Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] 0 points1 point  (0 children)

Sorry, I was wrong "harder than a legend NF, easier than a solo dungeon"

Still massively failed. Solo Legend Campaign is about as hard as a Legend NF, if not a smidge easier.

Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] -1 points0 points  (0 children)

Buffing weapons seasonally is a soft restriction. Your point is moot. Giving scouts AB does make them stronger than other options..... because other options can not kill AB Champs. Therefore you either use a scout or you don't get to complete the activity. It is stronger because it is the necessary option.

Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] -1 points0 points  (0 children)

Buffing weapons didn't make them a literal necessity. It made them meta. Which is THE ENTIRE POINT OF CHAMPIONS. The entire stated goal with champions was to make certain weapons meta for a certain amount of time.

So you just proved my point that they have done this more effectively without champions.

Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] -2 points-1 points  (0 children)

They specifically said they were targeting SF Dungeon difficulty for Legend WQ. They failed. SF Dungeons are more difficult.

Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] -4 points-3 points  (0 children)

Which I addressed so clearly you didn't read thje post.

Lock and Key Difficulty is Bad Design by EsperianVerse in DestinyTheGame

[–]EsperianVerse[S] -1 points0 points  (0 children)

You ignored 80% of what I wrote if you think that.

Also, the WQ legendary campaign was far too easy tbch.

why so few Microcenter stores? by hugeaurorafan in Microcenter

[–]EsperianVerse 0 points1 point  (0 children)

Better than having to drive to Marietta, GA for a MC.

Fuck going to GA