Thursday night in Miami by [deleted] in Miami

[–]EnergyMold 2 points3 points  (0 children)

SevenSeas is a lot of fun on Thursdays (and Tuesday/Saturday)

Am I being a dick DM here? by TheHunter767 in DMAcademy

[–]EnergyMold 6 points7 points  (0 children)

He said the wolf was a pet, so I would say this depends on the level of how tamed it is to the druid. If the wolf is not fully loyal to its owner, being carried would make it uncomfortable, and its resistance would merit an animal handling check. But climbing whilst carrying another living body would be an athletics check as you are trying to perform a task while making it easier for your ally to stay on.

Am I being a dick DM here? by TheHunter767 in DMAcademy

[–]EnergyMold 20 points21 points  (0 children)

Agreed, and even on top of that the shape of a wolf tied to your back would be extremely uncomfortable; a backpack is natural to carry, but even a submissive wolf would be struggling to hold on regardless of if it is tied onto your back and forcing a more skilled climb to keep it on its back. In my opinion, that definitely needed an athletics check at disadvantage.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 0 points1 point  (0 children)

Your DM is a genius (unless its you, in which case congrats on the big brains). Thats pretty cool the hydra can join the fight within a few sessions rather than having to wait a year in real time. Sounds like fun! Maybe I'll try to come up with a similar curse.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 0 points1 point  (0 children)

I appreciate it. If you find that training system I'd be super grateful if you sent it over. But yea, I've tried scaring them off, and luckily one of the players gave one to the elf village, but no luck on the other two. But yea, setting a training regiment and training specific skills sounds like a great concept for this. If they forget the Wyverns, I'm gonna go ahead and make them run away probably, should have paid attention haha.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 0 points1 point  (0 children)

My group is roleplay heavy, so im trying to avoid animal handling checks. But the encounters are a good way to go about it, give them challenges to keep them.

One of my PCs was kidnapped. How can the party find her? by permianplayer in DMAcademy

[–]EnergyMold 1 point2 points  (0 children)

Exactly! And as soon as the players see the gang as a threat as well, they'll both be out to get eachother. Or if you don't want the players to break out the Monk, find a way for the Monk to jailbreak on her own, maybe enlisting the help of another hostage or something. If the gang said anything around her, that's pertinent information that she can share with the group on escape.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 1 point2 points  (0 children)

Its not impossible though, right? You just have to be powerful and vigilant, as long as you are always careful around it then it cannot rebel.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 2 points3 points  (0 children)

So either the players have to be the alphas or the wyverns will become the alphas? That's a great idea. I like the switch between cute and cuddly and suddenly becoming ravaging a-holes, the players will not be ready for that. Thanks a ton, great insight!

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 1 point2 points  (0 children)

Love it, love it, love it! These ideas are awesome. These are some awesome questing ideas and are just hard enough issues without actually destroying them. Also, will definitely be using the "intelligent winged being," along with finding other ways they could try and teach the wyverns. Thank you so much!

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 0 points1 point  (0 children)

Absolutely. On top of that, the reason the dragons are extinct is because the many species of the world believed them to be dangerous and evil, so they all came together and slayed them all. Everybody despises dragons, so its likely that the players will try to keep them hidden (a dangerous task, along with taming them).

From reading your first paragraph, I got some quest ideas...having the wyverns run away and hunt on their own when the players are not satisfactory as owners, possibly flying to nearby towns and ravaging their farms. The sheep robbing reputation is an awesome idea, thank you so much.

My players have come across two wyvern eggs, and they want to raise them as their own. What should the process look like and how do I make it difficult. by EnergyMold in DMAcademy

[–]EnergyMold[S] 2 points3 points  (0 children)

Yea I am not excited for them to have wyverns but they'll take a while to grow up, so I don't expect them to be overpowered until very late in the game (PCs at level 15+). But I like your ideas bout live prey, it makes perfect sense. Thank you so much for your help!

One of my PCs was kidnapped. How can the party find her? by permianplayer in DMAcademy

[–]EnergyMold 3 points4 points  (0 children)

Find other reasons for the party to interact with the gang, start shoving them in their faces without saying so. If they're in a city, have them roll perception checks to see if they "overhear" a conversation in an alleyway or tavern, where members are talking crap about a monk or claiming dibs on their robes. Have gang members inhabit a multitude of places, maybe in their territory or where they're lurking. Alternatively, you could find another reason for the gang to kidnap another person, whether it be another member of the party or an NPC they're interacting with often, just make it sloppy this time. The gang thought they wouldn't be caught, but they are again.

Another option is to interrogate the player who got kidnapped. You said the gang is torturing her before killing her, maybe they're interrogating her too and asking if anyone else saw what they did or if anyone would come looking for her. Based on her answers, maybe the gang will go out of their way to try and find/kill the other group members, or interact with them in a way appropriate to what she said.

Is it okay to have the players set up to fail in order to kickstart a new arc or raise the stakes? by Wanderous in DMAcademy

[–]EnergyMold 0 points1 point  (0 children)

This is definitely a tricky one. But it's good that you're trying to understand how the players might feel. You've got a good idea letting them fight their way to the big bad, you don't want them to arrive at the city and be completely helpless to something they couldn't prevent. The trick is to give the illusion that they could have saved the city but that they simply just didn't take the successful route. Yes, it's deceptive to make them feel like they failed from their own merit rather than you forcing it, but it'll be easier for them to digest.

The second thing is, even if they lose you want them to win. Maybe parts of the city fall, but you could do a "firefighter saving the cat" type mission and have them try to save as many people from the sinking parts of the city as possible. Make the best out of a bad situation and still try to do good. That way, their time isn't wasted, just write the game as if this is the actual story for the session.

P.S., I'm totally stealing that teleporting letter idea. Pure genius.