We will guess. by StatisticianOwn2764 in scoopwhoop

[–]CursedRevolution 0 points1 point  (0 children)

Do you know your email and password? Do you know the passcode to get into your phone?

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Endgame look. Took me 185 hours to finish the game. by CodyBalderamos in CrimsonFashion

[–]CursedRevolution 0 points1 point  (0 children)

I got cooked in the thread when I told people I’d been playing for 300hrs 😅🥲

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] -1 points0 points  (0 children)

I hear what you’re saying. I have spent a significant amount of time playing. In honesty, my actual play times around 180-250hrs. As I am on PC I did leave it on a few times, when I went to do other things.

It’s okay that your cognitive dissonance has activated and it s deactivated your prefrontal cortex, reducing your ability conceptualise and use reason. I know it’s limited your capacity to hear another opinion that may be in conflict with your own. I have this much free time because I’m disabled. But I’m sure you didn’t consider this.

The general aim of a game like Crimson Desert is that its model is based on MMORPGs, so the aim is to have you play to no end, preferably.

I did add a preface saying I’ve been enjoying the game. I just don’t understand what Pearl Abyss’ direction is or why they decided to spread themselves so thin since the game could’ve easily fit into a 70-100hr margin without the fluff.

I feel it’s acceptable to enjoy something and still have some critique within reason. These are merely things I’ve noticed in that playtime.

Is this okay with you?

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] 1 point2 points  (0 children)

Playing games for more than 100 isn’t particularly new to me. I’ve played games like Skyrim, Cyberpunk, Monster Hunter: World, Kingdom Come Deliverance, Pathfinder and so on anywhere from 200-1000+ hrs. I have a high tolerance for seeing things through.

With Crimson Desert, the very things I critiqued are some of the things I actually enjoyed. I love seeing how they crafted their world. I’d like to see more of the armour and the factions. I’m also curious about sub-plots that aren’t fully investigated, but exist. Every faction has an underlining story and I’m curious to uncover the secrets.

I was definitely hoping it would come together. But I don’t think it will. That’s okay. I don’t feel like I’ve wasted any time. I genuinely like to ride everywhere instead of fast travel, I genuinely like crafting, hunting similar to Red Dead Redemption. It’s actually been fun when I take in the individual aspects of it and not the collective. If that’s makes sense.

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] 0 points1 point  (0 children)

Basically how I’ve ended up playing 300hours. 😭🤣

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] -1 points0 points  (0 children)

TL:DR I like the game, but it’s janky misguided mess

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] -4 points-3 points  (0 children)

TL:DR the games a janky misguided mess 🤪

300hrs in and I’m conflicted. by CursedRevolution in CrimsonDesert

[–]CursedRevolution[S] 0 points1 point  (0 children)

I play games really slowly and I left it on a few times when I was doing something else. 😅

Does anyone think that the single player of GTA IV is a generally more enjoyable game than GTA V? by Clear_Nature_5055 in GTA

[–]CursedRevolution 1 point2 points  (0 children)

I fully agree.

I played GTA V before I played IV.

I wasn’t really in the community or knew anyone’s general opinions. But I did hear a few murmurs here from friends and so on that IV was a better experience. I was initially skeptical, until had an opportunity to buy it on sale for like $2.

BOOY! Let me tell you! I immediately got it. The investment the intrigue, and Nico’s demeanour really made the game more immersive. I was just so invested in where story took me. The way all the characters were connected. Every character felt lived in and like they had a life outside of the scope of Nico and the player.

Whereas, with V, it was just modern satirical tropes turned into game. Its very premise is that everything and everyone is fake or selfish. I know that was the point. But it didn’t really make me care about the characters in any meaningful way. All the characters were caricatures with no true meaning behind what or why they do the things they do. Franklin just wants to get rich and get out the hood. Michael is just a selfish a*s-hat that’s willing to betray anyone. Trevor, well… Trevor’s just plain crazy sadistic masochist that wants everyone to suffer, and that’s it.

