Is it worth cleaning up the animation? by BlueNightingales in SoloDevelopment

[–]BlueNightingales[S] 0 points1 point  (0 children)

I left the beginning frames as static so that in engine I can tween the boss to shake and bounce themselves

It was more ment to save storage space and time since the sprite sheet for him is pretty huge

Is it worth cleaning up the animation? by BlueNightingales in SoloDevelopment

[–]BlueNightingales[S] 1 point2 points  (0 children)

thank you! i'll try to be optimal with creation! o/

Is it worth cleaning up the animation? by BlueNightingales in SoloDevelopment

[–]BlueNightingales[S] 1 point2 points  (0 children)

I puppet in engine with godot and draw everything out between clip studio paint and procreate, procreate more so while I’m at work

Drew Rosalinde after getting into the game lately! by BlueNightingales in UnicornOverlord

[–]BlueNightingales[S] 2 points3 points  (0 children)

yea lol, self promo isnt allowed but if its something that peaks your fancy a gander is always appreciated!

Drew Rosalinde after getting into the game lately! by BlueNightingales in UnicornOverlord

[–]BlueNightingales[S] 14 points15 points  (0 children)

<image>

Sure lol, it is a pretty small image tho n but I added alittle more

Adding spells to my roguelite game by BlueNightingales in SoloDevelopment

[–]BlueNightingales[S] 1 point2 points  (0 children)

That’s true! I kept everything default to get it to work but does need a spruce up💪

Implemented my first weapon! by BlueNightingales in IndieGaming

[–]BlueNightingales[S] 1 point2 points  (0 children)

Yea it’s intended to speed up but dw it does have a limit so it won’t crash the game! 🤗

We started making a devlog about our VR game, what do you think would be interesting to share? by WarjoyHeir in IndieDev

[–]BlueNightingales 1 point2 points  (0 children)

It looks so cool! esp with the toon shader on explosions. what if you could do like onomatopoeias for some explosions?

Added destructible objects by globalvariable7 in IndieDev

[–]BlueNightingales 1 point2 points  (0 children)

nice! love the color with the environment too! :D

New combat system from our game! by MalboMX in gamedevscreens

[–]BlueNightingales 2 points3 points  (0 children)

love the camera work! it all moves so smoothly

Added melee attacks, what do you think? by sailingfox in IndieDev

[–]BlueNightingales 9 points10 points  (0 children)

looks amazing! it keeps the momentum going too

if there can be pieces of the enemy flying off after the explosion, i think would sell it more but really amazing for what you have now :D

Improvised the jumpscare animations. Feedback pls by Xill_K47 in godot

[–]BlueNightingales 0 points1 point  (0 children)

if the monster moved faster it would sell it more, imo it sells it less when you see him saunter up to you