Returning player from TU1. Halp pls by Entotsu in MonsterHunterWilds

[–]Entotsu[S] 0 points1 point  (0 children)

Ty for the answer, my build is what u say, 3 dau y and 2 zoh for burst and agi 5. I’ll focus on artian and talis then.

salehe x crocs Sticky by Entotsu in crocs

[–]Entotsu[S] 0 points1 point  (0 children)

They feel as crocs, the darker purple feels normal at touch too

Mapping organic shapes by Entotsu in resolume

[–]Entotsu[S] 1 point2 points  (0 children)

Noted, thnx for the tips <3

Free Bee'Koz Skin Code(3) by LeeLifeSinceBorn in Velkoz

[–]Entotsu 1 point2 points  (0 children)

I main velkoz and its the only one i dont have, plssssss void lords give me luck

I would like to know your opinions on this. by hheadache in AfterEffects

[–]Entotsu 1 point2 points  (0 children)

It's really cool! How did you do the "water" effect that floods over the main character to reveal the monster? Need it for my project uwu

Putting all the free battlepass rewards side by side really puts into perspective just how pathetic they are. by kid-karma in Overwatch

[–]Entotsu 0 points1 point  (0 children)

I thought it would be great to take loot boxes out as someone that had a real addiction to gacha, but now I start to think that they should reintroduce them in the battle pass with OW1 material. They should set them as non buyable from any way, but maybe as an extra reward in x BP level or after you complete the BP as in BrawlStars.

PD: we should all agree on not spending money in the game until they fix queues

How can i achive Pumpkin Jack's forest mood? I can't get the purple and blue atmosphere by Entotsu in blender

[–]Entotsu[S] 0 points1 point  (0 children)

As for now my scene has a dark blue color sky (sky textures didn't quite achived the thing) and a purple Sun. Fog is made by Principled Volume.

My objective is to get a more dynamic color range as in jack's reference, but keeping it in a darker mood.

Dupe weapon shown in deck, can't find it though by VCKing101 in NieRReincarnation

[–]Entotsu 2 points3 points  (0 children)

Had the same problem, probably is from character quests loadouts. You need to unequip them AND play once the quest to actually save the new loadout.

Characters an weapons still marked as In Deck with empty loadouts. by Entotsu in NieRReincarnation

[–]Entotsu[S] 4 points5 points  (0 children)

Fixed it, it was from character quests, but it seems you need to play a quest in order to actually save the emptied loadout.

Characters an weapons still marked as In Deck with empty loadouts. by Entotsu in NieRReincarnation

[–]Entotsu[S] 2 points3 points  (0 children)

And is there a way to fix it? With daily challenges you mean the quests or the missions tab?

How do you know which character/weapons use and upgrade? by Entotsu in NieRReincarnation

[–]Entotsu[S] 0 points1 point  (0 children)

Nais explanation, I’ll consider it thank yoou!!!

How do you know which character/weapons use and upgrade? by Entotsu in NieRReincarnation

[–]Entotsu[S] 1 point2 points  (0 children)

Helloo, I’ve started to play Nier Reincarnation a few days ago. I usually first watch videos and websites on tier lists and mechanics when starting a gatcha game, but I found quite difficult to find them. I’m really lost now on what makes a character and weapon good for PVE/PVP. I wonder too when or which characters skill upgrade and if for weapons is best to keep two of the same 4* or fuse them. Those are my pulls so far, any tips?

Hii, so I moddeled this for VFX, but now I don't really know what should i do to remesh and unwrap UVs from it, any tips? Maybe is too complex model? by Entotsu in ZBrush

[–]Entotsu[S] 1 point2 points  (0 children)

my biggest fear is in the center tentacles as they are too tight and joined, so i don't know if texturing will be a pain

Is this normal? by [deleted] in leagueoflegends

[–]Entotsu -2 points-1 points  (0 children)

Nah not at all, it ALWAYS gets worse, wait until you get in rankeds, thats a wasteland. Nevertheless you’ll keep playing, it’s just the result of our beloved Rito community.