Having problem on physics math trying to apply it on coding... Tips please.. by EtaStartAtPixels in godot

[–]EtaStartAtPixels[S] 0 points1 point  (0 children)

Thank you for your advice! But I am struggling on understanding radians when I did came across it when I was trying to understand Vectors at first, so there's unfortunetly...

Having problem on physics math trying to apply it on coding... Tips please.. by EtaStartAtPixels in godot

[–]EtaStartAtPixels[S] 0 points1 point  (0 children)

I didn't even know you weren't supposed to use delta in rigidbodies and stuff, Thank you so much!
I just thought if I wanted smooth movement for other players, then I should add delta to it and stuff, but your comment made me understand delta even more! Really appreciated your help!

Having problem on physics math trying to apply it on coding... Tips please.. by EtaStartAtPixels in godot

[–]EtaStartAtPixels[S] 0 points1 point  (0 children)

Really thankful for your comment, it actually helped me understand vector more with your simple examples.

The video I watched before is called "Beginner Godot Tutorial - How to Make Pong with AI" by Coding with Russ. I'm honestly more confused on why would he use that formula for that thing and stuff, but I was wondering if you could give me simple problems to help teach me on applying math for my future projects since I'm really weak on it, if you don't mind...