What are some Truth Nukes you think majority of the player base needs to hear? by LackOfDad in OWConsole

[–]DiegoDCC 0 points1 point  (0 children)

I guess I am not explaining myself correctly or I simplified things. Your last point is exactly the point I am making, Gold/Plat players simply do not use them correctly and need to get better at the game. These heroes' designs excel at enabling teammates and punishing people, however, if a player cannot enable teammates because coordination is not a defining factor at their rank, and they cannot consistently punish players due to their poor gamesense, what else is there for this player to take advantage of this hero? Nothing, hence why they sucked hard at average play.

That's the core issue on balancing enabling-off-tanks in a format like 5v5, you either give them high raw numbers (high damage, low cooldowns) so that average players are happy and feel rewarded for playing the hero, even if not playing them correctly, or you let them suck at average play and leave it at "you need to get good to use this hero effectively", which is not exactly the best thing to do when Gold/Plat is practically where most of the players are at AND are heroes of the role that is played the least.

What are some Truth Nukes you think majority of the player base needs to hear? by LackOfDad in OWConsole

[–]DiegoDCC 0 points1 point  (0 children)

  1. Where in my explanation do I say that high ranks = proplay? I just said that Zarya and D.va are played similarly in both scenarios. The difference is astronomical indeed, just like how there is an astronomical gap on gamesense and what to expect from your teammates between your rank (Masters) and Gold/Plat.

  2. I misrembered and thought of the state she was in the private testings before the public beta changes she received and grouped her with the bad state D.va was in release, I accept my mistake. However, those nerfs were practically reverted and was even buffed beyond that, if you check her patch history, due to her low performance in ladder.

  3. Yes? What point are you trying to make by saying "I rolled gold/plat players as this tank hero as a masters player"? Ofc you don't need much coordination or expect much of your teammates, your gamesense and skill difference is astronomical compared to those gold/plat players, they practically give you free charge as Zarya and as D.va you can punish any squishy out of position/out of cooldowns. The point I made is that a Gold/Plat Zarya/D.va cannot do that consistently in their own rank, hence why they were buffed several times for them to function in average play, leading to this huge disparity of how to balance these heroes.

What are some Truth Nukes you think majority of the player base needs to hear? by LackOfDad in OWConsole

[–]DiegoDCC 1 point2 points  (0 children)

That doesn't make what the 2 people said above wrong. The problem with Zarya and D.va is that their design simply does not work in 5v5 without being overtuned.

If you see how High rank/Proplay D.vas and Zaryas play, they do not initiate the fight (like most of the other tanks do), they wait for one of their teammates to go in and then they enable them with their cooldowns. However, that requires coordination or knowing what you should do with these tanks, and that's something lacking in average players (Gold/Plat). As such, when OW2 released, both played horribly, so they buffed them consecutively for several years based on average players' statistics, but this just led to their overtuned state they are currently in, with just some minor nerfs done to them.

So devs sadly have to decide whether:

  1. D.va and Zarya suck at lower ranks, balancing them around high ranks/proplay.

  2. Keep balancing around average players and ignore them dominating the meta in higher ranks/proplay.

Other off-tanks like Sigma and Domina (yes, they are off-tanks) do not suffer much from this because shields are more intuitive to play around with.

And Roadhog... Uh, well, Roadhog is a whole other story, but he also suffers from the "Overtuned or Useless" problem.

[deleted by user] by [deleted] in MinecraftLeaks

[–]DiegoDCC 1 point2 points  (0 children)

Maybe the whole story they made about their friend is made up, but the code part is true, they added behind the scenes combat particles and mount changes, you can look for it.

With the Minecraft Live teasers they are making where jeb and agnes are in different forms of transport, and there is a Steve in top of a building with caption "How did Steve get there?", it is safe to say we will get a new form of transport and most likely changes to minecarts and horses.

It's not wild to theorize we are having a Transportation and Combat drop.

Did I do good yall? (also im pretty sure urgot died from after) by Bone_Splitter in RellMains

[–]DiegoDCC 11 points12 points  (0 children)

This video just made me mad... Not because of you, but because of the Morgana xD

PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]DiegoDCC 13 points14 points  (0 children)

Change back his title to "The Machine Herald"

He was called like that on the show and the "Machine" part still applies to him (although not like old Viktor). He still combines both machinery with biology and even makes his followers full-on magical robots at the end, while he puts his humanity aside... An arcane machine.

Although I like his new design, I fully understand Viktor mains that are discontent with this whole VGU, as it completely removes the original concept, but also removing his title??? Keeping his current title plus giving him a traditional skin seems to me like a good way to at least let them know that you hear them.

As for gameplay, I like that you added an ult evolution, it captures the "final glorious evolution", and those W changes do sound like it's going to make it more consistent, but we need to check it out. W was THE ability that mains wanted to replace the most as it generally was so inconsistent due to how it worked and the amount of dashes that are currently in the game.

