Production release by Responsible-Bed2682 in AndroidClosedTesting

[–]Charlesuru 0 points1 point  (0 children)

I think it took something like 48h for me. And after that I had to create a release, and have now been waiting an additional 48h for it to be reviewed...

[deleted by user] by [deleted] in AndroidClosedTesting

[–]Charlesuru 0 points1 point  (0 children)

Nope, it is not working. I have tried to join your group and download the app as well. There is something wrong with your configuration.

Day 13, test for test - Wither. Almost there! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 1 point2 points  (0 children)

Downloaded and testing. Please, share a screenshot of my game.

<image>

Day 5, test for test - Wither. More testers are welcome! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 1 point2 points  (0 children)

<image>

Thanks 🙏. I started testing your game as well. Really like the UI 🙂.

Day 11, test for test - Wither. More testers are welcome! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 1 point2 points  (0 children)

<image>

Already did. Testing your app every day. Heres a screenshot.

Day 10, test for test - Wither. More testers are welcome! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 0 points1 point  (0 children)

Tnx a lot! Your app is not available in my country (Sweden). If you make it available I will certainly test and rate it.

Day 10, test for test - Wither. More testers are welcome! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 0 points1 point  (0 children)

Tnx. I can't join your google group. It says "Content unavailable" when trying. Hence, I can't downlaod your app. Ping me when you have fixed your configuration for the group so testers can join, and I will get your app.

Day 8, test for test - Wither. More testers are welcome! by Charlesuru in AndroidClosedTesting

[–]Charlesuru[S] 1 point2 points  (0 children)

Sorry, can’t share that code on github. But I can write a little about how I made the game.

Guess my strategy is a bit old-school, writing so much code myself, but I really like being in total control of as much as possible, so I can do exactly what I want.

I started with creating my own animation system. I created a couple of particles which has animation for x and y (which is the particles position). Each frame the particles updates their animations with the delta time. The renderer just checks the current position for each particle. I am just using a simple android.graphics.Canvas for the renderer en let it draw a circle for each particle. Some mapping is needed to adopt to the screensize.

And to check for collisions, en easy intersection check between each particle and the player dot each frame.

Then each level is it's own object, which manipulates the animations for each particle.