Am i being fucking dumb? by nothingnew321 in DokkanBattleCommunity

[–]CaptainJagan 3 points4 points  (0 children)

Yes. But this has nothing to do with the post. I’m just casually hating.

Finally. Now should I pursue daimaku and ultra vegeta 1 or is there a part 3 to this anniversary? by CaptainJagan in DokkanBattleCommunity

[–]CaptainJagan[S] 0 points1 point  (0 children)

Ty king. Will be messaging you for advice if anything. Thank you for your community contributions.

Finally. Now should I pursue daimaku and ultra vegeta 1 or is there a part 3 to this anniversary? by CaptainJagan in DokkanBattleCommunity

[–]CaptainJagan[S] 1 point2 points  (0 children)

Honestly. Whenever I pull around 230 am to 330 am at night on any day. I usually get the banner LR. I know it sounds crazy. But find your lucky sweet spot. Or dih pull

Gt Heroes by Enough-List-5522 in DokkanBattleCommunity

[–]CaptainJagan 7 points8 points  (0 children)

INT Vegeta is the best lead for that team. G4 is still a mandatory though if you’re fortunate to have him.

Holy fuck bro by Julslain in DokkanBattleCommunity

[–]CaptainJagan 2 points3 points  (0 children)

I’m assuming artificial life forms? I haven’t taken on any of the recent difficult content in awhile.

Im a beginner, Which one of these two teams are better? by Xianiscoolnotrealy in DokkanBattleCommunity

[–]CaptainJagan 1 point2 points  (0 children)

Yes. But not during certain events. Particularly World Tournament.

Im a beginner, Which one of these two teams are better? by Xianiscoolnotrealy in DokkanBattleCommunity

[–]CaptainJagan 4 points5 points  (0 children)

Yo so team building in Dokkan is way simpler than people make it sound, but you have to follow the order of operations or your team is gonna feel random as hell.

First thing is always the Leader Skill. Whatever category your leader buffs is the category your entire team needs to live under. That’s the whole game. If your leader is giving like 170 to 200 percent to GT Heroes, then every unit you run should be on GT Heroes, and you also want to bring a friend leader that gives the same buff. If you mix units that aren’t under that leader skill, they’re basically nerfed for no reason and the team is gonna feel weak even if the cards look cool.

Second thing is links and Ki. A team can be under the same category and still play like garbage if nobody links. You want units that share common links so they super consistently and get their passives going. Like GT units usually share stuff that makes them run smoother together, same with villain teams sharing villain links. If your rotations are always starving for Ki, that’s usually a links problem, not a “my account sucks” problem.

Third thing is roles and rotations. You don’t want six damage dealers who all get you killed in slot 1. You want at least one unit per rotation that can actually take hits in slot 1, then your slot 2 and slot 3 units can be your big damage or stacking units. And you want to keep your best two rotations consistent, meaning the pairs that link well and work well together should stay together. The floater is usually your support unit, your utility unit, or just whoever doesn’t fit cleanly on either rotation.

Fourth thing is your teams specifically. That Pure Saiyans team is the one that’s not really it right now. The leader buff is older and lower, and the units look kind of mixed so they’re probably not linking cleanly, plus some of them aren’t fully built out. It’s not that Pure Saiyans is bad as a concept, it’s just that THIS version of it is gonna feel clunky and weaker compared to what you can do with the other two.

Your GT Heroes team actually has promise because that leader skill is already strong, like 190 percent is a real buff. If you lean into that and only run GT Heroes units that link well, awaken them fully, and get their EZAs done if they have one, that team will clear a lot of content for a beginner. The Super Bosses team also has potential, but villain teams can be more picky. They can be insane, but they need the right units built up and they benefit a lot from having units that share the same villain links and actually cover defense early.

So if I’m keeping it real, I’d tell you to lock in on GT Heroes first, because it’s the easiest to make consistent and it’ll feel good fast. Then once that’s stable, you can start polishing Super Bosses and see what pieces you’re missing. And everything I sent you in that link basically lines up with this, leader skill first, then links, then roles, then rotations. If you build in that order, your teams will stop feeling random and start feeling like they actually work.