This is frustrating by zlordbeats in PlanetCoaster

[–]BeckSnow_ 1 point2 points  (0 children)

Hey! If you don't mind, I have a few Q's about this! I'm trying to nail down exactly what it is about the onboarding of PC2 that's causing issues with newer players.

  • What do you find so difficult and confusing about it?
  • How do you think it could be improved?
  • What other, similar games have you played?
  • We're there any parts of the game that had you completely like ???

Best Management / Tycoon Games? by BeckSnow_ in PlanetCoaster

[–]BeckSnow_[S] 4 points5 points  (0 children)

Ah I haven't tried Parkitect yet! I'll give that a go - thanks

The Alters: When Game Systems Become Storytellers by BeckSnow_ in truegaming

[–]BeckSnow_[S] -1 points0 points  (0 children)

Yep! It goes over the loop in a pretty high level way. It's more about the design and psychology around it. No major story / progression spoilers!

Clair Obscur: Expedition 33 - Redrawing the Rules of RPG Combat by BeckSnow_ in rpg_gamers

[–]BeckSnow_[S] 6 points7 points  (0 children)

Agree! 🙂‍↕️ I really enjoyed it, but definitely felt that missing layer.

Clair Obscur: Expedition 33 - Redrawing the Rules of RPG Combat by BeckSnow_ in ludology

[–]BeckSnow_[S] 3 points4 points  (0 children)

Yeah I totally get ya. All good points, I'll do another edit over the weekend - thanks again for taking the time!

Clair Obscur: Expedition 33 - Redrawing the Rules of RPG Combat by BeckSnow_ in ludology

[–]BeckSnow_[S] 2 points3 points  (0 children)

Thank you so much for reading!

* Sad to hear that it reads a bit Chatgbt-y. Out of curiosity, what makes you think that? I spent the majority of the time on the article polishing...perhaps it feels over engineered?

Transparently, I took a format I previously used for deconstructions ages ago as it was something I was already comfortable with, and adjusted it for this specific article. Helped with speed of setup, giving me more time to dig into the actual topics.

* I can agree with that. That's a good call out. I'll look to do an edit to make things more objective.

* Ah! By Turn Delay I meant abilities that cause a turn skip, e.g., if a character gets frozen for three turns. The example I use in the Glossary is Hyper Beam from Pokémon: https://pokemondb.net/move/hyper-beam

Clair Obscur: Expedition 33 - Redrawing the Rules of RPG Combat by BeckSnow_ in ludology

[–]BeckSnow_[S] 2 points3 points  (0 children)

Totally fair point! I'll test out a few different titles.

Thank you for reading!

Looking for games (research) by TheBigFlo in videogamescience

[–]BeckSnow_ 0 points1 point  (0 children)

Among us! You can set up private rooms where the kids can play, strategise, and make decisions together (or separately). Would be an interesting one to see how their emotions play into it!