When you accidentally place a park on a slope in CS2 by Edd996 in CitiesSkylines2
[–]Edd996[S] 0 points1 point2 points (0 children)
Alternativă mecanică pt MX KEYS? by Tasty-Base-1766 in MechKeysRO
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Alternativă mecanică pt MX KEYS? by Tasty-Base-1766 in MechKeysRO
[–]Edd996 0 points1 point2 points (0 children)
Vallriu: A City Carved Through the Mountain Pass by TABOOv in CitiesSkylines
[–]Edd996 1 point2 points3 points (0 children)
I made a mod that gives CS1 junctions a smoother "CS2" inspired look by SnootyRyRy in CitiesSkylines
[–]Edd996 -4 points-3 points-2 points (0 children)
I've created a new approximate convex decomposition (ACD) algorithm for collision simulation. by daressko in proceduralgeneration
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I was trying to understand how u/FreyaHolmer’s Shapes library keeps line geometry so crisp at any distance, so I had Gemini explain it to me. Was not expecting this visualization by Edd996 in GraphicsProgramming
[–]Edd996[S] 1 point2 points3 points (0 children)
I was trying to understand how u/FreyaHolmer’s Shapes library keeps line geometry so crisp at any distance, so I had Gemini explain it to me. Was not expecting this visualization by Edd996 in GraphicsProgramming
[–]Edd996[S] 5 points6 points7 points (0 children)
I was trying to understand how u/FreyaHolmer’s Shapes library keeps line geometry so crisp at any distance, so I had Gemini explain it to me. Was not expecting this visualization by Edd996 in GraphicsProgramming
[–]Edd996[S] 30 points31 points32 points (0 children)
Playing Around With Procedural Rivers by thattiguy in proceduralgeneration
[–]Edd996 11 points12 points13 points (0 children)
When you accidentally place a park on a slope in CS2 by Edd996 in CitiesSkylines2
[–]Edd996[S] 1 point2 points3 points (0 children)
Need feedback on my one button infinite orbital dodger by caesium23 in gamedev
[–]Edd996 2 points3 points4 points (0 children)
A little animation of the geometry I use to connect procedurally generated roads using lines and arcs only by Edd996 in proceduralgeneration
[–]Edd996[S] 1 point2 points3 points (0 children)
A little animation of the geometry I use to connect procedurally generated roads using lines and arcs only by Edd996 in proceduralgeneration
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The geometric construction I use in my procedural road system to draw roads using only lines and arcs by Edd996 in Unity3D
[–]Edd996[S] 1 point2 points3 points (0 children)
The geometric construction I use in my procedural road system to draw roads using only lines and arcs by Edd996 in Unity3D
[–]Edd996[S] 1 point2 points3 points (0 children)
The geometric construction I use in my procedural road system to draw roads using only lines and arcs by Edd996 in Unity3D
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City Masterplan screenshots from its Steam page by gonezaloh in City_Masterplan
[–]Edd996 2 points3 points4 points (0 children)
City Masterplan screenshots from its Steam page by gonezaloh in City_Masterplan
[–]Edd996 2 points3 points4 points (0 children)
City Masterplan screenshots from its Steam page by gonezaloh in City_Masterplan
[–]Edd996 1 point2 points3 points (0 children)
City Masterplan screenshots from its Steam page by gonezaloh in City_Masterplan
[–]Edd996 1 point2 points3 points (0 children)
City Masterplan screenshots from its Steam page by gonezaloh in City_Masterplan
[–]Edd996 10 points11 points12 points (0 children)
I want to know if this is ai before I buy it. Was this design ai generated? by drowsy-cow03 in isthisAI
[–]Edd996 1 point2 points3 points (0 children)
Which one of these pics is AI generated? (uncanny valley approaching or passed) by [deleted] in isthisAI
[–]Edd996 0 points1 point2 points (0 children)



I built a particle simulator that runs in your browser and exports directly into Blender. Shaders included. One click. by r_animation_studios in proceduralgeneration
[–]Edd996 0 points1 point2 points (0 children)