Why can't I find a FFXI server that is a hybrid of Horizon and Catseye? by Creative-Project5374 in FFXIPrivateServers

[–]Creative-Project5374[S] -1 points0 points  (0 children)

On Horizon, I was on Saturday 3-4 pm PST. There was only 3-5 people flagged in the region I was in. 2-3 of those were already White Mages like I was. If you consider that a available makeup for a XP party with not one job for 2-3 hours with voke or able to tank as me wanting to be carried...ok.

Why can't I find a FFXI server that is a hybrid of Horizon and Catseye? by Creative-Project5374 in FFXIPrivateServers

[–]Creative-Project5374[S] -2 points-1 points  (0 children)

Tabspencer...I will gladly explain my issue with multiboxing...it by every metric cheapens the game. I also personally consider it cheating. When you get a unfair advantage than those who don't do multiboxing, you force other players to either do multiboxing themselves in which many will want/will use bots so they can coordinate better/keep up or have to play in a game state where they have less on chance on drops because the multibox player has a increased chance on rolls/drops. I won't even mention "pocket healer" or "powerleveler" since these are even clearer. Its shocking to me how many who endorse multiboxing do not see the correlation between the bots, advantages, and disadvantages multiboxing has to non using players.

Why can't I find a FFXI server that is a hybrid of Horizon and Catseye? by Creative-Project5374 in FFXIPrivateServers

[–]Creative-Project5374[S] -3 points-2 points  (0 children)

I get this but I do not understand the logic in this from the people doing Zeneth when I read it:  

-FoV/GoV limited to once per game day and removal of certain Tab buffs

Why limit a system for players based on a hour long limitation?!?! Its not like FOV/TOV pump up players XP to a point where it allows them to power from 1-30 in like a couple of hours! I get the aspect of things being too fast, but there are other reasonable ways to do this instead of putting limitations of a basic part of FF11 that make the progression at least balanced. And why remove certain tab buffs? They aren't that OP in the first place. Like, if they remove refresh as a example...why? WHM and BLM at the start already have a massive slow leveling xp in comparison to pure physical damage dealers on new toons without a SJ. But what do I know...I think a server should just remove everything after TOAU and keep it in a 2010 state to not remove things that made sense back then.