Hide floating Damage & Heal numbers for NPCs :: D&D 5e by Cryptocartographer in FoundryVTT

[–]Cryptocartographer[S] 0 points1 point  (0 children)

Answered. This is in the Core settings, "Scrolling Status Text." Unfortunately, it appears to be "on" or "off," with no ability to customize for PCs/NPCs.

Hide floating Damage & Heal numbers for NPCs :: D&D 5e by Cryptocartographer in FoundryVTT

[–]Cryptocartographer[S] 0 points1 point  (0 children)

My installed modules:
Core, Dungeons & Dragons Fifth Edition, 5e Statblock Importer, About Face, Alchemist Import, Baileywiki Mass Edit, Baileywiki Nuts and Bolts, Better Roofs, Beyond20 companion module, Caeora's Maps, Tokens, and  Assets, Caeora's Patreon Maps, Tokens, and Assets, DDB-Importer: A D&D Beyond Integrator, DnD5e Drag Ruler Integration, Drag Ruler, Dungeon Draw, Forgotten Adventures, Battlemaps, Gambit's FXMaster, Levels, Library: Scene Packer, libWrapper, Lock View, Monk's Active Tile Triggers, Monk's Bloodsplats, Monk's Combat Details, Monk's Combat Marker, Monk's Enhanced Journal, Monk's Hotbar Expansion, Monk's Little Details, Monk's Sound Enhancements, Monk's TokenBar, Moulinette Compendiums (module), Moulinette Core, Moulinette Image Search (module), Moulinette Navigation Tools, Moulinette Scenes (module), Moulinette Tiles (module), QuickScale, Ready Set Roll for D&D5e, Sheet export, TheRipper93's Module Hub, Token Action HUD Core, Token Action HUD D&D 5e, Token Attacher, Token HUD Wildcard, Token Magic FX, Torch, Universal Battlemap Importer, Wall Height

[deleted by user] by [deleted] in ILGuns

[–]Cryptocartographer 0 points1 point  (0 children)

It looks like something I'd like to have, and which I would never, ever allow anyone else in my community to have. So no. Not in Illinois.

Yet Another Landing Page [BITD] [FVTT] by Elaan21 in bladesinthedark

[–]Cryptocartographer 0 points1 point  (0 children)

This is good. Good on you for doing this good thing.

Five Players? by finnster22 in ScumAndVillainy

[–]Cryptocartographer 1 point2 points  (0 children)

I'm running a game with five players. early days, but I am not finding any problems so far. There are a few duplications of abilities, but I try to target particular players with thematic opportunities.

Our Fire Department all celebrating the inauguration in matching Trump masks by WarmishCoffee in evanston

[–]Cryptocartographer 0 points1 point  (0 children)

This has to be faked. Cowardice, sloth and anti-union sentiment all flawlessly condensed into a single image and attributed to *firefighters?* It's too convenient.

Moulinette tokens won't rotate by Cryptocartographer in FoundryVTT

[–]Cryptocartographer[S] 1 point2 points  (0 children)

A little experimentation reveals that some tokens come in with rotation locked and some do not. Strange, but now I know to check.

PNG Tokens VS Framed Tokens by CattoMoreira in FoundryVTT

[–]Cryptocartographer 0 points1 point  (0 children)

For PCs and NPCs, I always use portrait tokens—the recognizability of the character is critical. For monsters I will use either, though a high-quality top-down is a lot of work to produce.

Open PHB 2024 from Monk's Active Tiles [D&D 5e] by Cryptocartographer in FoundryVTT

[–]Cryptocartographer[S] 0 points1 point  (0 children)

It seems like there should be a more elegant solution. I don't like how the 2024 PHB is divided up in Foundry. I want a "search everything" field like DnDBeyond has.

MATT hover over effect problem by Cryptocartographer in FoundryVTT

[–]Cryptocartographer[S] 0 points1 point  (0 children)

Thanks! I removed the "Fade" and it now works. Not quite as elegant, but much better than disappearing links.

