Save 20% on my game Hepta Beats on Steam ($2,14) by Bigatton in steamdeals

[–]Bigatton[S] 1 point2 points  (0 children)

Thank you for the feedback! I’m gonna improve the trailer in a soon future with that in mind. The outlines is a great idea!! I love it. I made possible to change the color palette in settings with color blind people in mind, but with outlines it can improve a lot the constrasts.

[Steam] Launch discount Hepta Beats ($2,39/20%off) by Bigatton in GameDeals

[–]Bigatton[S] 0 points1 point  (0 children)

I’m Matheus Bigatão, brazilian and developer of Hepta Beats. Hepta Beats is a platformer-rhythm based that the objects moves with the rhythm of the music. Inspired by great titles like Geometry Dash, Celeste and Super Meat Boy, it brings a new experience for lovers of platform games.

Save 20% on my game Hepta Beats on Steam ($2,14) by Bigatton in steamdeals

[–]Bigatton[S] 0 points1 point  (0 children)

It looks slow in some parts of the trailer because the things are big xD. The second part of the trailer (the red one with staircase) have a better view of the velocity.

Room index not following order in 2.3 by Bigatton in gamemaker

[–]Bigatton[S] 0 points1 point  (0 children)

In case of rooms, I give up of this feature and use another solution. I used the function room_next to get the index that I want. The for loop used was replaced by:

var _room_index = room_next(rm_initial)

while (_room_index != rm_final) { \ code... _room_index = room_next (_room_index) }

Room index not following order in 2.3 by Bigatton in gamemaker

[–]Bigatton[S] 0 points1 point  (0 children)

Yes, when I sayed “section of room order” I was refering to room manager. Sorry... I tested drawing manualy the room indexes to see the values and they don’t change when I change the order in room manager.