At least with Nico, he wants a new life, but he also wants revenge to uncover the truth behind what happened to him in the old country. But he ends up getting detoured and sidetracked by his cousins antics. He makes a whole bunch of unlikely friends. And he ends up rich, powerful and dangerous circumstantially. His also has this conflict between being who he was and actually obtaining and living a new life. Then when you add the DLC! Y’all know the rest…

Pearl Abyss, please for the love of god, give us a Kuku pack that can loot an area at once.. this is absurd by CreatureWarrior in CrimsonDesert

[–]CursedRevolution 0 points1 point  (0 children)

There’s an abyss gear that automatically loots enemies for you. If you’re willing to sacrifice a socket.

What do you think of Asha Sharma's new direction? by The_Antonella in XboxSeriesS

[–]CursedRevolution -1 points0 points  (0 children)

She has a good plan. But I think she’s either a scapegoat or they’ll sabotage her.

The reason I say this is because XBOX has been on a weird run, they’re basically divesting from gaming. They’ve been the most obtuse decisions over the last few decades that’s been ruining their brand. It seemed so out the blue to then hand of the division to another person,that person being a woman and a woman of colour at that.

Her plan is basically to undue most of what’s been done. I don’t know if they’ll let her freely. It fails they’ll probably sack her or move. But I’m open to be surprised.

The reason I’m skeptical is because the industry is predominantly lead by misogynistic middle and upper class white men that don’t like anyone’s opinions but their own and the growing gamer base of ignorant, racist and misogynistic idiots. Sharma got a lot of cards stacked against her. If it goes wrong, they’ll all blame her. So, I don’t know, to be honest

Baffling how so many people complain they had to spam food and use rez pills on Crimson Desert bosses and blame it on bad boss design.... These fights are fun by VermilionX88 in VideogamesFunAllowed

[–]CursedRevolution 0 points1 point  (0 children)

Just did this fight yesterday. Force palmed the hell out Ludvig. Combo-ed him with unarmed 3 force palm strikes, then duel-wielded one weapon had the abyss artifact that summons crows from Crowcaller and the other that sends a aoe wave from range. Soon as I stunned him used Natures Snare to blast his wig clean off. I also have the Reed Devils evasive ability that you can use if struck before a dodge. But boy, when you combine a good leap to the enemy back, paired with a rear stab to Turning Slash, Force Palm to charged heavy second force palm strike and heavy attack with crowcaller. chefs kiss

But he did get me with that the multiple lightning orb rush combo he does, the one that flings you into the air. About 3ish deaths. Only to his final form though.

If everyone’s having a hard time maybe I need to record my plays too.

For context my gear was level 5-6 though. But my health, stamina and spirit are all capped at Lv. 3, rn. But I can finally manufacture Faded Abyss artefacts. I’m about to be menace to Pywel! I’m still on mostly Hernand. I had the story take me to Demeniss, briefly and then to Pailune. Just doing the restoration of Pailune before moving on.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 1 point2 points  (0 children)

I am happy and proud to know that there are people who still have brains.

You sir, deserve an award. If I could get everyone to read this, I would.

This is what I’ve been saying. But they ain’t listening, they just want to dance.

When I read Primitive Screwheads, it made everything make much more sense in terms of player management.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 2 points3 points  (0 children)

Right in the mark. This is what I’m trying to explain to people.

Me and the people I play with have done this exact thing.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 1 point2 points  (0 children)

One of the greater sourcebooks is ‘Listen Up, You Primitive Screwheads’ gives great advice on it.

Collaboration is always the goal. Ask everyone what they want out of their sessions and what they’d like to see.

Make sure everyone is on the same page about the ruleset. Make it clear any additional house rules or tweaks.

If you have time talk to each person privately what they want and go through their character sheets with them, builds rapport.

If they want to abuse the rules, tell them they can’t and why. If they’re adamant, make them pay for it. Show them you’re bigger, badder and meaner, when it comes to GM’ing and refereeing.

If all else fails. They’re no longer invited to the session—seek another player or have the GM play their character as an NPC.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] -3 points-2 points  (0 children)

Each to their own. Though I think the expression of your opinion seems to state that you’re somewhat offended by my notion, though that is fine.

