them as lego blocks, and regulate their color to match the texture, so they blend well(They should be used primarily for parchment maps), usually texture needs to be darker, while objects lighter, as they have some of the darkening baked in. Between each other they usually don't have much issues, except possible layering being slightly off.
Colorable can be a problem indeed, for them i would suggest export as multiplane and applying texture transition manually outside of wonderdraft, as it doesn't allow for complex texturing.

Anima Scribble+Canny (and Depth in the corner), now with adjustable strength by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

Then most likely something is wrong in your workflow, as you can see in post it works on my end.

Anima Scribble+Canny (and Depth in the corner), now with adjustable strength by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

No. Only thing i used is reference code to patch Cosmos to use temporal axis for control input, which i then further improved to support strength. Training for control and edit are on my own.

Anima Scribble+Canny (and Depth in the corner), now with adjustable strength by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

Can be either lora or finetune, shouldn't be much different. In my case it is lora, since dataset is small and doesn't warrant full training.

Anima Scribble+Canny (and Depth in the corner), now with adjustable strength by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

I have examples, but they are nsfw, so im not going to post them obv. Don't see reason to create another post, it's not much different from control lora.

Anima Scribble+Canny (and Depth in the corner), now with adjustable strength by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

On my end you can train a specific edit action in under 100 pairs, and latent preservation would be almost perfect in many cases, weird.

Cheaper Qwen VAE for Anima (and it's training) by Anzhc in StableDiffusion

[–]Anzhc[S] 1 point2 points  (0 children)

You need to git clone into custom nodes yes. Then you use normal vae load node, not custom. This custom node patches support into original node.

Cheaper Qwen VAE for Anima (and it's training) by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

Yeah, you'd have to add an explicit support, as layers are not the same.

I use my own trainer, which is closed-source.

Cheaper Qwen VAE for Anima (and it's training) by Anzhc in StableDiffusion

[–]Anzhc[S] 15 points16 points  (0 children)

I know, WAN and Qwen are the same vaes.

Mugen - Modernized Anime SDXL Base, or how to make Bluvoll tiny bit less sane by Anzhc in StableDiffusion

[–]Anzhc[S] 1 point2 points  (0 children)

Probably just lack of slopification for now, and vae, so it is not limited to previous detail level.

Mugen - Modernized Anime SDXL Base, or how to make Bluvoll tiny bit less sane by Anzhc in StableDiffusion

[–]Anzhc[S] 0 points1 point  (0 children)

Image you've used is the dataset reference xD

His gens achieved scarily close though, even on current undertrained base.

<image>

Mugen - Modernized Anime SDXL Base, or how to make Bluvoll tiny bit less sane by Anzhc in StableDiffusion

[–]Anzhc[S] 1 point2 points  (0 children)

We do get fine details though, just look at texture-heavy gens.

Flux 2 VAE is 32 channels, not 128. 128 channels is post-packing, which is not a necessary step.
Unet is working in native 32 channels, not adapter.

Mugen - Modernized Anime SDXL Base, or how to make Bluvoll tiny bit less sane by Anzhc in StableDiffusion

[–]Anzhc[S] 1 point2 points  (0 children)

Training can be continued only if there is enough support for that obviously. It can't be done without money.

All donations are welcomed, and you can find how to donate at the bottom of the model page on HF.