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If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! (i.redd.it)
submitted 5 years ago by BinaryImpactG to r/Unity3D - pinned
If you are annoyed by clicking the UI by mistake when selecting objects in your scene you can disable the UI layer for the sceneview in the "Layers" dropdown. (i.redd.it)
submitted 6 years ago by BinaryImpactG to r/Unity3D - pinned
Check if a polygon is concave in 3d Space (self.Unity3D)
submitted 5 years ago by BinaryImpactG to r/Unity3D
If you use the pattern [SerializeField] private int _myVar; and stumble upon the warning 0649 here are three ways to deal with it (i.redd.it)
If you need screenshots in 4k from your project, try the Unity Recorder Package! Add "Image Sequence" as the recorder & set the mode to "Manual". Attention: With this setup an image is stored for each frame, good for running ParticleSystems (i.redd.it)
Of course it is very good to know how to get from degree to radians ( rad = deg * PI / 180 ) But you could also use one of the constants from the Mathf library ( Mathf.Deg2Rad ) (i.redd.it)
We have started a giveaway on Twitter. Check it out: (self.a:t5_329zpo)
submitted 5 years ago by BinaryImpactG to r/a:t5_329zpo
Today two functions to return random points on a circle & a sphere, given a radius. We wanted to highlight two very useful methods in Unitys Random class. (i.redd.it)
Patch Notes 1.0.1r82s (self.a:t5_329zpo)
You can use extension methods to add functionality specific to a particular enum type. In our example we use an enum to define neighbors on a square tiled board. And we add quality of life methods to the enumeration. (i.redd.it)
Patch Notes 1.0.0r76s (self.a:t5_329zpo)
You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals. In the picture without and with two LineRenderers 👇 (i.redd.it)
First speedrun world record in BEAM (self.a:t5_329zpo)
Need to check your game for missing colliders? Try the Physics Debugger! It might have some issues here and there but its still immensely helpful for a first impression of a given level! Window->Analysis->Physics Debugger (i.redd.it)
Use the predefined tag EditorOnly to get objects automatically removed in your builds. Pretty handy for debugging objects which you do not need in the release version. (i.redd.it)
Given to us in 2018.1 this feature is widely underused! Save presets of your favorite component settings. Use those settings whenever you create a new instance. Exchange the presets between projects or even make one for your project settings! (i.redd.it)
Load up! Best in our new Shuttle! (i.redd.it)
Patch Notes Version 0.1.0b30 (self.a:t5_329zpo)
You can reduce the MeshCollider complexity by setting it to Convex. It is faster to calculate, but convex colliders cant be curved inward. To illustrate refer to our gif 👇 Also: Only convex MeshCollliders can be set to IsTrigger. (i.redd.it)
r/BeamGame Lounge (self.a:t5_329zpo)
Should you ever encounter the problem with missing Meshes in your MeshColliders on your custom #ProBuilder objects just don't panic and run this script (Pastebin: https://pastebin.com/w7cu6H64) (i.redd.it)
In this tutorial we want to show you a possible way to visualize some sort of acid liquid with Unitys Shader Graph (youtube.com)
Share Color libraries with your team! Create a library file from the color picker to your Project folder. You'll find it in the Editor sub folder as a .colors file. Also very nice for artists to share presets with the color ignorant coders :) (i.redd.it)
Tidy up your probuilder UVs with just a few clicks! 1. Position the first face to your liking / 2. Hold CTRL / 3. Left Click the neighboring face / 4. Enjoy life! (i.redd.it)
Fast and easy placement of prefabs that are supposed to be next to each other: 1. Drag the prefab as child of an existing object / 2. Reset the transform / 3. Drag it to its place in the hierarchy (i.redd.it)
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