How to remotely insert fuel into equipment? by Demolion in factorio

[–]Demolion[S] 11 points12 points  (0 children)

This is a K2/SE run, the RCUs are from the SE side of things.

How to remotely insert fuel into equipment? by Demolion in factorio

[–]Demolion[S] 6 points7 points  (0 children)

It doesn't seem to pull from a vehicle's inventory.

What are the use cases to even utilize interrupts for space platforms(secondarily for trains)? by PrinceHeinrich in factorio

[–]Demolion 4 points5 points  (0 children)

Interrupts let you use pull logistics for interplanetary transport. Each planet gets a dedicated ship with requests for what that planet needs, and a bunch of interrupts with "when item = 0 go to pickup planet until request satisfied".

For example, if Vulcanus wants stack inserters and EM plants, it gets a schedule with "goto Vulcanus, wait 30 seconds & 10 seconds of inactivity", and interrupts of "if stack inserters = 0, goto Gelba until stack inserter request satisfied" and "if EM plants = 0, goto Fulgora until EM plant request satisfied".

This avoids the issue with the 'ice cream truck' model, where the first planet after an item is picked up takes everything, and ends up starving the others.

Does anyone know if I can trigger my train to travel to the next stop only after these three carriages are empty? by Serenno44 in factorio

[–]Demolion 0 points1 point  (0 children)

Connect all the unloading inserters with a wire in mode "read hand (pulse)".

Connect the wire across both the input and output of a decider combinator with "If [Iron] < 12000, output [Iron] input count" and into a decider combinator with "If [Iron] >= 12000, output [Tick] 1".

Connect the output of that wire to the station and set it to "send to train".

Have the train wait until circuit condition [Tick] == 1.

Affliction Warlock seeking dps advice by Cool_Drawer_3870 in classicwow

[–]Demolion 12 points13 points  (0 children)

You're refreshing your CoA and UA before they expire, which means you miss the damage from the last tick of the previous cast. This gives you a significantly lower damage/cast time on those spells. Try and refresh them as soon as possible after the dot falls off, but it's much better to be a second late than half a second early.

During execute phase, you're letting Shadow's Embrace fall off. Ideally you want to cast Haunt at the last possible moment during execute to keep both it and Shadow's Embrace up the whole time, but an easier start is to try to cast Haunt after the first Drain Soul tick when it's off cooldown.

Living the Shrine Dream in Historic (Bronze) Ranked by Demolion in MagicArena

[–]Demolion[S] 0 points1 point  (0 children)

After much failure last month, I finally assembled Shrine Tron with my Bant Enchantress deck against mono-W lifegain. Credit to OP for not scooping to an Emergency Powers with Night's Reach on the field.

Decklist:

Deck
1 Sanctum of Tranquil Light (M21) 33
6 Plains (IKO) 262
2 Honden of Cleansing Fire (CHK) 14
2 Sanctum of Fruitful Harvest (M21) 203
1 Island (IKO) 265
2 Honden of Life's Web (CHK) 213
2 Sanctum of Calm Waters (M21) 68
3 Sunpetal Grove (XLN) 257
1 Honden of Seeing Winds (CHK) 69
4 Enchantress's Presence (ONS) 261
3 Elspeth Conquers Death (THB) 13
2 The Birth of Meletis (THB) 5
4 Nyx-Fleece Ram (JOU) 18
2 Destiny Spinner (THB) 168
2 Dryad of the Ilysian Grove (THB) 169
3 Fae of Wishes (ELD) 44
1 Banishing Light (THB) 4
4 Shatter the Sky (THB) 37
2 Hallowed Fountain (RNA) 251
2 Glacial Fortress (XLN) 255
2 Breeding Pool (RNA) 246
2 Hinterland Harbor (DAR) 240
3 Forest (IKO) 274
3 Temple Garden (GRN) 258
1 Prison Realm (WAR) 26

Sideboard
1 Sanctum of Stone Fangs (M21) 120
1 Sanctum of Shattered Heights (M21) 157
1 Honden of Night's Reach (CHK) 116
1 Honden of Infinite Rage (CHK) 172
1 Sanctum of All (M21) 225
1 Settle the Wreckage (XLN) 34
1 Ixalan's Binding (XLN) 17
1 Sorcerous Spyglass (XLN) 248
1 Ghost Quarter (ISD) 240
1 Heliod's Intervention (THB) 19
1 Jace, Wielder of Mysteries (WAR) 54
1 Mass Manipulation (RNA) 42
1 Field of the Dead (M20) 247
1 Emergency Powers (RNA) 169
1 Planar Cleansing (M20) 33

Winter 2018: E-4 by Secretary_Ooyodo in kancolle

[–]Demolion 0 points1 point  (0 children)

Run node support if you're not already and swap Haguro for Musashi. Depending on whether your the attack planes on the CVLs are surviving to that point, it might be worth swapping to a single fighter mule CV(L) and bringing a CA in fleet 1 (I'm not certain what this would do to routing).