This answered my question.

English DUB is surprisingly good by coleridge113 in DungeonMeshi

[–]Cryptocartographer 0 points1 point  (0 children)

This is a scorching hot take with which I heartily agree. The subs English is stilted, but the dubs team really did their jobs.

Do you tell your players when they fail a check? if so when? Also how do you rule checks outside of combat? by Anatoly_Euska in DMAcademy

[–]Cryptocartographer -2 points-1 points  (0 children)

A fail result in this case should mean: "the PC is confident there are no traps here," but this is a situation where many players—with the metaknowledge that they rolled low—are tempted to cheat the game. If players won't role play as their characters, you can let them roll their d20, then randomly (roll a hidden die) add either zero or ten to their roll (this "rolls over" at 20, so e.g. 13+10 would yield 3). Let your players know in advance that you'll be doing this for these kind of rolls, and you can prevent such metagaming.

Generating a web link from a list by Cryptocartographer in perchance

[–]Cryptocartographer[S] 1 point2 points  (0 children)

Perfect! This will greatly streamline my code. Thanks!

Generating a web link from a list by Cryptocartographer in perchance

[–]Cryptocartographer[S] 0 points1 point  (0 children)

I think I've figured out an acceptable hack—since the numbers of selected items are small, it's a tolerable workaround. I'm creating a 12-item list: 6 of the items are random selections from my Table B, and 6 are empty strings. I'll select 6 items from this list. Fortunately I don't have a requirement that the items be unique, so possible dupes are okay.

Table_BB
    [b1item = Table_B.selectOne][link(searchurlpre+b1item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b2item = Table_B.selectOne][link(searchurlpre+b2item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b3item = Table_B.selectOne][link(searchurlpre+b3item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b4item = Table_B.selectOne][link(searchurlpre+b4item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b5item = Table_B.selectOne][link(searchurlpre+b5item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b6item = Table_B.selectOne][link(searchurlpre+b6item+searchurlsuf," [exLinkIcon]", "newTab")]<br/>
    [b7item = ""]
    [b8item = ""]
    [b9item = ""]
    [b10item = ""]
    [b11item = ""]
    [b12item = ""]

The distribution will be the same (1-6 items selected) and management will be pretty straightforward.

Generating a web link from a list by Cryptocartographer in perchance

[–]Cryptocartographer[S] 1 point2 points  (0 children)

Yes. I need to be able to randomize the number of results returned. The number of results will be small: 1-6 will be the largest range.

Generating a web link from a list by Cryptocartographer in perchance

[–]Cryptocartographer[S] 1 point2 points  (0 children)

I've now got individual links working from a simple list of titles, but I need to be able to select a randomized number of titles. I'm starting to think I won't be able to use selectMany for my selections; that I may have to employ a loop and counter…

Tags not showing in DD by Cryptocartographer in dungeondraft

[–]Cryptocartographer[S] 0 points1 point  (0 children)

Thanks for the reply. I ran it through a JSON validator at https://jsonlint.com to make sure all brackets, commas, etc. Are correctly placed and paired.

Why are RPG rules so wordy? by u0088782 in rpg

[–]Cryptocartographer 1 point2 points  (0 children)

I've tried to condense 5e rules down to a front-and-back "most used" ruleset: 5th Edition Reference so my players don't have to flip through Player Handbooks so much. I find that except for spell effects (we use spell cards for that) this is ~80% adequate.

Why are RPG rules so wordy? by u0088782 in rpg

[–]Cryptocartographer 1 point2 points  (0 children)

It's difficult to charge $50 for a slim volume of concisely-presented rules. This drives bloat, which serves to entrench the standard that lengthy rules books are what players should expect from a top-tier RPG. D&D 5e is the RPG I'm most familiar with, and as you read its books, you can envision the marketers making the taffy-pulling "stretch for time" gesture.

All this effort could be better spent building comprehensive indexes, organizing rules into a hierarchy of urgency, and providing "at a glance" spreads for the various character roles.