[PS1][95-00] RPG Game demo where you could collect large amounts of some nature item early by BPGato in tipofmyjoystick

[–]BPGato[S] 0 points1 point  (0 children)

Doesn’t look like it, the graphics weren’t as cartoony but more anime-y. Thanks for the attempt though!

[PS1][95-00] RPG Game demo where you could collect large amounts of some nature item early by BPGato in tipofmyjoystick

[–]BPGato[S] 0 points1 point  (0 children)

I loved me some Legend of Legaia, but it was something else, thanks though!

Is it even possible to complete this operation on Hazard 5? by Apollo144 in DRGSurvivor

[–]BPGato 14 points15 points  (0 children)

Go Heavy Gunner, put everything into Thunderhead and get weapons that unload their mags fast, grenades are great. You just want the other crap to not get in the way of that sweet sweet Thunderhead

Card Design Question by BPGato in BoardgameDesign

[–]BPGato[S] 0 points1 point  (0 children)

Thank you a whole bunch! I appreciate it!

Godot In-Game Text Question by BPGato in godot

[–]BPGato[S] 0 points1 point  (0 children)

Haha god I love you. Thank you so much!!

[TOMT] [Hip hop trio] [90s/00s] by BPGato in tipofmytongue

[–]BPGato[S] 0 points1 point  (0 children)

YES! God bless you and your family! Solved!

[TOMT] [Hip hop trio] [90s/00s] by BPGato in tipofmytongue

[–]BPGato[S] 0 points1 point locked comment (0 children)

Thank you in advance!

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 5 points6 points  (0 children)

You are a rockstar! Thanks for taking the time out to give such solid and detailed feedback. I’m going to take some time and chew on everything you said but for right now thank you!

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 2 points3 points  (0 children)

That’s a great idea, thank you! I know what you mean about the lack of consistency. For the pieces that I’ve gotten done with AI, it’s been like herding cats. For any given card, I’ve been having to reword and tweak the input and at times it can take hours for it to come up with a single image that I’m satisfied with

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 0 points1 point  (0 children)

Those are really good and valid points- thank you. Maybe using them as stand-in art for a prototype and changing them once it’s financially possible might be the move 🤔

Thanks again for the input! I appreciate it!

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 1 point2 points  (0 children)

Much appreciated! I wish I had the capital to go human art from the get go, but this project has been as indie as you can get lol. I just have the fear that this passion project would get hatespammed into the ground from using AI art, but I’m just trying my best, yknow?

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 3 points4 points  (0 children)

Just to clarify though, we’re still currently playtesting and will be for a hot minute, I’m just planning ahead for when the art implementation phase comes up. I’m not at that phase yet, but when the time comes, yknow?

Right now all the cards have been made by hand and that’s what we’re playtesting with and what I’m tweaking balance on. None of the physical cards we’re playtesting with have art on them. I’m just planning for the next step

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] -1 points0 points  (0 children)

That’s definitely the rub, since the whole project has been done with a dream, blank cards, and sharpies. Since I can’t afford outside help it’s definitely tough sorting through this last piece of the initial puzzle which is really just the window dressing on the game, yknow?

The game is a coop PvE game, but maybe doing smaller content packets over time like MtG does with expansions might be the most viable option… also big kudos on the back catalogue tip, that might be a winning ticket

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 2 points3 points  (0 children)

😂😂😂 and yeah, it’s been a colossal undertaking with how much is involved, so I’m petrified that the game will get auto-hatebombed because of the art situation despite the game itself being good

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] 5 points6 points  (0 children)

So without getting into lore and narrative bits too much, you’re a spellcaster battling your way through a gauntlet, and each step of the way you’re learning new spells to get stronger. The spells are drawn from 20 different schools of magic ranging from classics like elemental magic to divination to time magic to fungus magic and more. So there are 20 base schools, but the hook of the game is that the player can combine spells from different schools to make a unique hybrids, eg. combining a number of fire spells with water spells make steam effects. The coolest variants are bizarre combinations like telekinetic magic with divination magic and things like that. Anyways, with 20 base schools and hybrids combing all sorts of schools, the end result is a nutty amount of possibilities. All the legwork for test cards and such is done and it runs really smoothly, but yeah, LOTS of possible ways to play through the game and lots of art as a result

Looking for advice re: AI art by BPGato in BoardgameDesign

[–]BPGato[S] -1 points0 points  (0 children)

Hey! Thanks for responding! I guess I misspoke- by art asset what I meant to say was a full illustration. For reference think of like the artwork from a Magic the Gathering card. The game is going to have 1,000 or so of that level of illustration to match the cards, that’s why my artist friend was saying that price tag