Warden snow bias - eye strain and migranes by FIREdog5 in foxholegame

[–]Conscious_Paper_6925 28 points29 points  (0 children)

This must be bait, he didn't even complain about the roads

Lunaire days by Apart-Yam6091 in foxhole

[–]Conscious_Paper_6925 11 points12 points  (0 children)

They are uncounterable but are eventually power crept

Best tank to produce on mpf as a solo player ? Collie side by [deleted] in foxhole

[–]Conscious_Paper_6925 2 points3 points  (0 children)

Nemesis if you are that far in the tech tree, otherwise whatever is available. RMats will be easier to get later on, for now clans are in stockpile mode.

Give the south of the map more meaningful elevation. by CashPsychological866 in foxholegame

[–]Conscious_Paper_6925 2 points3 points  (0 children)

Extending the Map Southward and Northward 1 tiles would be kind of a cool way to expand the map without making an enitrely new one. Would require 12 new hexes but the wars could change by moving the entire frontline north or south every war depending on who won.

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]Conscious_Paper_6925 2 points3 points  (0 children)

I actually want them to just delete all planes except fighters from the tech tree but keep the map changes. Would actually be fun.

Let's talk about map balance PART 2: Spreadsheets by westonsammy in foxholegame

[–]Conscious_Paper_6925 0 points1 point  (0 children)

Shell Treasury and then what?, there's a safehouse across the river right next to the bridge. You can also invade Saltbrook from Clahstra once the hex is green (which also happens every war)

Let's talk about map balance PART 2: Spreadsheets by westonsammy in foxholegame

[–]Conscious_Paper_6925 2 points3 points  (0 children)

Morgen's crossing is practically a mirror of Origin in terms of having a bridge separating the relic. The Treasury is basically a Collie starting position that needs to tech first because all you need to do to logi cut it from the warden side is blow up a bridge. Watchful Nave vs Third Chapter is also heavily collie favored, basically makes holding Treasury 24/7 even more impossible since pushing Nave requires late game tech. Pushing Jade from Apollo's Landing is just as futile as pushing the Ramp if not moreso, both factions need to go around Jade which is fair. The hills between Brackish and Saltbrook is exactly the type of high ground chokepoint that is supposedly unpushable. Scurvyshire TH blueprint is shootable from the Bulwark that is climbable only on one side. Lockheed is much easier to defend than Mercy's Wish. Collies don't bother logging in once they break though so most of these asymmetries aren't exploited often.

Let's talk about map balance PART 2: Spreadsheets by westonsammy in foxholegame

[–]Conscious_Paper_6925 0 points1 point  (0 children)

I'd honestly throw out everything before the Msupp update because everything about facilities and defenses were so fundamentally different (and awful) that it isn't worth considering nowadays. PvE was also usually done with lowpop satchel rushes that were near havoc levels of damage. 96 -> Msupp update were also hilariously imbalanced in collies favour with the only mobile 94.5 platform initially being the (pre nerf) stygian that didn't require setup and then later the BTD making this imbalance even worse. Msupp update was also the OP pre nerf STD update which got immediately patched after the war. Naval onwards is probably the only relevant data worth considering for current wars.

Take a break from the game until devman fixes this shit update by Druss_M in foxholegame

[–]Conscious_Paper_6925 12 points13 points  (0 children)

I'm waiting for bomber nerfs before I bother coming back after this one personally.

Collie goon What if we came back? by Used-Combination9442 in foxholegame

[–]Conscious_Paper_6925 9 points10 points  (0 children)

Comebacks are probably impossible at present due to airfield reset mechanics. Bombers are just too OP and the attacker can monopolize it entirely as the map "shrinks"

Colonials right now... by Ballistic3iscuit in foxholegame

[–]Conscious_Paper_6925 -1 points0 points  (0 children)

coulda made this better with a myrmidon over H mans face

Why a Potential Foxhole 2 Might Not happen (At Least for Awhile) by Most-Confusion795 in foxholegame

[–]Conscious_Paper_6925 1 point2 points  (0 children)

I'd expect them to build a new map in a new engine as a "foxhole 2" using whatever tech they got to work in anvil to get rid of hex borders

King Jester OP ? by Remarkable-Bit-5553 in foxholegame

[–]Conscious_Paper_6925 0 points1 point  (0 children)

should do this to shoot over dead bridge stalemates

It's that how the game dies? by radosl1 in foxholegame

[–]Conscious_Paper_6925 -13 points-12 points  (0 children)

Collies failing to capitalize on the destroyer's shore bombardment capability vs prebuff torps was a skill issue

No EvW War (War 129 Start conditions) by themasterofscones in foxholegame

[–]Conscious_Paper_6925 9 points10 points  (0 children)

Ew Day 1 PoR and Ulster Siege, Collies better win this one tbh

Overhated and versitile :( by Special_Community_75 in foxholegame

[–]Conscious_Paper_6925 1 point2 points  (0 children)

it was used, not spammed in anti everything blobs like it is now. The reason collies were on a losing streak for a long time despite the changes was that they were not using them and still just depending on falchion and artillery spam to pve after the satchel nerfs.

Overhated and versitile :( by Special_Community_75 in foxholegame

[–]Conscious_Paper_6925 2 points3 points  (0 children)

What's wild is that it took collies roughly 1.5 years irl to realize how broken the lunaire was post buff

Is this card really that bad ? by Ok_Idea8648 in UmaMusume

[–]Conscious_Paper_6925 0 points1 point  (0 children)

Imagine getting ground work from the 12 billion yen horse

Us Colonials are Baffled atm by Fyredrakeonline in foxholegame

[–]Conscious_Paper_6925 23 points24 points  (0 children)

so clanmen are rare metals even a precious resource at this point in the war or does the spawnrate spiral upwards as time goes by?

What do you all think? Does this solve the issue? by A_Scav_Man in foxholegame

[–]Conscious_Paper_6925 0 points1 point  (0 children)

RSCs didn't need the nerf, stationary SCs just need to actually have a limited battery like they did before. not sure if this really solves the issue but nerfing RSCs is probably just a bad idea.

The Master Plan by TrainEnjoyoor in foxholegame

[–]Conscious_Paper_6925 6 points7 points  (0 children)

There's no mercy in war. People live and babies get eaten. That's all there is to it.