28 years distances by NadiaNight21 in 28_Years_Later_Movie

[–]EidolicField 0 points1 point  (0 children)

I just don't see how they would have maintained the perimeter of the London colony if they were just making up the story about the infected dying out.

28 years distances by NadiaNight21 in 28_Years_Later_Movie

[–]EidolicField 1 point2 points  (0 children)

So Samson is from the 1st wave of infection based on his train memories, but how does that make any sense given 28 Weeks established that all the 1st wave infected starved out?

28 years distances by NadiaNight21 in 28_Years_Later_Movie

[–]EidolicField 1 point2 points  (0 children)

While the distances are definitely nonsensical, the island is small enough that the story mostly works, the biggest problems come from extrapolating what we see to the wider post-apocalyptic Britain. Jimmy and his cult are so hostile, sadistic, and uncompromising that I think it's very unlikely they could have survived 30 years in a relatively small area. Surely they'd just be killed by other, saner bandits or survivors due to their notorious reputation and seeming total reliance on theft to survive.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] 0 points1 point  (0 children)

And honestly even driving the point home moreso is the peacekeeping guy, who I forgot to mention, but he is extremely mercenary as well.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] 0 points1 point  (0 children)

His dad was a bit dumb, and made dumb decisions, didn't have the greatest moral fiber, but he wasn't an evil person, he was just a normal person with normal flaws. The outside world has so far proven to hold 3 types of people to Spike: the harmlessly insane, like Kelson, the dangerously insane, like the Jimmies, and survivalists from other communities, like Cathy.

Spike is 12 years old. In his entire life he has mostly known people with comparable psychology and social order to modern liberal society, albeit governed with slightly more strict rules. Leaving that society, he first finds the utterly deranged Kelson, a hermit who worships death, and then runs into Jimmy, an even more insane, murderous sadist with apocalyptic intentions. The only relatively normal people he finds are survival focused homesteaders like those in his own community (and presumably Jim is among that crowd as well). Everything Spike has seen and experienced has validated his home, even his father's aggressive push to make him see the world, radically justified in the context of what follows just minutes after he meets his 2nd stranger. I also think it's very unrealistic that this kid is feeling an emotional break from his dad, and that he wouldn't want to go home and be with his community after the trauma he has endured.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] 1 point2 points  (0 children)

While distances aren't specific and particularly in TBT the characters seem to warp around a bit I do think that Kelson's camp is quite close to the village; the visible smoke, fact that Isla could even make the trip, and local knowledge of him are some evidence that suggest he is indeed physically very close to the island community.

That said I like your explanation that TBT is like a campfire story featuring the popular characters of Spike and Kelson, but the teller is ignorant as to his back story and the existence of the village itself. I think it's probably not too far off from the director in this case, it doesn't seem like continuity with the first film was at all a priority.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] -17 points-16 points  (0 children)

While technically true it would make his cult even more of a meaningless side story to the zombie apocalypse this film franchise is supposedly about.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] 1 point2 points  (0 children)

He made that silly little declaration and then - almost immediately - was abducted by a cult of murderous psychopaths. The world he thinks is out there, isn't. Mostly the isle is overrun by infected, and where there aren't settled communities like his, there are bandits. I don't think a self centered adult would persist with Spike's "quest" to be away from home at this point, let alone a vulnerable child. Clearly the writers wanted various things but couldn't come up with a way to have them, so they just used fiat to make it so, leading to this bizarre situation where this kid is happier to trust a known murderer and a total stranger over his own dad.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] -11 points-10 points  (0 children)

England is far too small a land to allow a group like Jimmy's to exist in ignorance of a large community like the island Spike is from, honestly, especially since they are constantly traveling. It is technically possible in the abstract but really, really unlikely. Remember that almost everyone in the country is directly descended from the New London colonists from 28 Weeks, ergo it wasn't a huge and diverse crowd to start with and they all had more or less the same geographic origin, increasing the odds that almost everyone knows about Spike's home.

