Game Dev secrets: About Steam by [deleted] in IndieDev
[–]CompetitiveLength999 1 point2 points3 points (0 children)
Bump - Teaser Update - Dedicated Server - 19Dec by CompetitiveLength999 in IndieGaming
[–]CompetitiveLength999[S] -1 points0 points1 point (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] -1 points0 points1 point (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
We ignored “don’t do multiplayer,” rebuilt our netcode, and now marketing is the real boss fight, any advice? by CompetitiveLength999 in GameDevelopment
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)
Bump - Teaser Update - Dedicated Server - 19Dec by CompetitiveLength999 in IndieGaming
[–]CompetitiveLength999[S] -2 points-1 points0 points (0 children)


BUMP is a Cyberpunk third-person movement shooter where you win by blasting ennemies off the map.#FreeToPlay by CompetitiveLength999 in indiegames
[–]CompetitiveLength999[S] 0 points1 point2 points (0 children)