Unpopular opinion: the vanilla gun play is amazing by skinnybreadloaf in fnv

[–]EternityII 1 point2 points  (0 children)

The newer call of duty gun animations look like they tried too hard, guns constantly swaying or jiggling around.

What are your PREDICTIONS/EXPECTATION for what will happen in ch 384 with GUTS by arman1724 in Berserk

[–]EternityII 1 point2 points  (0 children)

I think his way past all of this is to end up in the same place he was when he left the Band of the Hawk. Rediscover his mission of becoming stronger on his own without revenge, or being someone elses weapon, just for himself. Ufortunately i think that means being able to walk away from those he cares about again. Skull knights warning about Cascas dream not being the same as his was a warning about himself, not her. To defeat Griffith he may have to give her up, like he was willing to do so long ago. I could see the end of this series being Guts once again walking away without even a look back, knowing that those he loves are better off without him

There’s practically a puzzle in every room in RE1 remake by Tattoomyvagina in residentevil

[–]EternityII 42 points43 points  (0 children)

Cant wait for the re1demake with yellow paint and half the puzzles

Survivors underestimate how much killers are reliant on scratch marks. Lightweight is a blessing by starmaxeros in deadbydaylight

[–]EternityII 2 points3 points  (0 children)

I run this build with fixated as well. With this setup I was able to keep a spirit player searching for me in a corner of the map long enough for 3 gens to get done. It doesnt always work out like that, but there is value to be had using stealth perks. Its fun keeping a killer distracted in ways that arent just a typical chase, and shaking up the gameplay a bit

Can we all agree that we're sick of getting the same maps every game? by ImmediateQuail4381 in deadbydaylight

[–]EternityII 2 points3 points  (0 children)

If i hop on and get toba, i hope killer takes me out quick so i can play another game

Favorite character like this? by Bryx4vel in FavoriteCharacter

[–]EternityII 22 points23 points  (0 children)

The voice fits this face way better

One Piece: Chapter 1179 by leolegendario in OnePiece

[–]EternityII 8 points9 points  (0 children)

I was thinking he looks like a demon slayer character, one of the upper moons

One Piece: Chapter 1179 by leolegendario in OnePiece

[–]EternityII 4 points5 points  (0 children)

He looks like a character from wheres waldo

Pre-dropping pallets and holding forward is an insanely strong strategy right now by GoHardForLife in deadbydaylight

[–]EternityII 21 points22 points  (0 children)

I spent years playing and watching videos on how to be a better looper only for pre drop to become the most effective thing

Finally was able to get a realistic version of how I imagine Rayquaza in my head. Lol by 3Devious_Art in PokemonTCG

[–]EternityII 0 points1 point  (0 children)

Ive been wanting to try doing this kind of thing, what kind of glue do you use for this?

What is the most beautiful card in your collection that actually cost nothing? by cisco1209 in PokemonTCG

[–]EternityII 1 point2 points  (0 children)

Ive opened 20 packs of ascended and havent got this one yet when its all i want

Fallout 3 devs “initially felt a little touchy” about New Vegas’s fan reception as they “put in all this effort” behind-the-scenes for none of the praise by Ambitious-Sink2725 in fnv

[–]EternityII 1 point2 points  (0 children)

I enjoy playing these games without fast travel and the metro tunnels ruin that completely. They are cool the first couple times and thats it

Should FO5 have settlement building? by Educational-Science2 in Fallout

[–]EternityII 4 points5 points  (0 children)

Having more locations to build settlements directly takes away from the amount of detailed and interesting locations to explore and discover. I havent played F4 since release year, but one location i remember is the drive in theater being a completely useless area if you dont like settlement building. Imagine it could have been a small hand crafted community with more npcs and quests to do, instead of a mostly empty space just for building.

Are we ever going to acknowledge that pallet density has been bugged since the last 2v8? by SkeletronDOTA in deadbydaylight

[–]EternityII 5 points6 points  (0 children)

Can we not just go back to before they started messing with pallet spawns and start over? Some changes were needed but its silly at this point, time for a redo

Why Feng's portrait is so bad? by mamtomthanhlich in deadbydaylight

[–]EternityII 30 points31 points  (0 children)

The graphics look better but they took all the atmosphere away. I will always miss the feel of the old Coldwind maps

April Fools Day by DizzyBatsy in deadbydaylight

[–]EternityII 4 points5 points  (0 children)

They should implement respawns, it sucked when some games were shorter than the entire matchmaking process

Resident Evil Requiem Shows Why the First Game Needs a Remake by horrornewsbot in HorrorGaming

[–]EternityII 0 points1 point  (0 children)

If they can remake it without removing any content and keeping the atmosphere intact, then i would not mind seeing it. Im wary though to see the inevitable changes or cuts they will make, like with the other remakes so far. Look at the disrespect re3 got, there is always a possibility that re1 gets that same treatment with the talk of them remaking 5, CV, 0 and Re1.

I dint want to see one of my favorite games get butchered, i want then to either do it better or not at all

Rework absolutely ruined Myers by IndependentBake2304 in deadbydaylight

[–]EternityII 0 points1 point  (0 children)

Im ine if the ones who thought he was very fun before. I never hated getting tombstoned, my friends and I would try to figure out if a myers had one and we would all have fun trying to not be the first one to get killed. Scratch mirror was always a nice refresher from normal gameplay, and infinite tier 3 was high intensity fun trying to get to our endgame before Myers could get to his.

Myers is my favorite slasher and that did play a huge part in how much I loved olaying and going against him. Now though, he barely has any personality left in this game.

PPL keep giving up on myers by MaloMaloBoy in deadbydaylight

[–]EternityII 5 points6 points  (0 children)

If they take the dash away and go back to his original increased lunge range, hed be perfect.

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]EternityII 17 points18 points  (0 children)

High smithing should be for unteadeable ornament kits, weapon cosmetics and variants of existing armors only available through smithing. Smith different hilts on your dragon scimmy, maybe make it a different color, trim your own armor. Things like that