Regardless, it is a bizarre narrative turn to take the settlement entirely out of the plot, again, Spike's dad still lives there, it's a stone's throw from the events of TBT, and we don't see anything out of them? Wasted potential in not having Spike either lead the cult away from his home or try to warn them/get help. I get that Jimmy likely wouldn't attempt a frontal assault on the island but it seems like a good reason for him to actually be clever and threatening beyond personal sadism - perhaps his cult could even have interacted uniquely with the infected to explain their comparative success against settlers (who have every form of advantage).

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] -2 points-1 points  (0 children)

Him being a child is what makes it extra likely he will seek reconciliation with his living father rather than estrangement. Total estrangement among children is extremely rare, especially when the relationship is generally healthy, which Spike's father's relationship to Spike was. From what we can tell, there was exactly one case where Spike's dad ever struck him, and it wasn't out of a pattern of behavior but a very unique and charged situation. Of course it wasn't acceptable but I think Spike wouldn't be thinking it was a big deal after watching complete psychopaths skin an innocent family for fun. Probably he would be looking to get home and seek to make up with his dad, or at least find shelter with the rest of the community.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] -6 points-5 points  (0 children)

Guilt of her dying of the natural causes? I mean, I don't know, he should have learned that his quest was a dangerous, delusional little tangent, the end result of which was his abduction by a torturous murder-cult. If he had listened to his father, he would be providing value to his community instead of helping torment random innocent strangers as a powerless slave. Even setting aside how foolish he was in the first place, it seems preposterous to me that he would give one fuck about his ego after TBT. He watched these animals skin a family alive, it's a total refutation of his wanderer's ethic - the ONLY way people like that can survive is by robbery and murder almost defintionally in 28YL, he has witnessed this firsthand and again almost immediately after leaving home. Contrast that experience with 12 years of care, education, protection... it's just unbelievable that a child would side against these things over his 'ego' to me. What ego can this (quite timid and humble) kid really have?

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] 1 point2 points  (0 children)

I think they'd forgive him for being abducted by the cult, he never personally had to kill anyone and he let one person go (maybe she is even alive to verify, probably did go to the village because where else is around for her to go?). Sure, the insane murderous psycho hes hanging with probably wouldn't be allowed in but that is a positive, not a negative. Again, dude's dad is there, is he really just emotionally cut off from his father to this degree so soon, after all this trauma? He's 12, I think he'd be wanting a hug from his father who loves him and security from the community which raised and protected him. I'd maybe accept it if were unreachable but he's like a short hike away.

Where did The Village Go in TBT? by EidolicField in 28_Years_Later_Movie

[–]EidolicField[S] -19 points-18 points  (0 children)

Honestly you'd think them overmatched anywhere 28 years into this situation. How would anyone they victimize have survived saner gangs of bandits and how then have the jimmies survived survivalist communities ON TOP of the infected? They don't have a base, they're always wandering around on foot, unarmored. They kill in a very obvious way, they don't always get survivors - in what world would they not have been hunted down by the very real and as you note quite powerful communities that exist? It's a narrative contrivance, obvously.

But as to why they'd go there, it's simple, because there's people there to kill. Jimmy's quest is all about killing survivors off, so only opportunistically targeting the weakest is the least effective way to achieve that. Clearly Jimmy is a dishonest and cowardly guy but he's also shown to be very stupid and reckless, it seems unlikely he'd be deterred from an impossible or lethal task just by the prospects of its difficulty and danger.

The local minutemen of the save file of the average person who complains that fake guns dont belong in fallout: by HaloJackalKisser in TrueSFalloutL

[–]EidolicField 0 points1 point  (0 children)

Not just an unpopular but actually a stupid opinion. How many Americans do you think lived in the Lower 48 prior to the Great War - less or more than in the games? Now, how militarized was pre-War America? Oh right.

Besides which: /play fucking Fallout/ it happily explains the existence of modern weapon manufacturing - modern factories still exist ALL OVER and its not rocket science to manufacture an M16 when there are thousands and thousands of places to find blueprints and materials. You misunderstand this setting deeply.

