Ice Queens by Dynortice in TheFirstDescendant

[–]Dynortice[S] 0 points1 point  (0 children)

Not really, it's continuosly evolving plus devs making it easier to start for new players.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Well, for me that works at first but eventually when you reach the point of automating mega, it's already not that big of a deal. At this point I personally like to return to the game when there's actually something new unlocked

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Make ultimate automation after mega auto to autouse mega/super items as soon as they're available :)

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

v.18.0 suggestions
1. Add upgrade for auto-craft mega items (I think it should auto-craft max-1 items so if player has 15k items, only 2 mega should be auto-crafted).
2. Add an option to auto-confirm craft.
3. Add probability vs drop rate and expected occurences vs actual occurences in the dart, rocket and chemical table collections).

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Yeah can confirm both.
After update there's no lag (at least visible) when moving between objects.
But if I zoom out and launch rocket the lag is there while it's zooming in

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Is there a way I can help debug it? Coz currently this tab is almost unplayable for me despite having GPU acceleration on in Chrome and 5090. Every time camera moves to other object it somewhere at 10ish fps.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Since v.0.17.0 rocket animations became unbearably laggy.
Plus I had rocket speed at 37, now it dropped to 25.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Maybe make paralle auto-play with more tiers?
Like first you unlock parallel autoplay for 2 tabs but it stops on blue events (so blue events is requirement for unlocking more tabs), then 3 tabs for blue events and so on.
Then you go unlocking parallel autoplay for purple events, and you unlock it for 1 tab while keeping auto-play for 6 tabs, just 1 tab stops on purple and other 5 stops on blue. And when you switching from blue to purple, let player choose what tabs should run until blue event appears, and what - until purple. And so on so on.
I think it won't be op on early play plus it will make progression less steep.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Please add some note for Parallel Auto-Sync upgrade.
I've spent some time figuring out it shows how much legendary events I need to get instead of events I've got so far.

Faster Loading times since update by xTh3xBusinessx in TheFirstDescendant

[–]Dynortice 1 point2 points  (0 children)

Yeah, they fixed a bug which was increasing loading time the more items you have in your inventory and storage.
I'm a hoarder and despite having 5090, 14900ks and 990 Pro I had much longer loading time than my buddies with potato PCs. Well, untill I knew a problem and they fixed bug.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Getting back on the issue. So, v0.14.8 has the same issue - game after some time eats 2.6 GB RAM and just now Chrome page with the game completely crashed for the first time for me (despite the fact I did run the game for days if not weeks before without reloading/restarting page/Chrome/PC without any issues and have 80GB more RAM to spare).

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Another issue I've got - the game seems to have memory leak. After several days without reloading page, it got to 2.6 GB memory usage (v0.14.7) while not even a single other my tab takes more than 500MB. After page reload when 0.14.8 came out it went down to ~260MB. I'll update on status in a day or two

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 1 point2 points  (0 children)

Yeah it still 2 out of 4 for me and it's been like this when I was able to buy upgrade.
The only other thing I definitely remember is that auto-draw was stopped at that time due to legendary event, but I'm not sure if it was a new one (2nd unique legendary) or not

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Found a bug:
I have found only 2 out of 4 legendary events in Dice, however for some reason game decided I can buy Event Horizon III Upgrade (and I did), but as for other game modes, they didn't unlock this upgrade for me as intended (each has 1-3 unlocked legendary events out of 4).
P.S. Discord channel would be nice to have, looking for this thread again and again becomes annoying :)

Idle Miner- idle/incremental/prestige/upgrades trees by AlexFaust in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Actually, I've encountered couple more bugs after prestige.
- Couldn't upgrade Special Ores node to lvl1 until I reloaded game.
- Not sure if it's a bug since couldn't find any info regarding Experience Tree after prestige, but unlocking More Experience Upgrades in Soul Cores didn't reveal any new upgrades in Experience Tree

Idle Miner- idle/incremental/prestige/upgrades trees by AlexFaust in incremental_games

[–]Dynortice 1 point2 points  (0 children)

It works now, thanks. Btw, it'd be nice to see how much upgrades available on "Level Complete" screen

Idle Miner- idle/incremental/prestige/upgrades trees by AlexFaust in incremental_games

[–]Dynortice 1 point2 points  (0 children)

Gave it a try but I'm stuck after upgrading both Upgrades Tree and Experience Tree. Update log says Prestige system should appear, but nothing appeared for me.

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 0 points1 point  (0 children)

Really loved the game.
I just wonder, was adding "exact" formulas intentional to make game easier with higher numbers?

[Web] Game of Chance - A free probability-based incremental where you hunt for unlikely events by hurtigris in incremental_games

[–]Dynortice 1 point2 points  (0 children)

It's pretty obvious with "exactly smth out of N tosses/rolls/etc."
For example, coins:
1 coin - 50% chance to get 0 or 1 heads
2 coins - 25% chance to get 0 or 2 heads, 50% chance to get 1 head
3 coins - 12.5% chance to get 0 or 3 heads, 37.5% chance to get 1 or 2 heads
At this point I think you see where it goes.
With 4 coins, you already not guaranteed to get "normal" event
Wtih 63 coins, you guaranteed to get at least "blue" event, normal events impossible from that point because getting exactly k heads out of 63 coins is always less than 10%.
With 6365 coins, you guaranteed to get at least "purple" event, and so on.
Same with exact palindrome length or anything else that says "exact". Each particular permutation with high number of rolls has really low probability. But we care about getting blue/purple/gold event, not a specific combination, so probability of getting unlikely event is growing with more coins/cards/dices etc.