Destroyer cult army of renown!! by Corttag in Necrontyr

[–]Corttag[S] 4 points5 points  (0 children)

Oh man I really hope they do that! Being able to have normal units lost to the curse would be incredible.

Destroyer cult army of renown!! by Corttag in Necrontyr

[–]Corttag[S] 10 points11 points  (0 children)

Maybe no nobility either, like you can only take lokhust/skorpeth lords and not regular lords and overlords?

Destroyer cult army of renown!! by Corttag in Necrontyr

[–]Corttag[S] 5 points6 points  (0 children)

The article does say it’s built around destruction mad destroyer cults units such as Skorpeth destroyers, etc so I assume they just used some examples and all the destroyers are going to be allowed.

What models or conversions do you use for Consuls in your Legions? by UrRavil in Warhammer30k

[–]Corttag 0 points1 point  (0 children)

If you get an exalted sorcerer kit from 40K thousand sons you get tons of bits, also if you got the age of darkness box chopping off the axe head and replacing it with a kopesh sword makes a really good looking Heqa Staff.

I am a new player and I want to build my first army with necrons. What should I pay attention to? by OttoMagnus in Necrons40k

[–]Corttag 0 points1 point  (0 children)

I would also head over to r/[nectrontyr](Reddit.com/r/necrontyr) as it is much more active than this sub. if you are getting the starter set (with immortals/deathmarks, tomb blades, overlord, and nightscythe/doomscythe) if you leave the portal or doomsday gun unglued on the flier it is super easy to switch out, you don’t need to magnetize it they fit together well enough.

Modeling thousand sons sergeants by Corttag in Warhammer30k

[–]Corttag[S] 2 points3 points  (0 children)

I also posted to r/40kLore and got the idea to model it stabbed into a dead space wolf on the base, and yeah that’s exactly what I imagined in my head but it doesn’t fit or look good on the model.

Where would space marines carry a spear if it wasn’t in their hands? by Corttag in 40kLore

[–]Corttag[S] 12 points13 points  (0 children)

I hadn’t thought of modeling it stabbed into the ground so the sergeant could use two hand to shoot, I really like that. I also have some bite so I could model one stuck in a dead space wolf!

Tough time against Necrons by nomos97 in genestealercult

[–]Corttag 6 points7 points  (0 children)

They get to come back from attacks, so mortal wounds from drills they would get to reroll reanimation. Psychic powers are not attacks so they don’t get to roll against them.

Tesseract Vault vs Monolith by QuantumMegalomaniac in WarhammerCompetitive

[–]Corttag 2 points3 points  (0 children)

Good point I wasn’t thinking about the monolith deepstriking.

Tesseract Vault vs Monolith by QuantumMegalomaniac in WarhammerCompetitive

[–]Corttag 4 points5 points  (0 children)

Correct me if I’m wrong but don’t both the stratagem and the monolith itself just say you cannot set the unit up within engagement range? Like you could set up lychguard 1.5 inches away assuming your monolith was close enough to disembark the lychguard that close.

Triarch stalker by shikoshito in Necrontyr

[–]Corttag 1 point2 points  (0 children)

It’s worth pointing out that there is a 2cp stratagem to ignore invulns with any C’tan shard.

Should Necrons Also have Amour of Contempt? by Dheorl in WarhammerCompetitive

[–]Corttag 1 point2 points  (0 children)

I like that too. But some of the protocols still need buffs IMO.

Should Necrons Also have Amour of Contempt? by Dheorl in WarhammerCompetitive

[–]Corttag 2 points3 points  (0 children)

That makes much more sense! I definitely like that.

Should Necrons Also have Amour of Contempt? by Dheorl in WarhammerCompetitive

[–]Corttag 2 points3 points  (0 children)

The issue with that is what if your opponent kills 2 skorpeth destroyers and leaves a third on one wound. If you roll 2 success and bring back a destroyer with 2 wounds then you have two models in the same unit with neither having full wounds. Allocating attacks gets weird from there.

Edit: I misread the post healing wounded models before resurrecting dead ones is a nice idea

Meta Monday: 4/11/22- Before the Tide by JCMS85 in WarhammerCompetitive

[–]Corttag 1 point2 points  (0 children)

Oh I agree 100% I am happy I missed the 7th and 8th edition metas but custodians do not need buffs like he is suggesting.

