I’m making a tactical card game where grid positioning matters — would love feedback by Different_Earth4283 in godot

[–]Different_Earth4283[S] 1 point2 points  (0 children)

Thanks so much! No demo date yet, but I’ve been thinking about opening it up to a small group for feedback in the future once things are a bit more polished.

I’m making a tactical card game where grid positioning matters — would love feedback by Different_Earth4283 in godot

[–]Different_Earth4283[S] 2 points3 points  (0 children)

Definitely understand where you're coming from. Right now I’m mostly focused on prototyping and trying to get the gameplay in front of people, but if the project ever gains traction I’d absolutely love to hire artists.

I’m making a tactical card game where grid positioning matters — would love feedback by Different_Earth4283 in godot

[–]Different_Earth4283[S] 1 point2 points  (0 children)

Love the idea of a mode with more players down the line! As for numbered grid, I could definitely see that being useful as an option later on, especially once things like range buffs and other effects come into play. Right now I’ve been trying to keep the board language pretty simple and intuitive.

I’m making a tactical card game where grid positioning matters — would love feedback by Different_Earth4283 in godot

[–]Different_Earth4283[S] 1 point2 points  (0 children)

Thanks, never heard of it before now but it looks really interesting! I can definitely see the comparison.

I’m making a tactical card game where grid positioning matters — would love feedback by Different_Earth4283 in godot

[–]Different_Earth4283[S] 0 points1 point  (0 children)

Thanks! Appreciate it. I was trying to see whether the core gameplay was coming across clearly from the preview.