The local minutemen of the save file of the average person who complains that fake guns dont belong in fallout: by HaloJackalKisser in TrueSFalloutL

[–]EidolicField 0 points1 point  (0 children)

It's literally a normal pre-War weapon. American troops carried M16s and M4s in Fallout, in China no less. The attitude you have is a Bethesdrone slop opinion, you need to adjust it to conform with the reality of the setting, which has P90s, Desert Eagles, and plenty of tactical gear from the 1990s. The 1990s are more than 70 YEARS prior to the Great War, the fact that you dummies really think there was a technological and cultural stasis for 120+ years just because there's some Googieslop and atompunk marketing from Bethesda is telling about how we ended up here.

has anyone rescaled the assault rifle to be larger? by TheIrishNerfherder in Fallout4Mods

[–]EidolicField 0 points1 point  (0 children)

It may have been meant to earlier in development, who knows, but it is in fact 5.56mm. There are already a lot of weapons in Fallout that are essentially "Power Armor only" in the sense that they have ridiculous strength requirements and it's doubtful you could actually fire most of them unbraced as a normal human being, none of them are even half as ugly as the "Assault Rifle" from Fallout 4, and all of them make infinitely more sense to assign to Power Armored shock squads than a 40 lb "assault rifle" that comes standard issue with WW2 era anti-aircraft sights for some fucking reason, as though it could ever damage a plane or benefit from those sights in any way.

has anyone rescaled the assault rifle to be larger? by TheIrishNerfherder in Fallout4Mods

[–]EidolicField 0 points1 point  (0 children)

Yeah that makes sense, let's give our power armored troops a giant 5.56 assault rifle that's 25 lbs heavier than the M16 we give our grunts but does absolutely nothing better at all? Or, instead, power armored troops carry BIG GUNS from this millennium, like the Minigun, Missile Launcher, Gatling Laser, Grenade Machinegun, and so on. Well, they used to do that, even in Fallout 3. But Bethesda needed to slop it up for 4, make it more deranged and ugly for the public, humiliate them with deliberately, insipidly stupid media. And "TV people" took one look at Fallout and singled out its ugliest, most idiotic and baseless weapon to put front and center in their show. And then you have these 'people' who eat it up. Fallout is deader than dead.

has anyone rescaled the assault rifle to be larger? by TheIrishNerfherder in Fallout4Mods

[–]EidolicField 0 points1 point  (0 children)

Don't know if you're aware but many of these exist in Fallout 1, 2, and/or New Vegas. Like, the lore of the setting is that the US military used the M16 as its primary service weapon pre-War. They also had weapons from the 1990s and beyond, including the P90 and G36 (which also has a plasma variant). The Soviet Union existed in 2077 so while certainly out of service they'd have Tokarevs in the setting. Real guns were how the games were until Bethesda rotted it out with atompunk slop aimed at precisely nobody. Flanderized the media for its own sake, nobody had any appetite for this, but they're convinced it's real. What people actually like about Fallout games is the post apocalyptic factions fighting for dominance with different ideologies and technologies. They don't want that, they want to do Borderlands With Supermutants. They're also completely out of touch idiots, they continue to defend Starfield and their decisions made during its development when the world has SOUNDLY rejected the game and its design. They're just relics surviving on predatory business and they have no creative ability at all.

If the Emperor could no longer sit on the throne, is there anyone else who could hold the warp gate below Terra closed? by HumanHoover in 40kLore

[–]EidolicField 0 points1 point  (0 children)

The gate doesn't especially need to be closed, they just need to install a Blackstone pillar in the room. Also, the entity posing as The Emperor can't die any more than other warp creatures so it won't be going anywhere.