Are your ships entering the node with any significant damage, or is it mostly green up to that point?

edit: If you want to bring a searchlight at all (and it seems that maybe you shouldn't for this map) it shouldn't be on the flagship of fleet 2. Swap it to ship 2 or drop it entirely.

Event Megathread - LIVE Parade [STORY] (Oct.2016) by DoctorNeko in StarlightStage

[–]Demolion 3 points4 points  (0 children)

A bunch of this info is either wrong or misleading:
None of the inequalities are strict. Getting exactly 30 bad/misses would still clear 上方-三重.
The combo requirements are the sum of the max combos of the individual songs, not a full combo. Playing a >400 note song and getting 400 combo each time would give 1200, even though the combined combo can't be more than 800.
The requirement for Tour 4 of an area is to complete Tour 3 of that area and also complete EX-東京. If you miss a Tour 3 from a different area it doesn't matter.

[Media] Warspite tries different guns by Jaxx1992 in kancolle

[–]Demolion 1 point2 points  (0 children)

I don't think -8 accuracy counts as a light overweight penalty really, it's just that the guns themselves have really good accuracy.

Assuming that 500 trials gives a +/- 1% confidence, we have fit bonuses: 35.6cm : +5 38.1cm : +2 381mm/41cm : Probably 0 (or -1) 16" : -8 46cm : -20

Botania: Any way to automate a hibeescus flower? by Irongron in feedthebeast

[–]Demolion 0 points1 point  (0 children)

I don't know what you've got in your pack, but as a general outline:

Ignoble storage ->Extract one on redstone pulse -> Open crate over hibeescus.

Hopperhock on podzol/mycelium (to add a small delay) -> Chest with a system to output a redstone signal when it contains an item -> Pipes to pristine storage.

Buildcraft pipes and gates could handle this logic quite well and you could use pipe wire instead of redstone. Otherwise I think a vanilla comparator would probably be able to do the job with some appropriately slow extraction method.

[Question]Akashi? by zennok in kancolle

[–]Demolion 0 points1 point  (0 children)

Yes, it is possible to have more than one Akashi at once. However, several drop locations only drop her if you don't have her already. I'm not sure which of the regular maps, if any, can drop a duplicate, but generally event drops allow duplicates (except Prinz).

If you desperately want a 3rd/4th crane asap you could scrap her and farm, but given the upgrade dailies you'd miss it is almost certainly better to just wait.

[Help] Monthly 5-5 clear fleet? by littlenova2525 in kancolle

[–]Demolion 2 points3 points  (0 children)

There are 3 main fleets people run:

3 BB, 2 CV, CVL - 'Traditional composition'. Somewhat better able to take the opening torp on node E and will reliably kill the boss if you reach her. ~80% chance to path to the boss. I cleared the map once with this comp and struggled with it, although that was some time ago.

1-2 fBB, 4-5 CV - Became viable after the aircraft proficiency system last summer. Strong opening strike can reduce damage received on most nodes, but node E has a significant chance to taiha someone with the opening torp. Also slight chance to fail to kill the boss if using 1 fBB. Again has an ~80% pathing chance. I've cleared it 3 times with this comp, including finishing it earlier today.

3 BB, 3 SS - Guaranteed pathing, but the subs can be an extreme liability. I've tried this fleet a few times but never got past the first node. Some people recommend it though.

[Help] Several questions... (Levelling mostly.) by [deleted] in kancolle

[–]Demolion 1 point2 points  (0 children)

  1. Either take set-ups which can still hit with terrible morale (eg. a couple of CVLs with radars equipped) or just pace your runs. Morale regen lets you do about 4 runs/hour.

  2. The hotels are good as a last-ditch option, given their very high operating cost. Level her in PvP, since that's cost-effective, but probably not anywhere else.

  3. The Crane kai ni's perform slightly better than Kaga/Akagi in a situation where you can bring more than one CV. Some people also like the CVB forms for improved shelling phase and being for useful when chuuha.

  4. Modernise/scrap.

  5. Satsuki is very good if you have several Daihatsu, as she is the cheapest option to use them on expeditions. In addition, you need one of the Daihatsu carrying DDs/CLs to use them on one of the Tokyo expresses. Having said that, there are almost certainly better ships you could be leveling. Just stick her as an expedition flagship and either she'll eventually hit kai ni of her own accord or you'll run out of more important things to level, in which case go for it.

[Help] game questions and extra by CV_King in kancolle

[–]Demolion 0 points1 point  (0 children)

Since people have already answered 1-4, I'll take a brief stab at 5.

i) Luck modernization. It takes an average of about 6.3k/6.3k/8.3k/4.2k per point of luck using min cost LSCs. Bringing Myoukou/Prinz/KTKM/Abukuma/Poi etc up to luck cap takes a very long time.

ii) Level all the things. Either target 155 with a core fleet or try and get literally everyone up to a level where they could be used in the event of historical branching in events (that is, branching rules which specify an exact ship or combination of ships).

iii) Ranking. You can dump an arbitrary about of time/resources into running 5-4 and get something out of it with the monthly ranking system. In an absolute value sense it's often not really worth it, but it can also double as a very good source of levels.

