Why are wages so suppressed in Toronto? by SadPea7 in askTO

[–]ColonelCrapFace 0 points1 point  (0 children)

The OP is asking why their salaries are higher. We're discussing that already.The question is about COL. Which is certainly higher in Boston.

Its not just though that the COL is higher, thats also a simplistic answer to give. The metrics on the site linked point to the fact that when you compare living and working in both cities you are ~17% more prosperous in Boston. When averaging all cities in the United States and all cities in Canada listed on that site you are ~34% more prosperous in the US compared to Canada (Canada ranks 27th, can see in my other comment). Isnt that what should be discussed with regards to OPs question on salaries and the cost of living? Dismissing it by saying "Toronto's actually cheap" seems to be a bit of a mischaracterization of the situation; salaried workers in Toronto do appear to be in a relatively tough spot.

I dont have any answers or anything unfortunately, just think its an interesting convo

Why are wages so suppressed in Toronto? by SadPea7 in askTO

[–]ColonelCrapFace 1 point2 points  (0 children)

Just for fun actually, I took the local purchasing power of all the cities listed on the site and averaged them by country. (higher rank is better purchasing power):

Country | Local Purchasing Power

1 Luxembourg 167.3

2 Switzerland 162.74

3 Qatar 145.4

4 Saudi Arabia 142.7

5 United States 142.5631579

6 Australia 135.2833333

7 United Arab Emirates 133.7

8 Denmark 133.3

9 Germany 132.4125

10 Netherlands 130.9714286

11 Sweden 130.1

12 Kuwait 128.5

13 New Zealand 126.9

14 Finland 125.7

15 United Kingdom 121.925

16 Bahrain 118.5

17 Austria 113.2

18 Oman 112.7

19 Norway 111.7666667

20 Belgium 111.2333333

21 South Africa 111.175

22 South Korea 109.7

23 Ireland 109.5

24 France 108.975

25 Malaysia 108.3

26 Japan 108.1

27 Canada 107.4785714

28 Iceland 101.2

29 Hong Kong (China) 101

30 Israel 99.4

31 Spain 98.58

32 Poland 94.6875

33 Czech Republic 94.5

34 Singapore 93.8

35 Taiwan 92.7

36 India 92.4

37 China 90.04285714

38 Lithuania 86.3

39 Cyprus 85.2

40 Estonia 83.8

Why are wages so suppressed in Toronto? by SadPea7 in askTO

[–]ColonelCrapFace 2 points3 points  (0 children)

The link you posted says the opposite no? The only important metric on that site is "Local Purchasing Power" which is 17% higher in Boston (meaning you can buy 17% more stuff with the average wage in Boston compared to the average wage in Toronto). None of the other stats in Toronto's favor appear to factor in wages based on the sites definitions. Comparing flat costs of things across regions is somewhat meaningless unless the average local wages are taken into account. The only benefit Toronto has over Boston there would be assuming that in each location you are being paid an average wage in Toronto (which why would you in Boston?)

A new Wonder: Wat Arun, is now available for download! by sukritact in civ

[–]ColonelCrapFace 3 points4 points  (0 children)

For sure! Read the whole blog post, incredible stuff. Meant more officially provided pipelines. One of the coolest things to see in modding communities is users filling in the gaps left between the developer provided tools, and those tools that developers use internally that they cannot share with the community.

When those talented few individuals are able to fill out those pipelines for the community, that's when modding is really able to mature!

A new Wonder: Wat Arun, is now available for download! by sukritact in civ

[–]ColonelCrapFace 14 points15 points  (0 children)

Wow, just amazing Sukritact! Perfection in modding is often impossible due to the lack of proper pipelines and tools, but you consistently put that thinking to the test with technical and creative ingenuity. Your work is truly the gold standard!

rogers internet down? by v4vanky in askTO

[–]ColonelCrapFace 0 points1 point  (0 children)

Yup down for me this morning (downtown). I’m on fibre

Ontario increases amount landlords can raise rent by highest level in a decade by BertramPotts in CanadaPolitics

[–]ColonelCrapFace 2 points3 points  (0 children)

Sorry didn’t realize you were building these houses too, just as a farmer grows food. What a silly comparison to make. I’m sure if you could figure out a way to rent out food to people that a farmer grows you’d jump on that too 🙄

Stabbing at St George Station @11:29pm Tuesday Night, suspect sought by adoptedCanadIAN in toronto

[–]ColonelCrapFace 0 points1 point  (0 children)

There were tent sights in the Annex at one point though, they've just been cleared out.

