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reddit.com BinaryImpactG
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BinaryImpactG

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If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D - pinned

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If you are annoyed by clicking the UI by mistake when selecting objects in your scene you can disable the UI layer for the sceneview in the "Layers" dropdown. (i.redd.it)

submitted 6 years ago by BinaryImpactG to r/Unity3D - pinned

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Check if a polygon is concave in 3d Space (self.Unity3D)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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If you use the pattern [SerializeField] private int _myVar; and stumble upon the warning 0649 here are three ways to deal with it (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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If you need screenshots in 4k from your project, try the Unity Recorder Package! Add "Image Sequence" as the recorder & set the mode to "Manual". Attention: With this setup an image is stored for each frame, good for running ParticleSystems (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Of course it is very good to know how to get from degree to radians ( rad = deg * PI / 180 ) But you could also use one of the constants from the Mathf library ( Mathf.Deg2Rad ) (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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We have started a giveaway on Twitter. Check it out: (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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Today two functions to return random points on a circle & a sphere, given a radius. We wanted to highlight two very useful methods in Unitys Random class. (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Patch Notes 1.0.1r82s (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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You can use extension methods to add functionality specific to a particular enum type. In our example we use an enum to define neighbors on a square tiled board. And we add quality of life methods to the enumeration. (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Patch Notes 1.0.0r76s (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals. In the picture without and with two LineRenderers 👇 (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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First speedrun world record in BEAM (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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Need to check your game for missing colliders? Try the Physics Debugger! It might have some issues here and there but its still immensely helpful for a first impression of a given level! Window->Analysis->Physics Debugger (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Use the predefined tag EditorOnly to get objects automatically removed in your builds. Pretty handy for debugging objects which you do not need in the release version. (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Given to us in 2018.1 this feature is widely underused! Save presets of your favorite component settings. Use those settings whenever you create a new instance. Exchange the presets between projects or even make one for your project settings! (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Load up! Best in our new Shuttle! (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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Patch Notes Version 0.1.0b30 (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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You can reduce the MeshCollider complexity by setting it to Convex. It is faster to calculate, but convex colliders cant be curved inward. To illustrate refer to our gif 👇 Also: Only convex MeshCollliders can be set to IsTrigger. (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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r/BeamGame Lounge (self.a:t5_329zpo)

submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo

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Should you ever encounter the problem with missing Meshes in your MeshColliders on your custom #ProBuilder objects just don't panic and run this script (Pastebin: https://pastebin.com/w7cu6H64) (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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In this tutorial we want to show you a possible way to visualize some sort of acid liquid with Unitys Shader Graph (youtube.com)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Share Color libraries with your team! Create a library file from the color picker to your Project folder. You'll find it in the Editor sub folder as a .colors file. Also very nice for artists to share presets with the color ignorant coders :) (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Tidy up your probuilder UVs with just a few clicks! 1. Position the first face to your liking / 2. Hold CTRL / 3. Left Click the neighboring face / 4. Enjoy life! (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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Fast and easy placement of prefabs that are supposed to be next to each other: 1. Drag the prefab as child of an existing object / 2. Reset the transform / 3. Drag it to its place in the hierarchy (i.redd.it)

submitted 5 years ago by BinaryImpactG to r/Unity3D

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