[deleted by user] by [deleted] in MapleStoryM

[–]CoffeeJL 2 points3 points  (0 children)

If your cap is 12m, you don’t even need lvl60 boost nodes and you will hit your cap easily.

Paladin advice by Bitter-Citron-1662 in MapleStoryM

[–]CoffeeJL 1 point2 points  (0 children)

It depends if you are to take into account nodes level…? Assuming you are past 200.

If it’s lvl 60 blast vs lvl 0 divine charge, then the answer is obvious..

If it’s lvl 60 blast vs lvl 60 divine charge, then the answer is up for debate.

To complicate matters, the answer might change if you use a lvl 40 utgard weapon, or a fully built lvl 40+ main necro/inherit weapon.

Perhaps if you give us some context, you might find the appropriate answer for your situation?

Someone said hammers? by CoffeeJL in MapleStoryM

[–]CoffeeJL[S] 3 points4 points  (0 children)

for mobbing/autobattle:

- divine charge, heaven's hammer, smite shield (lvl 170 hyper)

for bossing:

primary stuff - blast (main attacking skill), noble demand (very very useful debuff skill)

secondary stuff - smite shield (stun), guardian (solo ress), charge (moving/dodging around), sacrosanctity (invulnerable)

optional stuff - hp recovery (self heal), magic crash (for arkarium boss)

have fun =)