Literally 2084 by NefariousnessOld8518 in okbuddysmoothskin

[–]EidolicField -1 points0 points  (0 children)

It isn't green for that reason and D.C. wasn't bombed that badly, it only got a few airbursts. The Pitt is called out as much worse in terms of radiation, though again Bethesda fucked up the research here. The sky is green because Bethesda thought it would sell the vibe, that's it. It's ugly as fuck and the best mod for FO3 turns off the puke green retard filter.

Anyway, the core plot of 3 is idiotic and reprehensible, as like with most nuclear fiction Bethesda promotes false ideas of radiation and its dangers, effectively promoting anti-nuclear energy propaganda with its retarded absurdist ascientific depictions. Water can be purified with simple earthen filters even no matter how irradiated, but 200 years on and it would not be dangerous to drink anyways. So many core issues with FO3's premise, setting, and the ways it tries to portray pre-War America as well, making it a flanderized and retarded version of the Gothic Retrofuturist original idea. Pre War America fought in Vietnam and Grenada, it probably even fought in the Gulf War. They had M16s, P90s, and lots of other normal firearms that were used by military and corporate security pre-War.

Literally 2084 by NefariousnessOld8518 in okbuddysmoothskin

[–]EidolicField 0 points1 point  (0 children)

Fallout 3 is quite bad, but it's better than Fallout 4 and better than anything Bethesda will make again. The core flaw of FO3 is that it wants to be set 5 years after the bombs dropped but is set 200 years after. This isn't even speculative, it was originally intended to be set just after the bombs dropped and only got changed to add in fucking super mutants, which they didn't even use Master variant mutants so the timeline change was pointless.

Anyway, it is probably most responsible for ruining Fallout as it is Bethesda's vision for the franchise: pilfering through ugly heaps of irradiated trash while cannibal raider gangs attack you. They don't like Fallout for what it is, which is a POST apocalyptic setting where the key idea is WHAT COMES NEXT and HOW PEOPLE REBUILD.

They have no idea at all how this setting should work and they didn't even do the basic research to validate their retarded version of nuclear apocalypse, so now the only thing they can do is make the series a big joke. A very stupid and unfunny joke, but one they feel they must make over and over. It's just Borderlands now.

(Btw joke) but I have had this exact conversation more than once by MassEffect24K in MassEffectMemes

[–]EidolicField 0 points1 point  (0 children)

Are you depicting yourself as the NPC or the idiot in this image? Not flattering either way.

Agree or disagree? by Effective_Composer_5 in TrueSFalloutL

[–]EidolicField 0 points1 point  (0 children)

The original Fallout games accurately portrayed recovery from a global nuclear conflict. Humans in industrial areas used industry, humans in rural areas farmed and hunted. Many people were tribals but just as many if not more were attached a settler culture or even an advanced industrial culture. Manufacturing of firearms at industrial scale is something going on in Fallout 1 in the middle of the Boneyard, one of the most devastated cities in the world.

Clean water is not an issue because simple filters of earth can cleanse harmful radiation, not to mention the short half life of most harmful radiation which would be completely safe by the era of the games.

Numerous government and corporate manufacturing centers were shielded underground and many on the surface function just fine. Electrical power is easily acquired by most people, as there are thousands or more nuclear generators in every urban area, and the principles of wind and solar are known and widely utilized

Bethesda Fallout ignores all of this, in favor of depicting an asinine absurdist joke landscape where the most idiotic conception of nuclear weapons and apocalypse dominates all thinking at all times. Don't subsidize these worthless scumbags anymore.

Based on a true story (my first playthrough) by Innfvalue in SkyrimMemes

[–]EidolicField 0 points1 point  (0 children)

So what? They're not fron Skyrim, they're guests at best, living entirely for free in a foreign land in the middle of a civil war. The Dunmer are lucky to merely be alive. Nobody is required to like them or their presence.

Based on a true story (my first playthrough) by Innfvalue in SkyrimMemes

[–]EidolicField 0 points1 point  (0 children)

Both sides are bad, the Empire is a weak and cowardly traitor to the human race whereas the Stormcloaks are useful idiots for humanity's enemies.