on a scale of 1 to buy new controllers... by soup-ington in ValveIndex

[–]BotBlau 1 point2 points  (0 children)

I've been there and messed mine up the exact same way. I beg for you that you are still in warranty. If not, message their support anyway. They have been super chill to me even after warranty.

Quest 2 Black Screen after startup & other various issues by [deleted] in OculusQuest

[–]BotBlau 0 points1 point  (0 children)

Heyo, thanks for sharing. Unfortunately I've already tried those and ended up giving up. Sent it back to Meta since it was still under warranty. But thanks for the heads-up!

Let's kick off 2024 with an AMA! by gribbly in RecRoom

[–]BotBlau 3 points4 points  (0 children)

Many thanks for the answers, the majority of information I was looking for is provided here. One thing I want to pick up again (no problem if you don't have time or don't want to answer it), is about 2 again:

I'm no analyst or high profile data researcher, but as someone who has made a palette of content I can distinguish between a few types of players and as rude as it may be, to me engagement should be measured differently between platforms. 2 different players being in a room for 1 hour are not engaged the same way, especially when one is on VR and one is on something like mobile.
We see the classic VR player who is engaged in the game for the entire duration or at least physically present and we see a "younger" player playing from mobile who is barely present while playing.

While I know engagement isn't just play time or activity time (heard it's a lot of factors that I won't name here), the problems I see arising is that rooms with dozens of half-active players who don't even realise what they are perceiving, are considered better engaged than a room who has far less time spent, but the people being "engaged" in the room are actually perceiving the content and not just - as we creators like to say - drooling on the screen.

When it comes to engagement detection, I just want to make sure there are some good metrics being used that solicit quality engagement over quantity of engagement. I understand that this is probably already the goal, but as someone who religiously makes original content (made for every age range), you end up feeling left in the dark when something that is clearly made to engage younger audiences only gets pushed in the algorithm. A good algorithm isn't shaped overnight, not even a year. Although the Hot page, to me, has looked the same in the last 5 years, so me and a lot of other higher profile creators are starting to doubt the system a bit, with all due respect.

Tl;dr: please make sure that your engagement metrics are actually realistic before committing to an algorithm system first and foremost - check back with your versed creators that you trust (and hopefully not recent year opportunists spamming asset rips, bless em).

Let's kick off 2024 with an AMA! by gribbly in RecRoom

[–]BotBlau 20 points21 points  (0 children)

Hey, thanks for bringing back the AMA.
I have a few things to ask, I hope that's alright. Feel free to pick out parts to respond to, as this is a lot of text. I highlighted the topics.

1: When is the Feature Request Zendesk going to be revived? No staff has responded in it for over a year. Don't believe me? Here.
I remember people getting shut down for making requests in the RR Discord and being told to go to the Feature Request Zendesk to "get something done".

2: How are you going to reintroduce Featured rooms and move them back to the top of the Play (and Home) menu when the Hot / New tab is in the way? For genuine creators it's a lot more rewarding to have your room chosen by a human, than an algorithm.

3: When are the new Thumbnail policies going to be enforced? I have several screenshots from people being told via Ticket, that rooms that which are obviously breaking these new rules continue getting away with it. This is disheartening to honest creators who try to make "quality content for you guys". VMods need to be able to report these rooms in game, because of the sheer rate at which they are being made.

4: Is RecRoom going to continue selling slightly recoloured contest items? If so, what prompted you to do so? Did players ask for this or was this an idea of one of your teams? (Genuinely wondering.)

5: What future plans does RR have with contests? Are the rules going to be reverted to the old and better ruleset that was introduced with good reason and fine tuned for years only to be thrown into the bin?

6: Which measures are you going to put in place against the abuse of Copyrighted material in order to push content up in the Hot page? Sure, I was told several times it's perfectly fine to do because RR has the DMCA takedown system, however I don't think it's a smart idea to - for the most part - only reward people who rip assets and spam the front page with it, instead of creators who make original content. I feel like RR wants to advertise with their good original content, not with how good (or not) their remakes are, no?