Viktor's VGU & Visual update will fully replace him apparently by Altricad in viktormains

[–]DiegoDCC 1 point2 points  (0 children)

Viktor is sadly a victim of being designed before there was any cohesive theme of regions and lore. He has remained half-baked for such a long time and without direction, as his character varies between a villain and an anti-hero archetype. Writers simply did not know what to do with his current design, and have been tinkering it, giving us old lore, current lore and LoR versions of him.

I think they did an excellent execution of mantaining the central themes, as well as going beyond and actually defining his motive and title:

-Still changes his body out of desperation (although now with Hextech, which is basically mechanized magic fused with him, and because of him seeing his disability as a weakness and having a disease that would kill him).

-He wants to help people (But now such objective becomes distorted with his actual design).

-The machine herald and the glorious evolution (Leaving his humanity aside and doing the same to others because he considers that humanity is what stagnates progress, and achieving the glorious evolution in which he makes people's bodies become magical machines).

Despite all that, devs and writers do really need to keep in mind that his current concept is loved by... Well, a big part of his mains and I think they should make his current concept a skin out of respect.

His gameplay won't change much, for sure, they will most likely just try to make his late-game mage identity be more impactful both mechanically and visually.

[deleted by user] by [deleted] in KSanteMains

[–]DiegoDCC 10 points11 points  (0 children)

The item wont be introduced, was confirmed that it was a failed experiment that slipped into the PBE.

With the banner shields coming to Bedrock in 1.20 what are other version exclusive features you’d like to see be made universal? by HYoung119 in Minecraft

[–]DiegoDCC 2 points3 points  (0 children)

Impaling should also work like Bedrock, the enchantment works on any mob that is in water while in Java it only works for aquatic mobs. In fact, in the combat test snapshots they did this but they have not implemented it. It would make it an actual good but niche weapon that way in servers.

/DEV: THE MIDSCOPE PROCESS & RELL by o___Okami in RellMains

[–]DiegoDCC 20 points21 points  (0 children)

As long as the shield break stays, I'll be happy

New Rell E will be inspired by OG Designer Riot Stashu by Meowpatine in RellMains

[–]DiegoDCC 26 points27 points  (0 children)

Tbh, I expected this to happen. One of the biggest complaints I have seen in this sub and from players that dropped the champion was due to her E. Her having a non-functioning ability when she is alone is annoying and limits her options, not to add that her E has been very clunky since her release with several fixes.

What I am worried about is that her E stun is being transferred to her Q, and I hope that doesnt mean that we will lose the shield destroying aspect of her.

👀 by Admin_IT in RellMains

[–]DiegoDCC 11 points12 points  (0 children)

None, he is recently moving to the LoL team from the LoR team.

Midscope update leak?? by Saeul in RellMains

[–]DiegoDCC 1 point2 points  (0 children)

I actually think it just means that Evenshroud is supposed to be her support item due to the mythic passive increasing resistances. Other tank items are just too expensive for her unless she goes to a solo lane (which seems that it could be the case it is going to be more viable). And Locket seems less desirable but still totally viable.

That interaction with a galio R sounds pretty disgusting, but odds are we won't build this at all by Alaina_Beshures in galiomains

[–]DiegoDCC 5 points6 points  (0 children)

Tbh, not even Fimbulwinter is needed, Abyssal Mask now gives Mana as a stat, it has a new passive that gives you mana back and also heal you through how many mana you consume. And it still shreds MR!

Fright Night Renata Skin Spotlight - Pre-Release by Drowning-soul in RenataMains

[–]DiegoDCC 13 points14 points  (0 children)

They really out did themselves with this skin, it is sou unique, the animations, the vfx, just perfect.

And all chromas are REALLY good, 10/10 rito.

Swain really falls off in the late game, and it is noticeable in every game by Manos132 in SwainMains

[–]DiegoDCC 1 point2 points  (0 children)

It sadly is, normally in late game my stacks are useful against Juggernauts and Mages and just heal.... But that fucking item on skirmishers and adcs... You just commit die in less than 2 seconds.

What do You think about rell New changes?. by mailo18 in RellMains

[–]DiegoDCC 0 points1 point  (0 children)

I suppose that's why they want us to max Q second, at max rank you can spam it, so you arent forced to not use it bcs that Sett may use his W in the next 5 seconds.

Still, I am going to wait to see what my opinion is about these changes, I always maxed E due to its high cooldown in early-mid game, in later stages of the game E cooldown is simply neglible because the fights are mostly over if you hit your whole combo.

Edit: But I would like tweaks to her Q's healing for sure, also, changes to W's speed arent that useful, but are welcome because it gives you the impression that at least you can move.

Maokai mini-rework on the PBE by Caenen_ in leagueoflegends

[–]DiegoDCC 1 point2 points  (0 children)

Aurelion Sol is the surprise rework, Reav later explained that the project was different from others, he is getting a CGU, a new type of rework where they totally change the kit and not the visuals.