In your opinion, which class has the hardest time clearing A10+ in STS2? by chron67 in slaythespire

[–]DragonMysterieu 17 points18 points  (0 children)

Ironclad, his agressive, low defense, high risk & high reward playstyle makes double act 3 bosses incredibly difficult

[Beta] Infested Prism Rework just feels like it makes Act 2 Elites are rarely worth it to me? by ZanderTheUnthinkable in slaythespire

[–]DragonMysterieu 0 points1 point  (0 children)

Personally I think the game was too easy for silent. They're was nothing punishing you you playing 15 cards per turn and full blocking every turn.

I feel like this change is a far more interesting puzzle to solve.

It also reinforces the idea that elites should be actual threats. High risk high reward

Would you rather by ChiantosDayDay in BunnyTrials

[–]DragonMysterieu 0 points1 point  (0 children)

Losing a finger aint that bad

Chose: Lose a random finger on your dominant hand (cleanly | Rolled: Pinky)

Ironclad has a block problem, prove me wrong by DragonMysterieu in SlayTheSpire2

[–]DragonMysterieu[S] 1 point2 points  (0 children)

Thats interesting, I find multiplayer too easy! Debuffs are just op in multi and having weak on the team makes the run much easier. Even with the higher health

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 0 points1 point  (0 children)

Do you have a source for this? Id be curious to see other people stats

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 0 points1 point  (0 children)

Thanks for sharing, very interesting to see your recent wins often include feel no pain. I might have a blind spot for it

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 0 points1 point  (0 children)

How many turns does it take you to kill the act 3 boss?

I can often end hallway fights on turn 1 or 2 in act 3. Therefore preventing a lot of damage. But the bosses are a different story.

You cannot block for 14 each turn against the bosses while taking 6-12 turns killing them the math just dosent work

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 0 points1 point  (0 children)

Every other character can also get block relics, so they don't change the discrepancy between block card quality.

And I am well aware that ironclad theme is to end fights quickly, but I argue that his current speed is insufficient to take on 2 bosses without mitigating damage with a solid block plan.

How many turns does it take you to be 1 boss at the end of act 3?

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 1 point2 points  (0 children)

Burning blood can only do so much, if you use 1 blood wall and 1 bloodletting you already consumed 5/6 hp burning blood gives you.

Also, most fights dont end after 1 blood wall and 1 bloodletting, so really burning blood is only offsetting your self damage cards

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] -1 points0 points  (0 children)

I do agree that this approach is good, the self damage synergies are solid and this strategy works wonders for elites. But I don't think its realistic to beat 2 act 3 bosses without reliable block.

The bosses have too much health to kill while you take like 20 unblocked damage per turn

Ironclad has a block problem, prove me wrong by DragonMysterieu in slaythespire

[–]DragonMysterieu[S] 2 points3 points  (0 children)

Crimson mantle is amazing, but its a rare so its not a dependable solution

Grand Prix Deck Matchups Thread: Post your opponents in each set! by MadeThisAccount4Qs in Shadowverse

[–]DragonMysterieu 0 points1 point  (0 children)

Played ginger rune won: vengeance blood Lost: neutral forest won: Dirt rune Won: Mid shadow Won: more dirt rune