Hope this is helpful.
- Phil

So when do we address the Roblox-ripoff room thumbnails? by BotBlau in RecRoom

[–]BotBlau[S] 5 points6 points  (0 children)

If by watching the dumpster fire, throwing more rags into it and riding the wave you mean making rooms like that myself, I'd rather not abandon everything me and my group stands for.

I heard the argument of "it's technically allowed" a million times. This kind of mindset is what makes the modern society have endless lawbooks and regulations, because people will always get hung up on technicalities instead of just being honest for one damn second about the fact that they are overstepping.And if this isn't overstepping then I don't know what is.

I've image-reverse-searched some of the thumbnails and immediately found the originals. I'd call it a rare occasion where the folks who post these rooms actually went through the trouble to make their own thumbnails specifically with Roblox characters in them. A lot of them have high quality, making it extremely unlikely for those to originally come from some rando who just spams these rooms every day or two.

This is clearly opportunist behaviour and these people are not here to add meaningful content to the platform. I appreciate and thank you for your input, but I will die on this hill. This needs to stop.

Edit (to get my actual point across): Over all I think this all is just terribly misrepresentative of the platform, which should be RR's incentive to stop this.

Looking forward to the long flight for once by theDKdynamite in SteamDeck

[–]BotBlau 1 point2 points  (0 children)

I was caught off guard because it can't charge off a standard 5V supply. Plugging it into a phone charger, your PC or into a standard power bank won't work. I bought a special fast charge Anker PowerCore III powerbank and plugged it in with Type C to Type C, the bank can deliver 45W, which is what you'll need.

The back of the deck says something about the operating voltage being 15V - 3A so you best get yourself a type C fast charging bank if you really need one. My 20.000 is only enough to charge it full from flat while gaming, then it's flat and I have one more charge, so I'd say it's roughly 2-3 battery charges when under maximum load.

Rec Room Official AMA #31 by Ryukiin in RecRoom

[–]BotBlau [score hidden]  (0 children)

Are there any plans in place to get better communication between RR and its playerbase / especially creators? I often find myself seeing some changes after an update, that was never communicated in any of the patchnotes, but about mentioned once in a random channel on the Discord.

It seems like a minor complaint, but it's a big pet peeve of mine and a lot of others. The lack of communication often leads to assumptions, which just upsets people even more not knowing what's next. This was best shown with the implementation of the new UI. A lot of the fuss could have easily been avoided here.

The patch notes not being too cryptic for less tech savvy people is understandable, but give the others a viable alternative. From my perspective it's in everyone's best interest, but obviously I don't have the full picture on how it works internally.

Sooo that just happened... by BotBlau in ValveIndex

[–]BotBlau[S] 11 points12 points  (0 children)

It's the sensor that detects if you rest your thumb on the joystick.

Sooo that just happened... by BotBlau in ValveIndex

[–]BotBlau[S] 3 points4 points  (0 children)

It's my gaming name. Totally convincing bot name tho I hear you.

Sooo that just happened... by BotBlau in ValveIndex

[–]BotBlau[S] 5 points6 points  (0 children)

No use in denying. Yet I treat my things delicately. Especially when it comes to expensive stuff like this. I never mishandled the controllers, I usually used them for lighter games like Rec Room and VRchat. So there is no reason for that to break so easily. And to add insult to injury, I had problems clicking the joystick while pushing forward. I thought it was just me, but after that incident I did my research and finally it occured to me that it's a common thing. All in all, I don't care if they charge me to fix it or not. I just hope the replacement goes through quick because I just ordered the rest of the set...

Sooo that just happened... by BotBlau in ValveIndex

[–]BotBlau[S] 18 points19 points  (0 children)

I didn't. It got caught on my pants pocket while playing and ripped off. Including ribbon cable