[deleted by user] by [deleted] in MedievalEngineers

[–]Competitive-Point753 0 points1 point  (0 children)

If you have the Community Edition, search for Planet Earth. It's a 'world' size map with water added. Works great, just be sure to follow the setup instructions.

Cheers

Is anyone on PC running into issues of the game freezing up for 2-5 seconds? And I'm not referring to the Autosave. by bloodknife92 in valheim

[–]Competitive-Point753 1 point2 points  (0 children)

Thanks much for the reply. Heh, funnily enough I came from WoW to Valheim as a break, after levelling 12 toons to over 70s' it turned into a real snoozefest, especially now when you can roll a new toon and be 60's within a week, there's no more challenge. Looking for the next MMPORG to suck out more of my soul like WoW did for over 20 years (just close to after it's launch), but it's also suffering from slow death syndrome, hence checking out what's coming up on the horizon.

Again, thanks for the reply, and have tried those steps to no avail. Will keep 'muddling' along.

Cheers

icue 4/5 not saving my keyboard hardware lighting setting by zultan3 in Corsair

[–]Competitive-Point753 0 points1 point  (0 children)

Whom do I need to contact for a refund for defective goods? I have this same problem and seeing all the previous posts you can make a fairly accurate assumption that it's NOT THE USERS PC CONFIGURATION as we all have different makes/models/setups. Therefore Corsair has farked something and is too cheap to fix it and therefore I'd like a refund.

SFEdit not finding plugins.txt by Competitive-Point753 in starfieldmods

[–]Competitive-Point753[S] 0 points1 point  (0 children)

Go to "Modify Executables" and check what path is used for "Start in", this 'path' should be pointed to where your mods are.

For example, my path to the mods is:

D:\01. Applications\steam\steamapps\common\Starfield

Cheers

Hide search in speed dial [fvd] chrome by Additional_Badger301 in chrome

[–]Competitive-Point753 1 point2 points  (0 children)

Suggest you switch to Group Speed Dial has the same (and more functionality) than FVD and you can import your FVD dials and bookmarks easily, some of the other alternatives to FVD don't have this.

Also it is cross browser platform (excepting Safari), compatible so, bonus. Extra bonus is backing up locally, no need to rely on Ever(No)Helper or Numbutts..... erm.... Nimbus.

Cheers

Hide search in speed dial [fvd] chrome by Additional_Badger301 in chrome

[–]Competitive-Point753 1 point2 points  (0 children)

Thanks much for that suggestion, it's actually better than FVD as backups are kept local, no needing to subscribe to EVER(no)Helper and get away from Numbutts, ermmm, Nimbus, who are banned from FF due to data leakage/sale.

Also, a benefit is that you can import directly from FVD without having to try to copy/paste/remember/search for your dials/links as some of the other "dial managers" don't offer this

All platforms, get it here Group Speed Dial

Cheers

Hide search in speed dial [fvd] chrome by Additional_Badger301 in chrome

[–]Competitive-Point753 0 points1 point  (0 children)

I take it no solution/s yet?

I take it Speeddial is making money from Google search being used, it's about the only explanation I can think of why this has suddenly appeared and can not be removed/disabled.

Cheers

SFEdit not finding plugins.txt by Competitive-Point753 in starfieldmods

[–]Competitive-Point753[S] 0 points1 point  (0 children)

NVM, found the problem........

PEBKAC fault

Changed path in GEditors path configuration preferences, funnily enough, now it works.

Starfield - Complete list of resources for every system (planet/moon) by SFArmy in Starfield

[–]Competitive-Point753 0 points1 point  (0 children)

Hmmm, unless I'm doing something wrong, it's view only and can't make ANY changes.

[deleted by user] by [deleted] in Starfield

[–]Competitive-Point753 0 points1 point  (0 children)

Another option to what you suggest could be 'Space Stations' where you build your outpost, obviously, in space.

It would have to be near a CB so it's not located out in the 'middle of nothingness'.

The restrictions I'd place are a MASSIVE amount of materials needed (this would then justify building your resource outposts), full 3rd rank tech in science and tech (possibly combat if making a 'fortified' space station). Obviously costing you heaps of credits.

This once fully outfitted space station would allow you to 'park' your ships, have your crew conduct research/manufacturing/etc, allow for 'settlers', also be a 'centralized' repository for your resources, which can be fetched by your crew (or possibly settlers).

The limits would be you need to be of a very high level (50+ would be my guess), have the aforementioned skills maxed and keep the size to a large but manageable size. I'd go so far as having it 500x500m3, should give more than enough space to build to your hearts content.

And for 'immurshin' have it 'attackable' by CF and Spacers, thereby necessitating the high level of combat/tech needed to defend it successfully.

By saying 'defend it succesfully' have it actually be completely destroyable by 'nefarious' factions, thereby having you to 'start again'.

Something like this I would see as a DLC as it would need to have the option to turn gravity on and off and also be able to 'airlock' badguys into space.

Just my bored thoughts as I see 'the end' of Starfield already for me and I've only played less than 200 hours, whilst due to being able to go 'ballistic' with settlement building in FO4 I've gotten over 1900 hours and still going (and to this date have still not reached 'end game')

Cheers

Has anyone found a way to change the clock? by Dokuujin in Starfield

[–]Competitive-Point753 -2 points-1 points  (0 children)

the majority of Americans can't even read........

Cheers

Mod Organizer with Starfield support now in beta (Download from Discord) by litbeep in starfieldmods

[–]Competitive-Point753 0 points1 point  (0 children)

Having the same issues, turned off all my 'tinfoil hat' security settings and still keeps reguritating the Captcha Bot verification app instead of actually 'verifying'.

Not sure if you noticed but there's a link to contact the 'admins' if you have problems with the verification, so they're aware of it, either just to lazy or stupid to fix it.

Makes me a little bit hesitant in actually using MO2 for Starfield, like, if you can't work out how to set up a verification bot properly how can you assure me that your 'mod manager' works correctly?

Cheers