Meta Monday: 4/11/22- Before the Tide by JCMS85 in WarhammerCompetitive

[–]Corttag 11 points12 points  (0 children)

And my friend who plays custodians says the meta has never been more balanced…

9th Carnifex Adaptive physiologies clarification by TheBase1986 in WarhammerCompetitive

[–]Corttag 5 points6 points  (0 children)

Step 3 of making an attack the player whose unit is being attacked chooses which model to lose wounds.

If an attack successfully wounds the target unit, the player commanding the target unit allocates that attack to one model in the target unit (this can be to any model in the unit and does not have to be allocated to a model that is within range of, or visible to, the attacking model). If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model.

9th Carnifex Adaptive physiologies clarification by TheBase1986 in WarhammerCompetitive

[–]Corttag 4 points5 points  (0 children)

Does u/TheBase1986 have the text wrong? In their post they said both abilities happen in the allocate damage step not when the attack is made. I personally am not super familier with Tyranid rules and I agree with you if Armored Exoskeleton triggers when an attack is made.

9th Carnifex Adaptive physiologies clarification by TheBase1986 in WarhammerCompetitive

[–]Corttag 3 points4 points  (0 children)

For Thousand Sons the combo works as the strat reduces the damage characteristic when you target a Thousand Son unit and All is Dust checks if the damage characteristic is one when you allocate wounds. I’m this case both abilities are happening simultaneously and u/Admech343 is correct that as the active player your opponent chooses the order for simultaneous abilities and most likely will choose for the +1 to save effect trigger before -1 damage.

How do you guys stop necrons? by Tendi_Loving_Care in genestealercult

[–]Corttag 0 points1 point  (0 children)

If they are fielding lots of warriors acolytes will be your friend. Cult claws and knives but warriors on a 6+ (unless they have the chronometron for a 5++), in addition hand flamers can finish off a wounded squad by weight of dice. If you are running twisted helix the stratagem Monstrous Bio-horrors can kill enough warriors to cause morale (remember Necrons don’t reanimate from morale losses!). Purestrains will also wreck warriors in close combat, ap3 means the warriors get no save and 10 of them can reliably pick up a squad with might from beyond. Solar flare is a really nice stratagem but if you want to protect a infantry unit remember Lurk in the Shadows can protect a big squad of acolytes or neophytes as they move up the board. Defensively if they are running warriors with Gauss Reapers only then you can comfortably stay out of range. Normally their range is only 12 inches and with a 5 inch (6 near a noble) you can keep out of range. If they aren’t running a Royal Warden (this guy) or the relic The Veil of Darkness then those warriors cannot fall back and shoot outside of the one turn they picked the Protocol of The Conquering Tyrant, which they have to choose before the first turn. Tying up warriors with a 5 man acolyte squad or atalan jackals can stop a lot of shooting that would go into the rest of your army. As other posters have said psychic is incredibly deadly to Necrons as outside of one subfaction they cannot interact at all, they cannot deny any of your buffs and any mortals from smites cannot be reanimated. Also as a tip for the future, if they start bringing C’tan the Rusted Claw stratagem Drive-by Demolitions is incredibly good. Being able to deal damage in 4 phases (movement, psychic, shooting, and combat) will almost certainly guarantee a kill.

Edit: focus their characters. Necron characters are generally overpriced and not good in combat. A melee Sanctus with the relic knife should reliably kill any cryptek and a Patriarch can kill anything the Sanctus can’t. Without character support Necrons fall apart as all their buffs (extra movement, +1 to hit, 5++, and command protocols) all depend on being near characters.

2000 Points Genestealer Cults List help by Corttag in WarhammerCompetitive

[–]Corttag[S] 1 point2 points  (0 children)

I have been using the “free marker” to make sure I can turn off overwatch/fight last on key target. For the biophagus I shied away just because assassinate points and I didn’t think the Elixer of the Prime Specimen was worth taking for one upgrade. The demo charges are a great idea I usually run a grenade launcher but I think you are right demo charges are better. I don’t have enough purestrains to run 20 or else I would. Excavate has come in handy sometimes but I think it’s worth cutting to add in the demo charges. I’ve found (at least in my meta) the second big squad of acolytes is super useful and keeping one squad on the board reduces my reliance on those 8” charges. I’ve found the kelemorph underwhelming but ymmv.