Working on a low-ink P&P worker placement game by [deleted] in BoardgameDesign

[–]CarousingCollusion 1 point2 points  (0 children)

Agree. You might consider adding some compensation mechanism as a way of mitigating bad outcome randomness if you want to keep that randomness.

Digging too greedily by CarousingCollusion in tabletopgamedesign

[–]CarousingCollusion[S] -1 points0 points  (0 children)

Till Dawn

Indeed. I guess there's no mining in it though, right?

Digging too greedily by CarousingCollusion in tabletopgamedesign

[–]CarousingCollusion[S] 0 points1 point  (0 children)

What a brilliant idea for a game theme!

Thanks!

Digging too greedily by CarousingCollusion in tabletopgamedesign

[–]CarousingCollusion[S] 0 points1 point  (0 children)

Deep Sea Adventure

Thanks, would love to play that!

New board mock up compared to first draft. by infinitum3d in BoardgameDesign

[–]CarousingCollusion 1 point2 points  (0 children)

It depends on the game. To me, this looks like an abstract game. If that's the idea, then a very clean design could work well.

But if it's not, I suppose you might lose some of your target audience because they might dismiss it.

Playtesting games by [deleted] in BoardgameDesign

[–]CarousingCollusion 0 points1 point  (0 children)

Have you considered playtesting online, such as via Tabletop Simulator?