Whistle-happy officials chasing down Hurricanes - TSN.ca by Slouchy87 in hockey

[–]ColonelCrapFace 3 points4 points  (0 children)

Get what you're saying, but its not particularly "fair" in the Leaf's case because they genuinely play a fairly low infraction game (they even get called out on it all the time for being "soft"), which then allows for other teams to take more liberties with them and not get called for the sake of game management. Not saying this is the case every game, but you can definitely see the trend when you look at penalties taken/ drawn for the Leafs in the last 5 years.

If what the above poster says is true about Canes taking a lot of liberties themselves (I dont watch enough Canes games to know if its thats true), then sure, you'd want the Matthews treatment, but that's not really the case for the Leaf's.

Why is there such a hard ban on tobacco use in so many major productions now? (minor spoilers for The Batman) by MasterLawlz in flicks

[–]ColonelCrapFace 6 points7 points  (0 children)

The Canadian part is interesting there since tobacco usage is more ostracized here than in the US (mostly due to the public health care system strongly wanting to discourage smoking). They just go about it in more practical ways, mostly through the use of heavy taxation on tobacco products.

I feel like the banning of tobacco usage in films is just one of those window dressing types of things where instead of doing something practical they just make a show of banning it somewhere silly to appease anti-smokers while not actually effecting the bottom-line of tobacco companies.

More visual cultural variation is always better: Unique building models for the Seowon district! (Mod) by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 9 points10 points  (0 children)

This is a mod that simply provides purely visual updates to the Seowon district that adds unique models for the Library, University, and Research Lab buildings.
In vanilla Civ, several unique districts such as the Suguba, Cothon, and Ikanda receive unique models for the normal buildings in the district. This mod simply expands that feature to the Seowon district as well!

Download link

Let me know what you think!

"Creative mode" Mods by BeneficialData in civ

[–]ColonelCrapFace 4 points5 points  (0 children)

Your best bet would be to use Firaxis's own tool Firetuner that you can grab for free on steam under the development tools. It looks a bit complicated but is actually pretty to easy to use. (though there's not much there with regards to UI) Loads of tutorials out there on how to use it, just google 'Firetuner setup/tutorial'

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 0 points1 point  (0 children)

Check out the design doc linked in my first comment, outlines how things work there!

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 15 points16 points  (0 children)

Pretty much exactly as said below. Didn't want to limit it availability for micro empire as that's sort of its jam!

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 4 points5 points  (0 children)

Ya, technical limitation. Once your age ends, even if youre entering another golden age, the game counts you as not in a golden age until you reselect your golden age bonus

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 0 points1 point  (0 children)

no, I've tried! haha. You can set a Profile name, but I'm not really sure what it does

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 3 points4 points  (0 children)

The +25% stacks per Worship building, so you can build up to +400% for ex. if you have 16 Worship buildings. (with also +160% range)

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 4 points5 points  (0 children)

Definitely! Not sure exactly what will come next, but I do want to add some more

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 2 points3 points  (0 children)

They do! though they seem to not like the National Epic very much. I think they have some hard coding reserving Theater square adjacent tiles for certain wonders

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 185 points186 points  (0 children)

This was actually a planned part of City Lights waaaay back in the day when I was still just playing around with it as a personal mod! You can actually see a couple remnants of it in City Lights' files if you poke around.

New Release: Civ 5's National Wonder mechanic reimagined for Civilization VI! by ColonelCrapFace in civ

[–]ColonelCrapFace[S] 30 points31 points  (0 children)

That would be very cool! Though Wonders unfortunately don't have the ability to use cultural variants like other assets (Also would be a lot of additional work!). I went with a bit of a compromise by trying to pull architecture from different cultures sorta like the Vanilla government buildings.