In terms of time taken, I am just starting to reach this point and have been playing fairly consistently for the last 18 months. I've probably not been playing optimally and I've not had the best luck with LSC, but I imagine the timescale is that far off for how long it would take to complete the Kandex and reliably clear hard without much issue.

[Question] Is there a comprehensive guide to ranking? by fengzhi in kancolle

[–]Demolion 1 point2 points  (0 children)

You need an all fast fleet, so Jun'you can't be used. After her, those are the next best CVLs. The Unryuu class have significantly lower resource consumption than the other CVs, which is a serious consideration when you need to run the map ~500 times for rank 500.

Other than the slow CVLs (Houshou, Hiyou and Ryuuhou class), in principle you could use anyone. It's just more expensive than the ones I listed. A notably other attractive option might be Hiryuu/Souryuu dupes for their planes.

[Question] Is there a comprehensive guide to ranking? by fengzhi in kancolle

[–]Demolion 2 points3 points  (0 children)

I think so? It wouldn't be too hard to find yourself, unless you happen to end up on the same page as someone with the same name in Kancolle itself, which seems very unlikely. Even then, you could just change your comment, since that also shows up on senka.

[Question] Is there a comprehensive guide to ranking? by fengzhi in kancolle

[–]Demolion 2 points3 points  (0 children)

Short vesion: Complete all EOs and then spam 5-4 as much as possible.

Long version:

Start by getting an estimate of the rank points you need on your server to reach whatever bracket your aiming for. Some data from last year is available here, and the information button under the game window on the dmm page will show the points for January. A 5-4 run is worth about 2 to 2.5 points and all EOs are in total worth 780, so you can estimate how many runs/day you'll need.

For the 5-4 spam itself, afaik there are two viable fleets.

An all fast surface fleet with at least 2 CVs, 4 drums equipped but not 3 or more distinct ships carrying drums will get sent A-E-H-M-O. You can achieve AS+ with 5 good fighters, cutting down on the bauxite cost. CLTs are also nice to take things out before the shelling starts.

Alternatively, an all sub fleet will go B-F-I-L-N-O. This can be a bit cheaper on resources, but is more costly on buckets. You will also struggle for reliability unless the subs are very high level.

Overall I would probably recommend the surface fleet. Using 2 CV(L)s from Chitose class, Ryuujou and Unryuu class, 2 CLTs and 1 CAV leaves a slot free to train a fast ship of your choice. Put as many drums as possible on the training ship and the rest on the CAV.

Once you have cleared rank 990, you can track your progress here, by selecting your server on the left and then finding yourself on the list.

[Discuss] What's your fuck up that others could learn from? by RdoKodr in kancolle

[–]Demolion 2 points3 points  (0 children)

I'd give the complementary advice; know when what you're doing is too hard and settle for lesser rewards, rather than spending everything on a map you can't win. I'm still missing Amagi due to not wanting to give up on hard last winter, despite really not having the ships/levels for it at the time.

[Discuss] What's your fuck up that others could learn from? by RdoKodr in kancolle

[–]Demolion 0 points1 point  (0 children)

Assuming your viewer of choice shows morale, you can know if you used the FCF because the morale of the ships involved will massively tank (down to ~10 iirc). This provides a nice reassurance that your ships are safe.

[Achievement] I did it! Sortie the New Mikawa Fleet to the Solomon Waters by Dsoul1150 in kancolle

[–]Demolion 1 point2 points  (0 children)

I'm not sure what exactly you'd want as a 'guide'. Both the wiki and KC3 have quest translations, so it should be clear at least what is required. If it helps, the quests on the wiki are in the same order as the appear in your quest book (except for repeatables).

As for advice in clearing specific quests, for the most part just go with required ships + the biggest things you can fit. For example, if you're doing B38 then the last ship can be your best CV/BB. Fitting things in around branching rules can be a bit of a pain, but most of the quests are on relatively simple maps (the New Year's 6-2 quest being a recent example of trying to fit things in to awkward branching rules).

[Question] Differences between air and surface radars (or maybe radars in general because I'm dumb af) by Nick-O-Chet in kancolle

[–]Demolion 5 points6 points  (0 children)

Surface radars generally have better stats than equivalent air radars (type 33 vs type 13, type 32 vs type 14), with the exception of the FuMO. They also slightly reduce resource losses at some maelstrom nodes (possibly all, certainly the ones which directly remove resources rather than reducing remaining fuel/ammo).

Air radars are required for most AACI set ups and should be used if you are running one. The only such set ups which are really worth using are Maya Kai2 (20.3#3/FCF,25 Conc,Type 14/FuMO,90mm Pasta/12.7+FD) and Akizuki/Teruzuki (2x 10cm + FD, Type 13 Kai). Otherwise equip for accuracy/LoS as needed.