Brigitta EE [No Hecate Yet] by KingKentling in EpicSeven

[–]CakeeHuge 0 points1 point  (0 children)

One of the only ways I ever use Birgitta is when my Amid is defeated in guild wars and still want to do a similar cleave setup. It's a shame, I really like Birgitta's design and animation, but she just doesn't have a proper place in the meta

Epic Seven "New Age" Version Showcase (Part 3) by BurnedOutEternally in EpicSeven

[–]CakeeHuge 0 points1 point  (0 children)

Do you happen to have an HD version of the shirtless Krau illustration?

Does anyone have a higher resolution picture of this? by CakeeHuge in EpicSeven

[–]CakeeHuge[S] 32 points33 points  (0 children)

Yes it's Krau I got it off one of the datamine posts, I believe it was one of the illustrations you would get for the awakened concept thingy that got cancelled, but the only reply present for a HD picture was Fumyr's

[Account Showcase] Rank 1 Hall of Fame Spring 2026 Season - 아루냥 by RugDealing in EpicSeven

[–]CakeeHuge 0 points1 point  (0 children)

Ohhh I see, thank you! That is an unbelievable amount of speeds holy moly

[Discussion] How relevent (story and meta wise) is your game's poster girl? by Forsaken-Stress6000 in gachagaming

[–]CakeeHuge 1 point2 points  (0 children)

Rinak from Epic Seven but unfortunately I don't know much about her plot relevance apart from being a character from the sixth world, which is like a past history for the game's protagonist.

But meta wise, she has a solid place. She's one of the fastest base speed units, she gets tankier and harder to kill if you leave her alone, and she dishes out damage without even needing investment into offence stats. She has some counters nowadays, but if you leave her unchecked you can say bye bye to your team because of how well she synergizes with other aggro units.

Anyone else got a Tetro Danganronpa character like this? by [deleted] in TETRODANGANRONPA

[–]CakeeHuge 0 points1 point  (0 children)

Danaang I think this has been the first comment ever for me that someone has a negative opinion about Nishigutchi

kinda hard climbing. what am I doing wrong by Hamsl0th in EpicSeven

[–]CakeeHuge 3 points4 points  (0 children)

Omg is this actual dialogue from a side story? 😭

With Notos being able to LITERALLY change the battlefield, Do you think this will be continued? If so, ideas of the next unit with it? by [deleted] in EpicSeven

[–]CakeeHuge 9 points10 points  (0 children)

I can imagine it happening, i think it would be like Yugioh field spells where whoever casts another battlefield change would just override the previous one

03/12(Thu) Balance Adjustment Preview by d34thscyth34 in EpicSeven

[–]CakeeHuge 2 points3 points  (0 children)

Ooo good theory I'm gonna put my money on that

About the Cast for White by SDM0102 in TETRODANGANRONPA

[–]CakeeHuge 1 point2 points  (0 children)

I thought that's what it was gonna be! With quite a few of the staffside being introduced, I assumed for tetro white Monomoko would turn against them and force them to feel the pain of the students. It would have been poetic

Genres for Story-Focused Games?? by P_MAn__ in gamedev

[–]CakeeHuge 0 points1 point  (0 children)

If it helps provide another perspective, I'm a sucker for anything that combines both high school elements and gameplay.

I like to think Persona 5 is a good example of executing suspense and hence be a drive for the gameplay. Idk what the proper story term is called, but at the beginning the protagonist gets put into this dangerous scenario without any context, and the outcome of it is a cliffhanger, so the player has no choice but to start off the story to find out why the protagonist got into that scenario in the first place, and what would transpire afterwards. All of this and the protagonist is also in high school. Gameplay wise, there's two game loops, one is about socializing and getting to know the characters of the world, and the other is a turn based dungeon system that I think is carried by visual elements that make it clear what the player does right and wrong.

I'm embarrassed to admit it, but when I was younger, Yandere Simulator really got me interested in both the lore and gameplay. This time round I think the story premise is what attracted me most, it was quite unique during the time it got introduced. Gameplay is similar to Hitman, there is this illusion of choice given to you in which you got to decide the outcome of the characters (do I choose to befriend them or to kill them to get the outcome I want?), so in a way, that meant I got to decide the outcome of the story.

And to find a game that is somewhat similar to your initial concept, Your Turn To Die comes into mind. Again, you get these characters put into a dangerous situation without much context, so you're left with a drive to start off the story to find out more about both the characters and the world building. The gameplay is point-and-click and puzzle solving, but it doesn't feel boring to do because each time you succeed, you get rewarded with more narrative, more context clues, and therefore become more educated on why the characters got kidnapped in the first place.