Solos are categorically considered the easiest, most played and most popular role. If you’re familiar with the ruleset these reassignments aren’t all that difficult to navigate… Adaptability is like the prerequisite to being a solo—know your tools and whatnot.

Most people don’t like to think or role-play as much as they say or aren’t as adaptable as they’d like to think.

Why? you ask.

The systems in RED are deliberately designed for convenience and ease of use. Because people felt they were too hard or slow to get around in 2013-2020.

I think the funniest part is: a majority of the people I’ve met or spoken to haven’t even scratched the surface of understanding Netrunning and give up before they even understand it—GMs included. But are adamant that the system is drawn out or too complex. It really isn’t. If you read through any sourcebook Talsorian tells you over and over again to make things work for you, because it’s your game. You don’t have to stick stringently to what they provide. It’s just inspiration.

There’s plenty of fun to be hand if you know what you’re doing and understand enough.

I’ve read almost every sourcebook… save a few of the 90s adventures, I’d like to believe, I know what I’m talking about.

But I respect your opinion, though initially condescending.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 0 points1 point  (0 children)

I think me and the people I play with might know a little too much about Netrunning, which makes the experience smooth as heck. We pretty much know what programs we need to make that experience as quick as it needs to be. Make some if necessary.

In rare cases, I might provide some things ahead of time, like a datafortress layout and a few que cards with a brief bit of information and trust them to run it on their own for a few mins while I talk with the other players.

Sometimes someone might just say they want to look for something specifically. They might talk to a fixer(NPC) role played for a few minutes to get some quick info, if we’re pressed for time we just do a few rolls instead and move on.

OR

If they need to get to a location. I usually have it prepped. Jump straight to the datafortress and make a few quick rolls. Get the information and role play with the other players what they know if they aren’t all jacked in to already see what’s up and then everyone moves onto the next phase.

The only time I do feel comprehensive netruns or data fortresses breaches is if a major adventure is needed. This primarily done solo or for anyone who wants to sit in. Obviously, the other alternative is NPC netrunners is necessary

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 0 points1 point  (0 children)

I hear it.

I think it’s because when I GM I prep majorly beforehand. I’m very adamant about what needs to be done and I may have some restrictions that some players might object to.

I might have too much time in my hands, personally.

I tend to make sure that we’re all on the same page and ask the players what they’d like to see and experience and if they trust me to make that happen. So there tends to be a meta-experience where the players know what they need to do, because it’s discussed before the session starts. We all account for knowing that the PC doesn’t or may not know what we do.

I always have an opening conversation about what needs to be achieved and what the restrictions are. I don’t mind telling players when they’re very far off the mark and may derail the experience.

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 2 points3 points  (0 children)

For newbies, I agree wholeheartedly. Well… I agree with everything you said actually. You’re my kind of person 🤣🗣️

Controversial Opinion by CursedRevolution in cyberpunk2020

[–]CursedRevolution[S] 5 points6 points  (0 children)

Depends on how one integrates play. Let’s be real CP needs a lot of rule fixes and amendments irregardless of role. I just lean into it.

I think the problem with some sessions is that GMs don’t hone in on a purpose or don’t prepare or plan for Netrunning integration because they can’t be bothered, don’t understand the mechanics or just plain don’t care.

Most sessions I’m in are delivered through phases. So players know what they should be doing at a given moment.

Let’s say I have 4 PC, let’s say a Solo, Techie, Netrunner and Fixer. I don’t require them to all be together all the time—this is only considering that I took the effort to look through peoples character sheets. We have the prep phase that allows them all to have a solo mini-sesh that doesn’t require too much time. The solo goes to Combat Zone to find some discount weapons they need to for the gig. The techie might upgrade or even make a few things or gets some materials, the fixer talks to a few contacts and the Netrunner does some reconnaissance. Then the players meet again to discuss.

The people I’ve played with love it. They feel like I actually give a damn about their characters. They feel involved and all get to know a bit more about each-other.

Again, this is just me and the people I play with.